pineappledan
Deity
For clarity, I'm going to bullet point the proposed sanction actions split as it exists in the OP. I will then add my own thoughts:
Strike Through indicates I recommend this be Removed from the proposal (I will give reason in parenthesis)
Bold Red indicates I recommend this be Added from the proposal (I will give reason in parenthesis)
Bold Red indicates I recommend this be Added from the proposal (I will give reason in parenthesis)
Spoiler Economic Sanctions :
Economic Sanctions:
Cannot trade CitiesCannot trade TechnologiesCannot trade Maps(The first 3 feel like diplomatic penalties, rather than economic ones. I would like to see Economic sanction focus solely on economy, but still making it possible to do things like embassies, tech swaps, open borders, but making all of these harder to complete because money and resources can't change hands)- Cannot trade Resources in Trade Deals other than Peace Deals
- Cannot use Gold in Trade Deals other than Peace Deals (This feels implied by the original proposal to just disable all dealings other than peace deals, but I think it needs to be stipulated so people can't sell open borders, etc.)
- Cannot Request Help or make Demands of other civs.
- Cannot form Trade Routes to or from other civs or City-States.
- All International Trade Routes immediately end without triggering any Trade Route Completion bonuses (I think this is implied by the previous penalty, but just to clarify)
Nullifies all of this player's Monopoly bonuses (both Luxury and Strategic) except for the ability to form a Corporation.(This feels extremely harsh, but it's also redundant with the ban luxury proposal)- No foreign Corporate Franchises can be built in this player's cities, and they cannot spread their Corporation to other players' cities.
- All existing Corporate Franchises affected by this are destroyed.
Spoiler Diplomatic Sanctions :
Diplomatic Sanctions:
- All Existing Embassies from your empire are removed and your Embassies are removed from other civs. (this feels like it was implied by the inability to trade embassies)
- cannot trade Embassies (This makes you unable to do Open border or Defense pact agreements anyways, see below)
- All existing Diplomats are expelled and cannot send Spies as Diplomats to foreign Capitals (This makes the inability to vote trade implied anyways, see below)
- Cannot make Declarations of Friendship
- Cannot create Coop War Agreements with other civs
- Cannot trade Cities
- Cannot trade Technologies
- Cannot trade Maps (These feel more like diplomatic bonuses, so I think they should go here)
- Cannot trade Open Borders
- Cannot trade Defensive Pacts
- Cannot trade Research Agreements
- Cannot trade World Congress Votes
- Cannot trade Third Party War/Peace
- Cannot trade Voluntary Vassalage with other civs (exception: Iron Fist tenet allows accepting Voluntary Vassals regardless of Sanctions).
- Cannot Denounce other players.
- Warmongering penalties for declaring war on this player or capturing their cities are halved, and bonuses for liberating their cities are also halved.
- This player's warmongering penalties (existing and new) are doubled.
- Population, Economic, and War Scores for Vassal Liberation are reduced (make it easier for vassals to break away from sanctioned civs unless they have Iron Fist)