Non sandrider suspensors and thopters can enter desert waste tiles after stillsuit tech, and can never enter deep desert.
Now we can discuss whether this is a good idea
Pros:
Fremen guardsmen would be able to cross desert waste without neednig sandrider or transports.
Places higher value on Stillsuits tech.
Arguably more "logical" (why can't infantry walk into deserts?).
Makes worms more interesting if there are more things for them to eat.
Makes desert warfare a potentially valuable promotion for normal infantry units.
Improves infantry movement rates by foot.
Potential issues:
AI may not recognize that its units can enter desert waste tiles. Or it may not see enemy units in desert waste tiles as a threat (are they a different AI domain?): potentially you could walk an infantry stack up to an enemy city, saying in desert waste tiles, without them being able to attack you. Certainly they wouldn't be able to attack your infantry stack with vehicles (who couldn't enter desert).
The AI tends to move its units in stacks, and can get badly confused or behave suboptimally if some units in the stack can't enter tiles that other units in the stack can enter. An AI stack of infantry with even a single siege unit or vehicle could get confused and stick to land.
Also this means that the human (who knows how to separate their units) could gain more than the AI.
Humans will also potentially gain an exploit if they understand that their settlers can cross desert waste, while the AI doesn't and must move them in transports.
If the AI issues are solved:
Thopter raiding is no longer possible (start 1 tile offshore, move, pillage, move back to safety of desert waste tile), which significantly reduces the utility of thopters.
Suspensor/thopter stacks brining amphibious invasions are much more vulnerable; if they stop one-tile offshore, they can be assaulted by land units before unloading, potnetially destroying the transports and their cargo.
Fremen desert access is less unique.