plasmacannon
Emperor
I usually turn off this feature but occasionally like to try options out of my comfort zone.
I looked in the manual for information. I found some, but need more clarification.
It states:
"Protect Valuable Units on/off. This option changes the rules for which unit is considered the best to attack or defend with. When turned on, valuable units like great generals, national units, units with lots of experience, and medics may be withheld in lieu of another unit even though they have the highest odds of winning. This happens when another less valuable unit has comparable odds, or the odds of winning are very poor."
1) Am I correct in assuming that "Medics" refers to any unit with at least the Medic 1 promotion, including the Buddhist: Siddha Monk, Sohei & Shaolin Monk, and the Nguni Sangoma?
2) How much experience is considered "lots"?
3) How weak does a unit have to be before it won't be permitted to attack? Is there a minimum xp to be able to attack back?
For example, if I have a small stack of units from 1 to whatever, consisting of just those types, when wounded, would none of them be permitted to attack?
Such as just 1 GG unit scouting by itself. If it gets wounded while defending it won't be able to attack on it's turn?
Or a stack of 4 units, all either a GG, National Unit, a unit with "lots of experience" or medic, all get damaged from an attack, it could be possible that none would be permitted to attack back?
4) "the highest odds of winning", So for hypothetical example, my stack breaking Cataphract unit with a 90% chance to succeed on an attack could be prevented from attacking and I'll be forced to use a regular Cataphract with a 60% chance to attack and possibly lose it?
I looked in the manual for information. I found some, but need more clarification.
It states:
"Protect Valuable Units on/off. This option changes the rules for which unit is considered the best to attack or defend with. When turned on, valuable units like great generals, national units, units with lots of experience, and medics may be withheld in lieu of another unit even though they have the highest odds of winning. This happens when another less valuable unit has comparable odds, or the odds of winning are very poor."
1) Am I correct in assuming that "Medics" refers to any unit with at least the Medic 1 promotion, including the Buddhist: Siddha Monk, Sohei & Shaolin Monk, and the Nguni Sangoma?
2) How much experience is considered "lots"?
3) How weak does a unit have to be before it won't be permitted to attack? Is there a minimum xp to be able to attack back?
For example, if I have a small stack of units from 1 to whatever, consisting of just those types, when wounded, would none of them be permitted to attack?
Such as just 1 GG unit scouting by itself. If it gets wounded while defending it won't be able to attack on it's turn?
Or a stack of 4 units, all either a GG, National Unit, a unit with "lots of experience" or medic, all get damaged from an attack, it could be possible that none would be permitted to attack back?
4) "the highest odds of winning", So for hypothetical example, my stack breaking Cataphract unit with a 90% chance to succeed on an attack could be prevented from attacking and I'll be forced to use a regular Cataphract with a 60% chance to attack and possibly lose it?