Promotions

I have worked the night on a bata of my ideas.

Some already work, others not.

I will finish this the next days and can only hope you give my promotion system a change.
I also learn to write scripts to add some small functionality - now i know why many modder want more hooks :)
 
All,

IMO, the current system has some strong weaknesses. Not all is bad but some promo are useless, some values are inadapted,....
That's why i suggest to have a look on Exerior work. Maybie, it could be better. Let him work, and we can then discuss about it.

The Frog.
 
The only things I like in there are forest/hill attack bonuses. Those are sorely missing

Oh. Another idea. Can we give troops an attack bonus for attacking down hill, ie. attcking from a hill tile into a flat tile?

Also, could we have a penalty similar to the river crossing penalty, for attacking over the great wall. It's not fair that it only works on barbarians.

WarKirby
 
WarKirby said:
The only things I like in there are forest/hill attack bonuses. Those are sorely missing

Oh. Another idea. Can we give troops an attack bonus for attacking down hill, ie. attcking from a hill tile into a flat tile?

Also, could we have a penalty similar to the river crossing penalty, for attacking over the great wall. It's not fair that it only works on barbarians.

WarKirby
Again I agree. The current system is not broken IMHO; but it could use some additions and some re-thinking involving some of the promos. ;)
 
To be honest we have not much ressources (Time) to do anything extensive for promotions. Right now for this release we should focus more on what can be done with the current system and yet collect ideas for a future version.

Regards
Houman
 
can you do my 2 small suggestions
Can we give troops an attack bonus for attacking down hill, ie. attcking from a hill tile into a flat tile?

Also, could we have a penalty similar to the river crossing penalty, for attacking over the great wall. It's not fair that it only works on barbarians.
Civ doesn't reward you for taking the high ground, which seems stupid.
 
By "Civ doesn't reward you for taking the high ground" you mean that units don't get extra XP for that?

As far as I've seen, they do. The math behind XP gain compares the final strengths of the 2 units after modifiers
 
Some of them TR already has, but I especially like the invisibility promotion. It should be possible to promote scouts/explorers/marines to be invisibe in forests.
 
I would love to see Dom Pedro's concepts included in TR, it would add A LOT tactical deapth and flavor to the combat system..
 
I have already a nice concept that is the best one we have ever created. I had a misunderstanding of some values that are now clear. This will lead to amazing results stay tuned. Hopefully we can finish it until Saturday..
 
@ all,

hotpatch of Houman, post 156 on warlord TR forum....
Important changes in promos.

The Frog.
 
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