The difficulty of Fall from Heaven, especially on higher difficulty settings, tends to go from very hard at the start (because everyone is effectively stronger than you, due to bonuses) to very easy at the end (because you've out-teched or out-expanded everybody else, and nobody can compete). Most of the time, I consider the game to be "over" when I have about 400 or so points more than my closest competitor. I mean, at that point, I can basically kill off all of my next-strongest competitors to make sure that nobody overtakes me, which allows me to easily (but slowly) win by conquering. It doesn't require a whole lot of thought at that point, and it's pretty dull.
So I was thinking, then, that a cool (and thematic!) way of prolonging interest would be to, when you get to around 400 (or so) points higher than your nearest competitor, have a small percent chance each turn (increasing with the difference in points) that a Really Dramatic Event will jack up the power of one of your opponents. Preferably one you're at war with, or whose alignment is opposite yours, or even just someone you have bad relations with. The event would be something like your opponent getting assistance from demonic/divine allies, and gaining vast amounts of tech and/or one of the ridiculously powerful endgame religious heroes and/or "merging with" (being given) another civ's cities. (The exact bonus could scale with the point differential.)
I know that Galactic Civilizations did something like this, and it really added a lot to the endgame, where otherwise I could've just crushed everyone else at leisure. Plus, it seems like it would be simple to code. So what do you all think?
So I was thinking, then, that a cool (and thematic!) way of prolonging interest would be to, when you get to around 400 (or so) points higher than your nearest competitor, have a small percent chance each turn (increasing with the difference in points) that a Really Dramatic Event will jack up the power of one of your opponents. Preferably one you're at war with, or whose alignment is opposite yours, or even just someone you have bad relations with. The event would be something like your opponent getting assistance from demonic/divine allies, and gaining vast amounts of tech and/or one of the ridiculously powerful endgame religious heroes and/or "merging with" (being given) another civ's cities. (The exact bonus could scale with the point differential.)
I know that Galactic Civilizations did something like this, and it really added a lot to the endgame, where otherwise I could've just crushed everyone else at leisure. Plus, it seems like it would be simple to code. So what do you all think?