xienwolf
Deity
Not sure what the standard style will be for mod distribution, since Modbuddy lets us put them out in the world unannounced and undiscussed, but I figure a thread for feedback is always better 
In User Interface-Other you will find my Mod "FlagPromotions"
This is a fairly simple little modcomp which lets the promotions on a unit be seen along with the unit model on the map itself. I personally found it annoying in a large battle to have to remember which units were my veterans and which were the cannon fodder, or which Archer could shoot over a mountain and which had to walk around. Seeing the promotions on enemies was even MORE annoying since I had to mouse over them and then remember what the promotion on that unit actually DOES.
Since I referred to Kael's guide to set this up in Modbuddy (originally I just modified the base files directly, fortunately that happened to be basically needed anyway) and I saw he had an example which is nearly EXACTLY what I was doing (code point of view, not game effect), I have included his little modcomp to disable the unit icons along with this. Note that disabling the icons also disables the promotions though.
In addition to using Kael's mod to disable the icons completely, you also have an option to disable only the added promotion display piece (might be nice if things start to get cluttered). You can select the unit by clicking on any of their promotions, and you can do a mouseover of the promotions to see a description if you desire.
Limitations:
Only 9 promotions are displayed per unit. So the first 8 by SQL table order, and then the last one after that (if more than 9 on the unit) will show up. Eventually I'll look at changing that (make it variable on-the-fly, or at least make it so the user can easily select the max number themselves), and also allowing an XML tag to define a promotion as "not worth showing" since there are many which you honestly don't care about seeing (like "Can Embark").
The Promotions won't "move" with the Unit Icon for special cases like stacking a Military and Civilian unit on a tile, or setting up Garrison in a city. This is also something I can clean up, but I am going to try and make the mod into a completely new file so it isn't prone to conflicting with other people's work (like Kael's small mod) so setting up adjustments will come after that sometime.

In User Interface-Other you will find my Mod "FlagPromotions"
This is a fairly simple little modcomp which lets the promotions on a unit be seen along with the unit model on the map itself. I personally found it annoying in a large battle to have to remember which units were my veterans and which were the cannon fodder, or which Archer could shoot over a mountain and which had to walk around. Seeing the promotions on enemies was even MORE annoying since I had to mouse over them and then remember what the promotion on that unit actually DOES.
Since I referred to Kael's guide to set this up in Modbuddy (originally I just modified the base files directly, fortunately that happened to be basically needed anyway) and I saw he had an example which is nearly EXACTLY what I was doing (code point of view, not game effect), I have included his little modcomp to disable the unit icons along with this. Note that disabling the icons also disables the promotions though.
In addition to using Kael's mod to disable the icons completely, you also have an option to disable only the added promotion display piece (might be nice if things start to get cluttered). You can select the unit by clicking on any of their promotions, and you can do a mouseover of the promotions to see a description if you desire.
Limitations:
Only 9 promotions are displayed per unit. So the first 8 by SQL table order, and then the last one after that (if more than 9 on the unit) will show up. Eventually I'll look at changing that (make it variable on-the-fly, or at least make it so the user can easily select the max number themselves), and also allowing an XML tag to define a promotion as "not worth showing" since there are many which you honestly don't care about seeing (like "Can Embark").
The Promotions won't "move" with the Unit Icon for special cases like stacking a Military and Civilian unit on a tile, or setting up Garrison in a city. This is also something I can clean up, but I am going to try and make the mod into a completely new file so it isn't prone to conflicting with other people's work (like Kael's small mod) so setting up adjustments will come after that sometime.