Tekamthi
Deity
- Joined
- Aug 12, 2016
- Messages
- 2,003
I see no particular reason to block army formation early.
There is no reason to block, necessarily, but there is no reason not to either? As you note there's not much issue with space early on, ie these units aren't as necessary as a solution as later on. It's nice to have representation of human progress in the game, and perhaps there's a case to be made here...
I am quoting from Wikipedia's page on "military logistics":
"Early armies were equipped with weapons used for hunting like spears, knives, axes and bows and arrows,[26] and rarely exceeded 20,000 men due to the practical difficulty of supplying a large number of soldiers.[27] Large armies began to appear in the Iron Age.[28] Animals such as horses, oxen, camels and even elephants were used as beasts of burden to carry supplies.[29][30] Food, water and fodder for the animals could usually be found or purchased in the field.[31] The Roman Empire and Maurya Empire in India built networks of roads, but it was far less expensive to transport a ton of grain from Egypt to Rome than 80 kilometres (50 mi) by road.[32][23] After the fall of the Roman Empire in the fifth century there was the shift from a centrally organised army to a combination of military forces made up of local troops.[33] Feudalism was therefore a distributed military logistics system where magnates of the households drew upon their own resources for men and equipment."
From this quote perhaps we can conclude it should become available in classical, but not ancient.
Consider enabling it via honor policy branch for those seeking it early, and for everyone else via a technology or national wonder slightly later on... Heroic epic perhaps a good candidate for enabling it