@LifeOfBrian and @DoctuhD have made a suggestion to split the Sanctions resolution which I really like.
Here is the proposal, with a few modifications from me:
Sanctions will be split into two resolutions, Economic Sanctions and Diplomatic Sanctions. Only one of the two can be placed on a civ at a time; to pass the other you must first repeal the first. This makes them mutually exclusive.
Economic Sanctions: Cannot buy or sell Cities, Technologies, Maps or Resources in Trade Deals (except Peace Deals). Cannot Request Help or make Demands of other civs. Cannot form Trade Routes to or from other civs or City-States. Nullifies all of this player's Monopoly bonuses (both Luxury and Strategic) except for the ability to form a Corporation. No foreign Corporate Franchises can be built in this player's cities, and they cannot spread their Corporation to other players' cities. All existing Corporate Franchises affected by this are destroyed.
Diplomatic Sanctions: Can't make Declarations of Friendship or Coop War Agreements with other civs. Can't trade Embassies, Open Borders, Defensive Pacts, Research Agreements, World Congress Votes, Third Party War/Peace or Voluntary Vassalage with other civs (exception: Iron Fist tenet allows accepting Voluntary Vassals regardless of Sanctions). Cannot Denounce other players. Warmongering penalties for declaring war on this player or capturing their cities are halved, and bonuses for liberating their cities are also halved. This player's warmongering penalties (existing and new) are doubled.
When Sanctions are passed, all ongoing Trade Deals with a player are terminated immediately. For Diplomatic Sanctions: Embassies, Open Borders, Defensive Pacts, Research Agreements are also immediately terminated. Voluntary Vassalage is also terminated, except for Masters with the Iron Fist tenet.
Sanctions do not apply between Teammates; however, if one player on a team is sanctioned, the entire team is sanctioned in the same way.
Sanctions do not apply between a Master and their Vassals; however, Vassals are subject to the same sanctions as their Master until they request independence or are liberated.
Please vote YES if you agree with this change and NO if you do not agree with this change.
If you only agree with SOME parts of the change, then please vote OTHER and explain your reasoning below.
Edit: Can't send trade routes to an economically sanctioned civ either
Here is the proposal, with a few modifications from me:
Sanctions will be split into two resolutions, Economic Sanctions and Diplomatic Sanctions. Only one of the two can be placed on a civ at a time; to pass the other you must first repeal the first. This makes them mutually exclusive.
Economic Sanctions: Cannot buy or sell Cities, Technologies, Maps or Resources in Trade Deals (except Peace Deals). Cannot Request Help or make Demands of other civs. Cannot form Trade Routes to or from other civs or City-States. Nullifies all of this player's Monopoly bonuses (both Luxury and Strategic) except for the ability to form a Corporation. No foreign Corporate Franchises can be built in this player's cities, and they cannot spread their Corporation to other players' cities. All existing Corporate Franchises affected by this are destroyed.
Diplomatic Sanctions: Can't make Declarations of Friendship or Coop War Agreements with other civs. Can't trade Embassies, Open Borders, Defensive Pacts, Research Agreements, World Congress Votes, Third Party War/Peace or Voluntary Vassalage with other civs (exception: Iron Fist tenet allows accepting Voluntary Vassals regardless of Sanctions). Cannot Denounce other players. Warmongering penalties for declaring war on this player or capturing their cities are halved, and bonuses for liberating their cities are also halved. This player's warmongering penalties (existing and new) are doubled.
When Sanctions are passed, all ongoing Trade Deals with a player are terminated immediately. For Diplomatic Sanctions: Embassies, Open Borders, Defensive Pacts, Research Agreements are also immediately terminated. Voluntary Vassalage is also terminated, except for Masters with the Iron Fist tenet.
Sanctions do not apply between Teammates; however, if one player on a team is sanctioned, the entire team is sanctioned in the same way.
Sanctions do not apply between a Master and their Vassals; however, Vassals are subject to the same sanctions as their Master until they request independence or are liberated.
Please vote YES if you agree with this change and NO if you do not agree with this change.
If you only agree with SOME parts of the change, then please vote OTHER and explain your reasoning below.
Edit: Can't send trade routes to an economically sanctioned civ either
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