PTW succession game

Zarth said:
Nope.. I'm up next. You're after me.

Zarth said:
got it!!!!!!!

From your previous posts it appeared that you knew that you were up and that that you had the saved game. From what I can see Row has finished but not posted the save so nobody's got it.
 
:( while lurking the sgotm2 threads, I read where row said he was going to be gone until 7-7 :(
 
Any suggestions? I would like to pick up from prior to Row and post for Zarth.
 
jb1964 said:
From your previous posts it appeared that you knew that you were up and that that you had the saved game. From what I can see Row has finished but not posted the save so nobody's got it.

I just scanned the Uploads7 folder and did not see it posted there (was hoping maybe he just forgot to link it in his post).
 
jb1964 said:
Any suggestions? I would like to pick up from prior to Row and post for Zarth.

sounds good to me, otherwise I think this game will die
 
Since he posted his turn log you could basically shadow his turn to recreate the save file. Then let Zarth play his 10 and then you take your 10.
 
OK, I got the 370 BC save and will follow Row's turn log.

This game will not die, I have too much time on my hands.

:)
 
oops! oops! oops! :blush: :blush: :blush:
 
Thanks Row. I started trying to recreate your turns but only got through the first 5.

BTW, thanks for the good documentation. I have been putting my logs in more of a paragraph form but I see the value in keeping to a chronilogical order with major points noted.
 
1 170BC
I fire the scientist in damascus and hire one in muskat
switch Bagdad from cat to horse

2 150
Mecca warrior => warrior
Medina horse => horse

diplo
ROP with persia they give wm +11 gold
Nobody has construction yet, i hope we're first!

3 130
Mecca warrior => warrior
Aydab founded on the one tile island, start harbor

4 110
some horse => horse
nobody has construction yet

5 90
basra barracks => horse
no construction yet

6 70
Medina horse => horse
mecca warrior => warrior

7 50
construction discovered, start trading

Persia
us
construction

them
code of laws
philo
wm
31 gold

Otto
us
construction

them
currency
24 gold
wm

Babs
us
construction
ROP
wm
417 gold (I wasnt sure this was a good idea, I wanted republic but nobody had it.)

them
ROP
monarchy


galley disbanded in damascus -> harbor in 1

8 30
warrior completed in mecca, start marketplace
damascus harbor => market
Bayt Ras founded on an open space in persian land

9 10
zzzzzzzzz

10 10
zzzz

Notes:
we need to connect some iron and upgrade those warriors


we need to go to war soon! either with horsemen or we could wait for knights, what do you guys think?

the save:http://www.civfanatics.net/uploads7/PTW_10_AD.SAV


EDIT
:suicide: I FORGOT TO REVOLT AND GO TO MONARCHY!!!!!!!!!!!!!! :cry:
 
jb1964 said:
BTW, thanks for the good documentation. I have been putting my logs in more of a paragraph form but I see the value in keeping to a chronilogical order with major points noted.

You're quite welcome. It's a pain, but it works well in the early game. Once the units pick up a little more, then worker moves will drop, along with non-attack unit moves. Then it'll strictly be attacks, set-ups for attacks, settler locations and builds. In any case, I'm glad that it's appreciated. :D

Nice set of moves, Zarth! It would have been nice to save those 3 turns of anarchy from the next player, but mistakes happen (like mine). A limited war (to grab a few cities or cut resources) doesn't seem like a bad idea, provided we're not throwing horses against swords. And don't forget our ROP with the Babs - we don't need to trash the reputation yet. I guess it seems best to wait for knights, since IW has been around for a while. What does a trade scan show for who has iron?
 
jb1964 - UP
 
The wife has a swim team meeting tonight and the kids are at camp so I'll be playing tonight.
 
If we're voting on who to go to war with, would recommend either ottomans or persia due to proximity. However, if it's going to be persia, we need to start building galleys to ferry them across the sea/ocean. Would check and see who has needed resources and lux's and make the final decision based on that.
 
Pre-Flight…
Zarth’s turns look good. Nice trading.

Basra’s in flames but will be back to order next turn..
We have iron in the mountains next to Allepo and in the hills by Aden. Babs and Ottomans have excess iron. Lux at 10%

Persia up Fued and Lit.
Babylon up Engineering
Ottomans up Fuedalism
Zulu behind Mon, and Const. They are also broke.
Carthage behind Math, CoLaw, Poly, and Phil
Iroquois behind Phil, CoLaw, Mon

Could purchase Fued or Engineering and trade for the other?!? Babs won’t sell Engineering so we’ll look at Fued. Ottomans want Ivory, WM, 9gpt and 564g; Persia wants more. I’ll make the deal for Ivory, WM, 8gpt and 498g. Babylon still not interested in parting with Engineering. Deals to the Zulu, Carthaginians, and Iroquois are all for peanuts so I pass. Engineering in 40.

I revolt and head towards Monarchy and get 1 turn of anarchy, which makes sense since we are religious.

Turn 1 – 30AD
Suhar founded, temple.
No trades worth having.
Lux and Research are at zero and we have +7gpt. This is not good. We MM to get that up to 15gpt and switch production of major cities to markets.

Turn 2 – 50AD
Suicide galley lost (16gpt) J . Worker movement, etc. Send off three more suicide galleys to find us some trading partners. Everyone looks happy.

Turn 3 – 70AD
Two galleys lost. Everyone’s building a great wonder of some sorts. Let ‘em.
Ottoman’s got Republic. No real trades other than 4gpt and 49g to Persia for our Ivory.

Iroquois are still dirt poor.
Babylon already has Ivory.
Ottoman’s already have Ivory.
Zulu have Ivory and are poor.
Can’t trade w/ the Carthaginians.

I’ll look at the trade next turn and see the trend.

Turn 4 – 90 AD
The galley lives! But is still left in an ocean square.
Iron hooked up.
Trades got worse. Babylon now has Republic but I can’t see where she spent any money. The Ottoman’s bank account has not increased. Persia’s funds have decreased.
Mecca hires a clown. We’re at +22gpt.

We have a RoP w/ the Ottomans so we decide to use it and send a few horse on a pleasure ride through the countryside.

Turn 5 – 110 AD
The galley survives yet again. We find a shore and a dark green boarder but we are again left in an ocean square. The Persians have Republic. Seems like the AI’s are giving techs to each other for free.
If you want a limited war my first thought would be to go limited on Persia to take their gems. I would wait for Chivalry and Ansar Warriors before attacking the Ottomans. We’re at 18gpt.

Turn 6 – 130 AD The galley luck has run out but we get contact from the English, Celts and Vikings before going down. Mecca got a market and we start on a horse. I move some warriors around to increase MP’s to three in larger cities. We’re at 23 gpt.

All of our new friends are up Lit and Republic. It would be nice to get our hands on Engineering but no one’s willing to part with it right now.

Turn 7 – 150 AD
One of our horses settles on the Ottoman’s iron. Looks like Spain traded to get communication with us but Isabella has decided she’s a bit pissed at us. The French are unknown to us for the time being. No trades other than communications and cheap tech sales to the poor. The communications we’ll keep to ourselves for now and play tech broker if possible. We can get literature for ivory but we’re concentrating on markets and barracks at the moment with research at zero. If we’re going to get into the research business we’ll need to get Lit and build some libraries.

Turn 8 – 170 AD
Mecca’s got 15spt so we can have 2 turn horses or pikes. Hammie’s still got a lock on Engineering. We can get Literature out of Shaka for Construction but since we don’t need it quite yet we resist. Hmmm, we’re backwards.

I’m thinking we need to get the Ottomans and Babylonians at each other’s throat. Take the side of the Ottomans and then work them over once the Babs are beat up.

Urgh! I just realized I have been researching Engineering all this time just because the Babylonians had it. We need Monotheism for Chivalry! My apologies.

Turn 9 – 190 AD
No deals to be had. Vikings have Monotheism. We’ll have to ply it from them somehow.
Turn 10 – 210 AD
Not much.
We have 30 more turns to get Engineering. We can either abandon that and go for Monotheism or stay the coarse. We have 248g and are earning 24gpt. I would continue to research engineering and work towards purchasing it early from the Babylonians. Hopefully we can then turn and trade it for Monotheism and then get to work on Chivalry.

I would advise against upgrading warriors to MI as I don’t see a war in our near future and we need the cash to try and work the tech deal.

The Save, PTW 210 AD
 
Pics...

Southern region, irrigating towards dessert and planes...
ptw210ad_1.jpg


Home base...
ptw210ad_2.jpg


Our future Gems
ptw210ad_3.jpg


Squatting on Ottoman Iron
ptw210ad_4.jpg
 
Random thoughts and observations...

There is open territory within the Ottoman Empire that we could settle. Benefits are a higher unit allowance (+2) and gems!

Moving the research slider has zero effect on research times. Despite increasing our income it looks like we'll be needing libraries if we're going to fund any of our own research.

Looks like the Zulu and Persians might have been involved in an early war. There's a razed city between them and they're both behind in research.

Any thoughts on building the FP? I would like to pick a city and get it started. Our expansion phase is over, for the most part, and we have to work with the territory we have. Do we go for a faster build close to the core cities or go for the long range build in our territories beyond the choke.

Is this a standard size map?
 
I vote for putting the FP beyond the choke - perhaps Fez.

As far as building in that Ottoman gap, if you look at the city sizes around it, he's going to have to build culture in them just to prevent rioting. Would we even have the city long enough before it flips to bother building it?
 
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