1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Promise not to settle on ~The Planet~

Discussion in 'Civ6 - General Discussions' started by schondette, Mar 14, 2019.

  1. schondette

    schondette Chieftain

    Joined:
    Jun 10, 2018
    Messages:
    25
    Gender:
    Male
    Sigh. . .Was really hoping to be friends with him too

    > Me: Settles Marseilles
    > Persia: Promise not to settle near me!!
    > Me: Sure thing! Settles Rheims. . .
    > PROMISE BROKEN ERMERGERD DERP DERP DERP!! 10000 grievances !


     
  2. Red Menace

    Red Menace Prepare to be Menaced

    Joined:
    Jan 20, 2014
    Messages:
    556
    Location:
    stop asking questions.
    shame on you for even building a settler :nono:
     
    Krajzen, kaspergm and Icicle like this.
  3. AriochIV

    AriochIV Analyst

    Joined:
    Jul 25, 2006
    Messages:
    5,617
    Location:
    San Jose, California
    There's really no way around it. If you refuse to promise, you'll get grievances twice: once for refusing, and then again the next time you settle close.

    Sometimes it seems like the "diplomacy" system is structured in such a way that every action inevitably leads to war.
     
    MisterBoomBoom likes this.
  4. Infixo

    Infixo Warlord

    Joined:
    Jan 9, 2016
    Messages:
    3,281
    Gender:
    Male
    Location:
    Warsaw
  5. sonicmyst

    sonicmyst Warlord

    Joined:
    Aug 9, 2016
    Messages:
    1,051
    Location:
    Philippines
    Its okay. Disregard those grievances and continue flipping them through great works of art. :)
     
  6. MaryKB

    MaryKB Warlord

    Joined:
    Mar 18, 2018
    Messages:
    1,324
    Gender:
    Female
    Location:
    United States
    You're only 10 spaces away ... that can affect so many things. My first guess would be that ten or less is too close.
     
  7. greenblade

    greenblade Chieftain

    Joined:
    Mar 15, 2018
    Messages:
    17
    Gender:
    Male
    I couldn't find out how close is too close for this promise. Nor can I find out what "pull your units away from my empire" exactly means. It's sad to troll players like this.
     
  8. Stilgar08

    Stilgar08 Chieftain

    Joined:
    Nov 6, 2002
    Messages:
    1,427
    Location:
    Zeven, Germany (Lower Saxony ;)
    Infos are poorly distributed and mechanics often not explained at all. I yet have to find a mod for a better civipedia in that regard, but it is FXS duty to provide players with these information. In that regard CiVI is a fail...
     
  9. Vandlys

    Vandlys Chieftain

    Joined:
    Mar 8, 2017
    Messages:
    330
    Location:
    New Atlantis
    It's a ridiculous system that doesn't take in account the proximity of your cities, and even worse, the proximity of your capital! It should simply rule that if your capital is as close or closer than the opponent's, there is no complaint. Simple as that.

    From a game system that could be an explanation, but as a design choice it's still sad. I mean you could also argue (in my opinion it would be a better argument too), that he is only settling four (!) tiles away from his own capital.

    Firaxis, sometimes it baffles me you don't see these things in play testing, or you just don't care..
     
  10. Equilin

    Equilin Chieftain

    Joined:
    May 8, 2017
    Messages:
    302
    Gender:
    Male
    I bet the devs are thinking: "Well you see, he's really close to you, you should know beforehand (as a human player) that war will inevitably broke out, so don't promise him anything!". So it is expected that civs start near each other will (try to) kill each other out as a rule.
     
  11. WillowBrook

    WillowBrook Lurker

    Joined:
    Sep 12, 2004
    Messages:
    2,920
    Location:
    Chicagoland
    I really wish some of these mechanics were explained better. Also, a timer as to when you have to fulfill the promise.

    I promised someone to move my troops yesterday, thought I had enough time to clear a nearby barb camp, but then got the red hand that I'd broken my promise. But maybe it wasn't the musket clearing the barb camp, perhaps it was the caravel on alert that I'd forgotten about that had come to be two tiles from his border due to his border expansion. Or maybe it was was two together; perhaps either alone would not have triggered the broken promise? Then there was the horse unit that had been exploring his lands, but I moved it out as soon as I made the promise, and it was far from the border when the broken promise triggered.
     
    MisterBoomBoom likes this.
  12. Red_warning

    Red_warning Chieftain

    Joined:
    Jul 10, 2013
    Messages:
    266
    Location:
    Lappland, Sweden
    I deal with this problem by never ever making any promises.
     
  13. WillowBrook

    WillowBrook Lurker

    Joined:
    Sep 12, 2004
    Messages:
    2,920
    Location:
    Chicagoland
    The problem with that is now you're forced to declare war if you're not willing to promise to move your troops. I don't like that the ignore option was removed. Ignoring should have a penalty, but smaller than breaking a promise.
     
    Meluhhan, Kjimmet, Jkchart and 2 others like this.
  14. Battlehelm043

    Battlehelm043 Chieftain

    Joined:
    Aug 28, 2012
    Messages:
    225
    Location:
    California
    Is that a promise? :lol::lol::lol:
     
  15. FenrisWolf456

    FenrisWolf456 Chieftain

    Joined:
    Feb 19, 2019
    Messages:
    64
    Gender:
    Male
    Location:
    Vancouver, Canada
    Annoying to be sure, but you're under 10 hexes away. That's enough to influence his city via religion and loyalty, the AI has a right to be concerned, as would a human player who understands Eleanor's abilities.
     
  16. Red_warning

    Red_warning Chieftain

    Joined:
    Jul 10, 2013
    Messages:
    266
    Location:
    Lappland, Sweden
    Absolutely maybe
     
    Meluhhan and Battlehelm043 like this.
  17. OmegaDestroyer

    OmegaDestroyer Chieftain

    Joined:
    Feb 16, 2018
    Messages:
    398
    Gender:
    Male
    You know, they won't have time to complain about you settling too closely if they are burying their dead.

    Just a thought.
     
    Noble Zarkon and Julia97 like this.
  18. schondette

    schondette Chieftain

    Joined:
    Jun 10, 2018
    Messages:
    25
    Gender:
    Male
    Lyon was earlier. evidently that was ok. although he didnt have those border cities at the time

    yeah thats the problem. If they want to make diplomacy better/matter then they should adjust the "close settling" index to match that of loyalty pressure or something. Tie the two systems together so it makes more sense. and so we dont have to keep defending stupid game behavior. The fact im playing Eleanor is moot.

    i just want to paint some pictures man.
     
    Jkchart likes this.
  19. Finvola

    Finvola Where's my pie?

    Joined:
    Aug 7, 2002
    Messages:
    566
    Gender:
    Female
    Location:
    Canary Islands
    I started a game the other day (huge map) settled my city, popped out a scout and went off exploring. I met other civs, but didn't know where some of their capitals were yet. I founded my second city and Gilgamesh was like "Hey, your people are too close!!!" and I thought to myself "What? Close? I don't see him or any cities near me!" All I saw was that there were a couple CSs to the right of me and to the left of me was the coast.There was a small bit of territory under me I hadn't checked out yet. I sent my scout to investigate and it turned out that he was right underneath me and forward settled his second city right under my capital. It wasn't that my second city was too close to his at all. Then he squeezed his 3rd city next to my capital on the lefthand side, he was basically settling around me, and was very probably going to wage war on me soon. I decided to restart because I wasn't ready for that amount of drama so early on..
     
  20. TheMeInTeam

    TheMeInTeam Top Logic

    Joined:
    Jan 26, 2008
    Messages:
    24,584
    The OP's scenario is not defensible. This is a broken interaction that showcases bad design in how "settling near" is calculated. Player is literally settling on the opposite side of his nation from the target in question. That 3rd parties consider this a grievance is a complete farce. If anything, Persia's getting "grievances" over this is offensive posturing and would be treated as overtly unreasonable between human players, might as well drop the pretense and just declare.

    Capital proximity and/or loyalty pressure function would be a more functional model.
     
    Krajzen, Kjimmet, VermelhoRed and 6 others like this.

Share This Page