Proposal Queue

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Recursive

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Status​
Meaning​
Responsibility
CANCELLED
The changes will not be implemented.
Sponsor, Host (depends on reason)​
QUEUED
The work for these changes is incomplete (or not yet started) and still needs to be done. If a voting thread has counterproposals, the proposal(s) that passed will be listed; e.g., QUEUED 12a.
Sponsor​
PUSHED
The work for these changes has been pushed to GitHub. It needs to be reviewed and/or merged in order to be implemented.
Sponsor​
IMPLEMENTED
The changes have been added to Vox Populi and are awaiting the next release.Host
RELEASED
The changes have been released as part of a new version of Vox Populi, and are now playable by the community.Host


Proposal Queue
Below is a list of the current proposals that were passed in the previous Voting Phase and need to be implemented into Vox Populi. The deadline for a proposal to be implemented by the sponsor after being passed is the end of the Implementation Phase.
Proposal(s)​
Status
Sponsor
Notes
(6-01) Capture Unit Update ProposalsRELEASED@azum4rollTactical AI changes could better integrate this, but aren't needed
(6-02) Late Game Extra TR ProposalsRELEASED@Recursive
(6-03) Move Moai Defense Bonus to EncampmentRELEASED@pineappledan
(6-05) Small Display Modification for Faith PointsRELEASED@adan_eslavo
(6-06) CS Quest: Acquire City Quest ProposalsRELEASED@Recursive (most of it)
@gwennog (promotion icon)
(6-07) Amphitheater/Gallery/Opera House Gold and Maintenance Adjustment ProposalsRELEASED@azum4roll
(6-08) Field Gun Art Update ProposalsQUEUED 08a@pineappledan + @Rekk
(6-09) Tourism from Religion Change ProposalsQUEUED 09a@Rekk
(6-11) Add Turns Until Gift Counter to Militaristic City-StatesRELEASED@Enginseer
(6-12) Change Prerequisite for Broadcast TowerRELEASED@pineappledan
(6-13) Great Merchant Bulb ChangesRELEASED@Rekk
(6-14) Galley Buff ProposalsRELEASED@Enginseer
(6-16) Allow Border Growth Yields to Continue Triggering After Cities Run Out Of Tiles To ClaimRELEASED@azum4roll
(6-17) Allow Humans To Offer Instant Items For Per-Turn Items But Block AI Requests For ThemRELEASED@Recursive
(6-18) Allow Vote Trading With Lump Sum Gold, Remove Any Option to "Reclaim Votes"RELEASED@Recursive
(6-19) God of War ChangesRELEASED@azum4roll
(6-20 & 6-21 & 6-22) Manufactory, Forge and Pantheon ProposalsRELEASED@azum4roll
(6-23) God of Craftsmen BuffRELEASED@azum4roll
(6-24) Abode of Peace / Orthodoxy ChangeRELEASED@azum4roll
(6-26) No AIFreeXPPercent Increase to XP Gain In AI vs AI CombatRELEASED@Recursive
(6-28) Changes to Ivory Distribution and/or War ElephantsRELEASED@azum4roll
(6-29) Change City-State Coup Quest RewardRELEASED@azum4rollDue to 6-36c passing, this proposal's changes are irrelevant unless coups are reimplemented
(6-30) Coal Spawn ChangesRELEASED@azum4roll
(6-33) Move Coal Reveal from Steam Power to ChemistryRELEASED@azum4roll
(6-35) Great Musician Tour Happiness BuffRELEASED@Enginseer
(6-36) Espionage OverhaulQUEUED 36c@axatin (most of it)
@Recursive (certain components)
Others might be involved
A game option to Disable Spy Missions will be added

Will take longer than other proposals
(6-38) Cities Can Only Ask For Revealed Resources (WLTKD)RELEASED@Recursive
(6-39) Caravansary Changes (+Bank)RELEASED@pineappledan
(6-41) Rework Submarine Promotion Tree + StatsRELEASED@azum4roll (most of it)
@gwennog (promotion icons)
(6-44) Balance (or Equalize % Chance of) City-State TraitsRELEASED@Recursive
(6-46 & 6-47) Weaken City's Religious Pressure in Your Owned Era + Different Scaling / Notre Dame ReworkRELEASED@azum4roll
(6-48) Make Jungle on Grassland Viable on Other Mapscripts That Use Default Feature GenerationRELEASED@azum4roll
(6-50) Global Hegemony Majority: Gives 5 rather than 2 VotesRELEASED@azum4roll
(6-51) Lategame Buff to CampsRELEASED@pineappledan
(6-52) Always (or Never) Include Laborers in the set of SpecialistsRELEASED@azum4roll
(6-53) Remove Maintenance from AgribusinessRELEASED@azum4roll
(6-54) War Weariness ReworkRELEASED@Recursive
(6-56) Tribute Tweaks Part 1: Make Influence Penalty HarsherRELEASED@azum4roll
(6-57) Tribute Tweaks Part 2: Heavy Tribute RewardsRELEASED@azum4roll (DLL)
@adan_eslavo (UI)
(6-58) Tribute Tweaks Part 3: Increase Minimum Threshold for Normal TributeRELEASED@azum4roll
(6-59) Tribute Gold Scaling AdjustmentRELEASED@azum4roll
(6-60) Can't Sell Cities Founded By Their Current OwnerRELEASED@RecursiveHuman-to-human trades are exempted
(6-61) India UA ReworkRELEASED@Recursive
(6-62) Remove Dependence on Monument for Border Growth RateRELEASED@azum4roll
(6-63) Show Global Mutual Exclusiveness in the UIRELEASED@adan_eslavo
(6-66) Revision of the Celtic PantheonsQUEUED@RecursiveMay need to modify the two-adjacency bonus part of the proposal
(6-67) Siam ReworkRELEASED@Recursive
(6-68) Increase Unit Maintenance (Particularly for Large Armies)RELEASED@azum4roll
(6-69) Swap Horses and Iron on the Top PanelRELEASED@adan_eslavo
(6-70) Add New City-States When Major Civs Are Absent IngameQUEUED@Recursive (most of it)
@Hinin (historical info and ideas)
Others may be involved
Needs to be implemented as a pseudo DLL

Lots of Civilopedia entries needed
(6-71) AI Difficulty Adjustment: Weaker Ancient/Stronger RenaissanceRELEASED@Recursive
(6-72) Change Requirements for Pledge of ProtectionRELEASED@Recursive
(6-A) Add separate flag icon for Mongolian Khan UGP (readded)RELEASED@adan_eslavo
(6-A) Palace of WestminsterRELEASED@Recursive
Embarked Vision BugfixRELEASED@Recursive
Auto-uninstallerQUEUED@Recursive
Others may be involved
Uninstalls everything installed by the mod; may or may not be added
Improvements to VP Congress SystemQUEUED@Recursive
@Stalker0
@axatin
@Hinin
CFC Staff
The community may be asked for feedback
Need to revise the system after issues were discovered during this iteration
Improvements to World Congress AIQUEUED@Recursive (documentation & edits)
@Milae may be consulted
The community will be asked for ideas
AI is putting too much emphasis on how proposals affect others when voting
 
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