promotion gone AWOL

Chaos wing

Chieftain
Joined
May 30, 2010
Messages
9
iv'e been following xienwolfs ideots guide to dlls and iv'e gotten stuck somewhere daft.
my new promotion won't show up. and i dont know why. iv'e tried everthing i can think of but it won't show. here's the current code (starts on the 1 before)
Code:
		<PromotionInfo>
			<Type>PROMOTION_ACE</Type>
			<Description>TXT_KEY_PROMOTION_ACE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>25</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_AIR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>,Art/Interface/Buttons/TechTree/Corporation.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,5,15</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FRIENDLY</Type>
			<Description>NONE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<PromotionPrereq>NONE</PromotionPrereq>
			<PromotionPrereqOr1>NONE</PromotionPrereqOr1>
			<PromotionPrereqOr2>NONE</PromotionPrereqOr2>
			<TechPrereq>NONE</TechPrereq>
			<StateReligionPrereq>NONE</StateReligionPrereq>
			<bLeader>0</bLeader>
			<bBlitz>0</bBlitz>
			<bAmphib>0</bAmphib>
			<bRiver>0</bRiver>
			<bEnemyRoute>0</bEnemyRoute>
			<bAlwaysHeal>0</bAlwaysHeal>
			<bHillsDoubleMove>0</bHillsDoubleMove>
			<bImmuneToFirstStrikes>0</bImmuneToFirstStrikes>
			<iVisibilityChange>0</iVisibilityChange>
			<iMovesChange>0</iMovesChange>
			<iMoveDiscountChange>0</iMoveDiscountChange>
			<iAirRangeChange>0</iAirRangeChange>
			<iInterceptChange>0</iInterceptChange>
			<iEvasionChange>0</iEvasionChange>
			<iWithdrawalChange>0</iWithdrawalChange>
			<iCargoChange>0</iCargoChange>
			<iCollateralDamageChange>0</iCollateralDamageChange>
			<iBombardRateChange>0</iBombardRateChange>
			<iFirstStrikesChange>0</iFirstStrikesChange>
			<iChanceFirstStrikesChange>0</iChanceFirstStrikesChange>
			<iEnemyHealChange>0</iEnemyHealChange>
			<iNeutralHealChange>0</iNeutralHealChange>
			<iFriendlyHealChange>0</iFriendlyHealChange>
			<iSameTileHealChange>0</iSameTileHealChange>
			<iAdjacentTileHealChange>0</iAdjacentTileHealChange>
			<iCombatPercent>0</iCombatPercent>
			<iCityAttack>0</iCityAttack>
			<iCityDefense>0</iCityDefense>
			<iHillsAttack>0</iHillsAttack>
			<iHillsDefense>0</iHillsDefense>
			<iKamikazePercent>0</iKamikazePercent>
			<iRevoltProtection>0</iRevoltProtection>
			<iCollateralDamageProtection>0</iCollateralDamageProtection>
			<iPillageChange>0</iPillageChange>
			<iUpgradeDiscount>0</iUpgradeDiscount>
			<iExperiencePercent>0</iExperiencePercent>
			<TerrainAttacks/>
			<TerrainDefenses/>
			<FeatureAttacks/>
			<FeatureDefenses/>
			<UnitCombatMods/>
			<DomainMods/>
			<TerrainDoubleMoves/>
			<FeatureDoubleMoves/>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_GUN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARMOR</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_HELICOPTER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<HotKey/>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<iHotKeyPriority>0</iHotKeyPriority>
			<Button>NONE</Button>
			<bNoBadGoodies>1</bNoBadGoodies>
		</PromotionInfo>
	</PromotionInfos>
</Civ4PromotionInfos>
any ideas appreciated.
 
I don't know if this is THE problem, but this is definatly A problem:

<Description>NONE</Description>
 
What do you mean by not showing up? Where are you looking?
 
@ the J you hold shift while it loads right?

@ tso anywhere world builder,when units level I've looked everywhere.

I just need to know it works for the tutorial so this is very annoying :wallbash:
 
@ the J you hold shift while it loads right?

Yes, but you can also disable it in the Civ.ini, that's the better way if you want to mod more.

@ tso anywhere world builder,when units level I've looked everywhere.

I just need to know it works for the tutorial so this is very annoying :wallbash:

did you look at the civilopedia?
 
I just noticed that you have <Button>NONE</Button> for the second promotion. Shouldn't that be a path to an art file? In the first promotion you start the same field off with a comma. In some situations I believe that the comma can cause a problem, but I not familiar with the details.
 
It's not in the pedia but i havent set it up for much yet (hence the lak of button) i just need it to be avalible for testing the new tag.
and the top 1 is fraxises just to show where i put it.
 
Where you put it only affects worldbuilder. The only time there are non-worldbuilder effects of where you put something are the civs and leaders (order affects the custom game screen).

You HAVE TO have a button and a description. If you don't have the button yet, just use a button from another promoion. The description is the text used in-game for the promotion.
 
I gave it aces button and drill 1s description and it's still not working...
RL is starting to get in the way to i wont be at the comp much from tuesday until august :sad:
 
I gave it aces button and drill 1s description and it's still not working...
RL is starting to get in the way to i wont be at the comp much from tuesday until august :sad:
 
Back
Top Bottom