The Great Apple
Big Cheese
I find puppets a bit too strong, and there is little incentive to annex. While there is a disadvantage to not being able to directly control their production, the fact that they don't add to the culture required for SPs and the fact that they tend to build fairly good stuff anyway outweighs this disadvantage... especially when annexing costs 5 gpt, and causes a temperary unhappiness hit.
There seems to me to be quite a few a few solutions to this. I've listed a few of my thoughts below:
1) Chance that a puppet state will enter resistance at random. Could last 2-3 turns. More likely when civ is unhappy. Chance that a puppet state could revolt and revert to original owner when civ is really unhappy.
2) Some sort of city maintainance/corruption mechanic. This could come in the form of a science/gold reduction.
3) Puppeted cities cause unhappiness when you're at war with their motherland.
4) Cheaper, faster to build, courthouses.
5) Make puppets add to SP cost as normal... or maybe at a slightly reduced rate.
6) Make puppets unable to contribute culture to the SP pile.
7) Limit puppeted population/city count to a propotion of normal population/city count. 50%? Not sure how this would work when you capture a city and you are not allowed to puppet it. Maybe you'd risk revolts/other bad things if you went over?
8) Well... I'm sure you can think of more!
Obviously I'm not suggesting all of these changes together, however it seems to me that puppeting should be a temperary state for tens of turns, rather than something a city you captured in 1500 BC remains in in 2000 AD. As it stands, excepting very high production cities, it is rarely a good idea to annex.
There seems to me to be quite a few a few solutions to this. I've listed a few of my thoughts below:
1) Chance that a puppet state will enter resistance at random. Could last 2-3 turns. More likely when civ is unhappy. Chance that a puppet state could revolt and revert to original owner when civ is really unhappy.
2) Some sort of city maintainance/corruption mechanic. This could come in the form of a science/gold reduction.
3) Puppeted cities cause unhappiness when you're at war with their motherland.
4) Cheaper, faster to build, courthouses.
5) Make puppets add to SP cost as normal... or maybe at a slightly reduced rate.
6) Make puppets unable to contribute culture to the SP pile.
7) Limit puppeted population/city count to a propotion of normal population/city count. 50%? Not sure how this would work when you capture a city and you are not allowed to puppet it. Maybe you'd risk revolts/other bad things if you went over?
8) Well... I'm sure you can think of more!
Obviously I'm not suggesting all of these changes together, however it seems to me that puppeting should be a temperary state for tens of turns, rather than something a city you captured in 1500 BC remains in in 2000 AD. As it stands, excepting very high production cities, it is rarely a good idea to annex.