Putting out Fires

Sarisin

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I never thought I would find a more boring, tedious task in a computer game that clearing pollution tiles in CIV3.

However, I found something that comes close - putting out fires in CIV4/FFH2/FIRE.

I take it the Fields of Perdition, Broken Lands, Fire, etc. will not spread in Good Civ territory.

I happen to be playing the elves, a Neutral Civ.

There are 2 Good Civs protecting about 1/3 of my border. Another 1/3 is open area, and the last 1/3 is occupied by Morgoth and Kandros Fir, both Neutral Civs.

Well, the fire is burning out of control in the other two Neutral civs. It spreads to the open area. Morgoth and KF either don't have the means or don't care. The AI really needs some help on this.

So, what I have is a constant job of putting out fires using Adepts mostly (also Yvain) along 2/3 of my border.

The two civs will not consider an Open Borders Agreement so I can go in and put out their fires. I have given them techs, gold and even units. No dice.

I could go in and wipe them out, but the counter is at 83 and taking out just one will push the counter to 90.

So, I spend most of my time micromanaging fire control.

And, this is not without its peril too as the new improved barb Lizardman Assassin gleefully picks off Adepts at will. After losing a high XP mage I decided to use more expendable Adepts for Fire Control, but have lost a bunch.

So, in this case anyway, bad memories of CIV3 have been brought to me from FFH2 Fire.:(
 
How about cutting down the forests along the affected border?
Sure, it's not all that leafy, but sacrificing a few trees to let the rest live sounds like something even elves might agree to do.
 
then let a line of them burn down, springing any that catch fire past that, until there is a coast to coast fire-break.
 
Wow, perfect plan, I can't find the flaw in it.















Oh wait elves can't cut forests.

Oh, you're so witty - that has to be the funniest post, ever! I should have known they can't cut forests.




















Except, they can. Try building workshops and mines on forested tiles - they just can't cut them for no reason, as far as I can tell.
 
Be polite guys.
Alakazan's strategy is the best--just let some burn down while staying one tile away and keeping the fire from spreading inward.
 
Oh, you're so witty - that has to be the funniest post, ever! I should have known they can't cut forests.
Except, they can. Try building workshops and mines on forested tiles - they just can't cut them for no reason, as far as I can tell.

Yes, I tried this, but it still spreads on unforested tiles.

I used a Druid to improve tiles so I could build workshops taking down the forest/ancient forest. However, again, with two neighbors who did nothing, the micromanagement was ongoing.

Just have to play a GOOD civ, I guess...
 
Perhaps certain Air and/or Nature spells could put out forest fires as well. Thinking about this as realistically as one can when we're discussing using magic to put out fires, I'd say that spells called "Fair Winds" and "Whirlwind", directed (as spells are) by an intelligent mind, could quite easily put a fire out.
 
Perhaps certain Air and/or Nature spells could put out forest fires as well. Thinking about this as realistically as one can when we're discussing using magic to put out fires, I'd say that spells called "Fair Winds" and "Whirlwind", directed (as spells are) by an intelligent mind, could quite easily put a fire out.

Sanctify will put out the fire/transform broken country, etc. tiles. However, it works only the tiles adjacent to the caster (question: why does't Spell 2 extend this?). So, you still end up running around your borders, avoiding Lizardman Assassins and playing fire department.
 
Sarisin has the right idea, that is what I did, had a couple of hero units with it, simply covering my future territory from that evil flame!
 
I have to wonder about this, because I noticed it too. Should fire be spreading across unforested tiles?

I'm sorry, but I guess it is really the Fields of Perdition and broken lands that will spread on unforested tiles instead of the Fire. Of course, THEN, you get the fire.

Either way you have to santify/spring the tiles until you just get plain tired of it!
 
I have a suggestion here but i do not want to create a new thread to pollute the forum and i think it can go here as well.

Could there be a function that would count the number of forests and jungles at the beginning of the game?
Then after the number of forests decreases to some set % then an effect would go off like the 'Natures Revolt' ritual. Trentants and animals would spawn and attack barbs. Maybe some saprolings going of throu the world and planting forests like crazy [destroying farms, watermills, workshops, etc.] This could work in few stages like the AC.
Maybe add something extra so the Felowship of Leaves can benefit from it but then again they should not be able to quicken the process.
- add an aggression bonus[diplomacy] to all FoL against every civ that has fire mana
 
I think the problem is animals (nature) and barbs are using the same civ slot, so adding war between barbs and animals would require creating another civ. It have been mentioned somewhere, each civ slot is too precious to do that (but then how will those wildforests work, which Kael mentioned.).
 
AFAIK, ancient forests are immune to fire, providing elves with an advantage against forest fires.
 
But they are not immune to hellish corruption, so you will have to micromanage sanctify anyway.
Would it be possible to have some sort of automation added to those spell-casting. So you would only need to keep life mages / priests of leaves in your city, and they would go out on their own to cast sanctify and protect your lands from hell?
Didn't Sureshot achieve this in her mod-mod?
 
In 0.21 fires dont destroy forests, they make them into burnt forests. From there they will eventually turn into new forests, and back to normal forests. Its an interesting cycle to watch.
 

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On a related topic, I must be an idiot, or blind. how do you get the resistance to fire in order to be able to enter the burning tile to cast spring in the first place??
having just discovered that ring of fire can infact cause forest fires, and set most of the eastern seaboard ablaze, i am desperate to put them out but none of my acolytes can enter the dang tile. So far i've just had to wait till the fires die, but several have instead started spreading. Can anyone please tell me what im missing.

btw:

[NWO]_Valis;5155060 said:
I have a suggestion here but i do not want to create a new thread to pollute the forum and i think it can go here as well.

Could there be a function that would count the number of forests and jungles at the beginning of the game?
Then after the number of forests decreases to some set % then an effect would go off like the 'Natures Revolt' ritual. Trentants and animals would spawn and attack barbs. Maybe some saprolings going of throu the world and planting forests like crazy [destroying farms, watermills, workshops, etc.] This could work in few stages like the AC.
Maybe add something extra so the Felowship of Leaves can benefit from it but then again they should not be able to quicken the process.
- add an aggression bonus[diplomacy] to all FoL against every civ that has fire mana

I like this idea, very interesting.
 
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