PwnNES

mrpwn3r

Stereotypical Asian
Joined
Apr 19, 2007
Messages
990
Location
California
Premise:
Most of your probably know me through EQ's The World Turned Upside Down (as the incompetent Korea or the incumbent leader of France) or NukeNES's Kingdom of the Lowlands (which I have played surprisingly well).

Well, as you probably know, a majority of the NES's in this forum today are circa prehistory or circa 1900 AD. However, in my opinion, attention must be paid to the Dark Ages, where Europe began to develop its feudal system and blah blah blah.

But, what if the almighty Roman Empire didn't fall till much later? What if Constantinople and his successors succeeded in preserving the Roman Empire and its culture up until the 13th century? With that in mind I present you PwnNES.

An Uncertain Time


Instead of disintegrating in 476 AD, the almighty Roman Empire survives the wounds from the endless waves of barbaric invasions and subsists for another twenty generations, taking us to the 13th Century (1208 AD). At last, Rome succumbs to internal rivalries and young Emperor Julianus Cato is forced to abdicate the throne. The Empire is divided up into an umpteen number of independent states, divided amongst its greedy generals and warfare becomes constant among the individual states is constant during its time.

It is now 19 years later (1227 AD), yet conditions have not improved nor has peace been reached. Famine, terror, plagues are now a way of life for the denizens of Europe.

Worrisomely for the elites, the monotheistic religions of Abraham, Christ, and Mohammed are on the rise, challenging Zeus for supremacy.

Julianus Cato, no longer a young boy, but now a seasoned veteran and war hero takes power in Egypt and prepares to recapture his lost crown. Will you attempt to reunite the Empire or destroy it’s ashes once and for all? Will you fight on the side of Zeus or battle in the name of God? All these shall be decided by you, the NESers.
 
Player Template

Country/Name:
Leader:
Capital:
Religion:
Army: Will be determined by me
Army Quality: Will be determined by me
Navy: Will be determined by me
Navy Quality: Will be determined by me
IC:
IC per turn:
Confidence: Tolerating
Special Unit: Write it here. Or add it in later. (Yes, you can make your own realistic special unit. EX: Roman Legions or Japanese Samurai.)
Description: Describe your culture. It doesn't have to be realistic. Also, describe the leader of the nation you are leading. Please be realistic. Don't have a Chinese man leading the Arabians to battle. (Well I guess it could be possible...:rolleyes: )

Sample Stats
Country/Name: Papal States
Leader: Italy
Capital: Rome
Religion: Catholicism
Army: 3 knight divisions, 3 crusaders divisions, 5 archer divisions
Army Quality: 5
Navy: 5 Galleys
Navy Quality: 1
IC: 10
IC per turn: 2
Confidence: Tolerating
Special Unit: Crusaders - These were not the most honorable men. They were men of all types - bandits, murderers, second, third, fourth sons. But they symbolized what Christianity was all about - the inclusion of all. Everybody was accepted to be a crusader, as long as they were Christian. Strict tabs kept the false Christians from joining. Fanatical, they were tempered with Italian pragmatism. A fierce combination.

Description: At first, people of the true faith lived as outcasts. For three centuries, followers met in abandoned buildings, practiced in secret, and overall seemed very cult-like. Under Emperor Constantine I, who unbanned the practice of Christianity, its numbers began soaring. Rich patrons donated money, which went directly into the faith, funding magnificent cathedrals that reminded the patrons to stay pious for the glory of God. The popes began asserting spiritual power, allowing the other city states of Italy to bicker among themselves. After their spiritual supremacy was established, a series of devastating wars occurred, as if on cue. The war dragged on, and many people needed peace. The Papal States rose from the ashes of Rome, headed directly by the church, who promised peace and solidarity, and eventually ecumenical freemasonry. Pope Innocent II was elected right after Pope Innocent I died.
 
Rules
(I'm sorry. I know I stole a vast majority of this from somewhere two years ago. But I can't recall who and have been unable to find it. If its you, let me know and I'll credit you. :blush: )

Economy:

Based on the traditional IC system that is commonly found here. To boost IC per turn, you can either increase your land mass, increase your taxes, or spend IC on the economy itself. (EX: 15 IC to boost 15 IC/turn to 16 IC/turn.)

Military:


Pretty easy to figure out. You pay X amount of IC to train or purchase units for your wars and protection. Battles will take into account orders, army size, terrain, conditions, and army quality.

Draft:

You can draft troops (called irregulars), but that will generally discourage your population. The only time you can draft troops without penalty is a religious crusade called for by the Pope.

Confidence:

Also known as leadership. This factor can determine your troop morale or effectiveness of your strategy. Even if you have a good strategy, if you have low confidence, the subordinates might not follow you, which results in defeat. This trait will go up as you win more battles but will go down after defeats or insufficient supply. If it reaches the level of Abhorring, the player or NPC will lose control of their country in a turn. If it is dissatisfied, your orders may not be carried out and you will face riots. In zealous, your people will overachieve.

Abhorring -> Dissatisfied -> Doubtful -> Confused -> Tolerating -> Satisfied -> Respecting -> Trusting -> Zealous

Government:

Can be plain like monarchy, but it can be more descriptive like absolute monarchy or limited monarchy. A democracy will limit your powers, but will keep your confidence high.

Orders:

Send one PM of orders only, please. Also, I don't punish people for being vague in their orders, in fact, I like it. If you just say 'attack the nation to my west', I'll make a logical attack judging from the situation. I won't be a jerk and randomly throw them at the enemy like an uncoordinated mob. The orders should detail everything you plan to do for two years.

In your orders, I want these things:
-Your nation's name should be the first word in your order's title.
-Your stats should be in your orders, in case I delete the stats somehow.
ex: send 300 calvary to invade Italy. etc.

Stories:


These are the most important thing in this NES. I will base everything off of what you write. However, your stories are not to tamper with other player's operations. For instance, you cannot do this if you are Commander A: "Commander B cowered in fear and fled the field." or anything along that line.

Stories may give you some bonuses. While it may not give you an edge in battle, you may gain more IC or units based on your stories. If you god mode though, I'll penalize you. (IC will depend on the quality of the stories and etc.)

Also, BE CREATIVE. You can do whatever you want, as long as it is realistic. PM or IM me to get it approved.

Since this is based on our real Earth. You'll need to do some research on terrain and weather.


Good luck! and have fun.
 
Technology

One can raise their tech by researching IC, rather than spending it on units or thereabouts.

Techs Available

Modern Physics - Knowledge of projectiles and moving objects. (20 IC) (Yes, I know what Modern Physics really is, but in a sense, it's modern for this NES.)

Gunpowder - Powder that causes an explosion and a bang. It leads to cannon. Requires Chemistry and Modern Physics. (30 IC)

Anatomy - The study of the human body has finally led to a Anatomy. It will decrease the amount of troops lost per battle and increase enemy casualties. (20 IC)

Chemistry - The study of chemicals and the elements. Required to research Gunpowder. Also leads to more techs later in the future. (50 IC)
 
The Map

Spoiler :
Turn0.png


Heh. The map on the left was the original map for this NES, but it evolved into the one on the right.

Clouds indicate areas unknown to West and white indicates regions under control by barbarians, warlords, etc.
 
Timeline:

1208 AD - Roman Empire collapses, Julianus Cato is forced to abdicate. Greece rebels and overthrows Roman governor.
1209 AD - Roman Civil War. Scots invade England - England unites under John I.
1212 AD - Christian crusade in Jerusalem begins.
1213 AD - Egyptian Civil War
1215 AD - Roman Civil War ends.
1217 AD - Senate/Italian Wars
1219 AD - Senate/Italian Wars end - Papal States formed. Mongols begin invasion of Asia and Europe.
1220 AD - Christian Crusade ends in failure.
1223 AD - Julianus Cato invades Egypt. Egyptian Civil War ends.
1225 AD - Thracian-Egyptian Wars.
1226 AD - Thracian- Egyptian Wars end. Warsaw pillaged - entire population wiped out by the Mongolian Empire.
1227 AD - NES begins.

Current Events:

Former Events:

Updates:
 
Player Data:

Country/Name: Papal States / Lightfang
Leader: Pope Innocent II
Capital: Rome
Religion: Catholicism
Army: 3 knight divisions, 3 crusader divisions, 5 archer divisions
Army Quality: 5
Navy: 5 Galleys
Navy Quality: 2
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Theology
Special Unit: Crusaders - These were not the most honorable men. They were men of all types - bandits, murderers, second, third, fourth sons. But they symbolized what Christianity was all about - the inclusion of all. Everybody was accepted to be a crusader, as long as they were Christian. Strict tabs kept the false Christians from joining. Fanatical, they were tempered with Italian pragmatism. A fierce combination.

Description: At first, people of the true faith lived as outcasts. For three centuries, followers met in abandoned buildings, practiced in secret, and overall seemed very cult-like. Under Emperor Constantine I, who unbanned the practice of Christianity, its numbers began soaring. Rich patrons donated money, which went directly into the faith, funding magnificent cathedrals that reminded the patrons to stay pious for the glory of God. The popes began asserting spiritual power, allowing the other city states of Italy to bicker among themselves. After their spiritual supremacy was established, a series of devastating wars occurred, as if on cue. The war dragged on, and many people needed peace. The Papal States rose from the ashes of Rome, headed directly by the church, who promised peace and solidarity, and eventually ecumenical freemasonry. Pope Innocent II was elected right after Pope Innocent I died.


Name: Greek Republic / dldnjstjr
Leader: Quintus Iulius Silanus
Location: Achaia
Capital: Athens
Religion: Catholicism
Ethnicity: Roman
Army: 3 knight divisions, 2 Spartans divisions, 8 archer divisions
Army Quality: 6
Navy: 2 Galleys
Navy Quality: 1
Confidence: Respecting
IC: 10
IC per turn: 2
Government: Republic
Taxes: Medium
Special Unit: Spartans - From a very young age of seven, these warriors we trained harshly in military doctrine. They were trained physically to run for miles, hunt, and such. Also they were trained emotionally and spiritually. They are famous for their formation: the phalanx. Although phalanx is useless now, they are re-equipped with newer weapons and trained with Roman Legionary doctrine, they can accomplish more tasks, making them all-around warrior.

Description: Achaian province was composed of Greek city-states after Roman Legions defeated the last of the free city-state. Romans, however, out of deep respect for Hellenic Culture, left the Greek culture flourish on its own. In doing so, the Greek city-states did not lose their uniqueness. The previous governor of this province was Caecilius Iucundus, who was a good governor whom the Greeks favored greatly. Quintus Iulius Silanus was appointed by the Emperor to become the tribunus lacticlavius of Hellenic Province, under legatus Gaius Salvius. During the years of his duty, Quintus helped the governor protect the northern borders of Black Sea from barbarians. When Gaius Salvius retired to become the Senator of Roman Empire, Quintus became the new legatus. After his appointment as the commander of the 26th Legion, he decided to apply Greeks into the system. He adopted the Spartan training and enhanced his legion sufficiently. After the fall of the Emperor, which came shortly after this appointment, Quintus declared a rebellion within the province. The Greeks agreed to support the rebellion, and governor Caecilius was long retired since. The new governor had no choice but to return to Rome. He declared a republic within Achaian region, adopting the Athenian republic, and he became the Strategos, general of Hellenic military.


Country/Name: Roman Spain/germanicus12
Leader: Octavian Germanicus
Capital: Madrid
Religion: Christianity
Army: 5 knight divisions, 5 archer divisions, 3 bull soldier divisions
Army Quality: 7
Navy: 1 galley
Navy Quality: 1
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Fascism
Special Unit: Bull Soldiers, Veterans from the elite Roman Legions. These guys are well trained and well armed, bringing their weapons from the Legions with them. As new recruits are brought in they are trained by veterans in the art of Roman warfare and given their own weapons forged by Roman blacksmiths. These soldiers use fear and intimidation to beat their enemies.

Description:
Roman Spain retained most Roman traits following the collapse of the west, most of Rome's veteran Legions came from Spain and many went back. Making Roman Spain one of the most feared nations west of Rome, their new veteran legionnaires, aptly named Bull Soldiers by enemies, terrorized their neighbors and grew wealthy with the loot and payment for protection.


Country/Name: Sultanate Of Istanbul / sp1023
Leader: Hamzah the Great VII
Capital: Istanbul
Religion: Islam
Army: 6 horse archer divisions, 6 knight divisions
Army Quality: 6
Navy: None
Navy Quality: 0
IC: 10
IC per turn: 2
Confidence: Tolerating
Special Unit: None

Description: We are an ancient civilization, the 1st to join Muhamed, PBUH (peace be upon him) after he took Mecca. The great Omar invested in the land after sending his caravan to it for trade. He found the land fertile for growing and fairly unpopulated, with a few villages 'round about. He went back to Mecca and told the Great Hamzah, who had conquered most of Arabia. He took a small but well trained and disciplined army across the desert, stopping at trade posts along the way. They went to the villages, but didn't have to use force. The villages were all weary of the wars, and decided to have a ruler to govern and help them. And so it was. Hamzah moved half of Medina here, where they settled in. It started small, but grew, as the disciples of equality attracted people from all over. Eventually, he had a kingdom to rule over. And although the title of Monarchy was command driving, they were all equal. The Monarch was treated the same as the poor peasant. And in this Kingdom, no one was poor. Everyone shared everything.
"Unless you desire for your neighbor what you desire for yourself, you aren't a muslim."
"All men are equal in the eyes of god."
"A man who goes to bed with his belly full while is neighbor starves, he isn't a muslim."
"The people of other religions; the Jews with their Torah, and the Christians with their Testament and Bible, must likewise be respected, for their books likewise came from god."
"The ink of a scholar is holier in the eyes of god than the blood of a martyr. So learn to read. And when you have learned, teach!"


Country: Dar al-Islam / flyingchicken
Leader: Muhammad Ali
Capital: Mecca
Religion: Islam
Army: 6 knight divisions, 6 archer divisions
Army Quality: 7
Navy: None
Navy Quality: 0
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Theocracy
Special Unit: The Mujahideen (singular Mujahid), Muslim fanatics. These are the bravest and most dedicated of Muslim warriors. The capital "M" is required to distinguish them from the regular Muslim soldier, who can only hope to match a Mujahid in devotion to his righteous cause. Armed and armored in his faith, a Mujahid is made even more potent by giving him a composite bow (stronger than Western bows, that's for sure), a damascus blade, some chain mail and camels and/or horses. They can fight on foot, on horse, on camel, naked, heavily armed and armored, hungry, under torture, and so on and so forth, so long as it is for the one true faith and the states which espouse it, and he will be as dedicated and zealous as possible every single time.

(The cost should be variable, and I propose two basic subtypes to the Mujahideen: Medium Infantry and Medium Cavalry, both of which carry the regular sword, shield, bow and armor combo)

Description:
Arabia, united under Muhammad Ali, are now out to unite the world under Islam. Converting the world into Islam is now Muhammad Ali's goal, and he will reach that goals by any means necessary. Of course, the Arabian masses only follow like sheep while the legendary Semitic businessmen see this newfound belligerence as a way to expand their markets into the rest of the world.


Country: Babylon / Saploft
Leader: Saddam Hussein
Capital: Babylon
Religion: Heathenism
Army: 7 knight divisions, 3 archer divisions
Army Quality: 4
Navy: Landlocked
Navy Quality: 0
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy


Country: Persia / Carmen 510
Leader: Darius
Capital: Persepolis
Religion: Heathenism
Army: 2 knight divisions, 2 archer divisions, 4 horse archer divisions
Army Quality: 5
Navy: 2 galleys
Navy Quality: 4
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy




NPC Data:



Country: France
Leader: Charles Martel
Capital: Parais
Religion: Catholicism
Army: 3 knight divisions, 4 archer divisions, 1 horse archer division
Army Quality: 4
Navy: 1 galley
Navy Quality: 1
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy


Country: Carthage
Leader: Julius Hannibalius
Capital: Carthage
Religion: Heathenism
Army: 10 peasant divisions, 1 archer divisions, 1 horse archer division
Army Quality: 2
Navy: 6 galley
Navy Quality: 9
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy


Country: Sicily
Leader: Emanuel Brutus
Capital: Sicily
Religion: Catholicism
Army: 2 knight divisions, 2 archer divisions, 1 horse archer division
Army Quality: 4
Navy: 3 galley
Navy Quality: 3
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy



Country: Austria
Leader: Luther Habsburg
Capital: Vienna
Religion: Catholicism
Army: 8 knight divisions, 1 archer divisions
Army Quality: 6
Navy: Landlocked
Navy Quality: 0
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy

Country: England
Leader: John Edwards
Capital: London
Religion: Catholicism
Army: 4 knight divisions, 4 archer divisions
Army Quality: 3
Navy: 4 Galleys
Navy Quality: 2
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy


Country: Scotland
Leader: Anne Baylor
Capital: Edinburg
Religion: Catholicism
Army: 8 knight divisions, 1 archer divisions
Army Quality: 6
Navy: Landlocked
Navy Quality: 0
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy


Country: Ireland
Leader: Keltai Keltoi
Capital: Dublin
Religion: Catholicism
Army: 4 knight divisions, 1 archer divisions
Army Quality: 2
Navy: None
Navy Quality: 0
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy


Country: Germany
Leader: Adolf Njhler
Capital: Berlin
Religion: Catholicism
Army: 5 knight divisions, 4 archer divisions
Army Quality: 2
Navy: None
Navy Quality: 0
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Monarchy


Country: Egypt
Leader: Julius Cato
Capital: Memphis
Religion: Heathenism
Army: 10 knight divisions, 4 archer divisions
Army Quality: 9
Navy: 3 galleys
Navy Quality: 3
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Fascism


Country: Macedonia
Leader: Alexdrius
Capital: Sofia
Religion: Heathenism
Army: 4 knight divisions, 4 archer divisions
Army Quality: 3
Navy: 5 galleys
Navy Quality: 5
IC: 10
IC per turn: 2
Confidence: Tolerating
Government: Oligarchy


Country: Golden Horde (Mongol Empire) (DO NOT CHOOSE THIS COUNTRY)
Leader: Batu Kahn
Capital: Beijing
Religion: Heathenism
Army: Bajillion troops
Army Quality: 9999999
Navy: 0
Navy Quality: 0
IC: 100000+
Confidence: Tolerating
Government: Fascism
 
Units

Special Units:

Papal States Special Unit:

Crusaders - These were not the most honorable men. They were men of all types - bandits, murderers, second, third, fourth sons. But they symbolized what Christianity was all about - the inclusion of all. Everybody was accepted to be a crusader, as long as they were Christian. Strict tabs kept the false Christians from joining. Fanatical, they were tempered with Italian pragmatism. A fierce combination. 4 IC per division

Greek Special Unit

Spartans - From a very young age of seven, these warriors we trained harshly in military doctrine. They were trained physically to run for miles, hunt, and such. Also they were trained emotionally and spiritually. They are famous for their formation: the phalanx. Although phalanx is useless now, they are re-equipped with newer weapons and trained with Roman Legionary doctrine, they can accomplish more tasks, making them all-around warrior. 4 IC per unit

Spanish Special Unit

Bull Soldiers - Veterans from the elite Roman Legions. These guys are well trained and well armed, bringing their weapons from the Legions with them. As new recruits are brought in they are trained by veterans in the art of Roman warfare and given their own weapons forged by Roman blacksmiths. These soldiers use fear and intimidation to beat their enemies. 4 IC per unit

Arabian Special Unit

The Mujahideen - Muslim fanatics. These are the bravest and most dedicated of Muslim warriors. The capital "M" is required to distinguish them from the regular Muslim soldier, who can only hope to match a Mujahid in devotion to his righteous cause. Armed and armored in his faith, a Mujahid is made even more potent by giving him a composite bow (stronger than Western bows, that's for sure), a damascus blade, some chain mail and camels and/or horses. They can fight on foot, on horse, on camel, naked, heavily armed and armored, hungry, under torture, and so on and so forth, so long as it is for the one true faith and the states which espouse it, and he will be as dedicated and zealous as possible every single time. 3 IC for Infantry Mujahid.



Army


Horse Archers- The typical employment of horse archers in battle was in the manner of skirmishers; lightly-armed missile troops capable of moving swiftly to avoid close combat or to deliver a rapid blow to the flanks or rear of the foe. Due to the superior speed of mounted archers, troops under fire from horse archers were unable to respond to the threat without ranged weapons of their own, resulting in casualties, morale drop and disruption of the formation. When retreating after each shot to avoid return fire, horse archers were generally proven to be effective against heavily equipped infantry, especially in hot, flat, treeless regions where heavily armoured troops were at a severe disadvantage, when confronted with mobile forces of mounted archers. In fact, the only threats to horse archers were arrows and other light cavalry forces. A famous tactic was the Parthian shot, turning away from an enemy while continuing to shoot (for this reason, the term parthian arrow can also apply to a particularly nasty parting remark).

5 IC - 1 Horse Archers Division

-

Crossbowmen - These men are trained in the arts of the archers. However, instead of using the bow & arrow, they use an advanced tool known as the crossbow. Although it's loading, aiming, and firing speeds are generally lower than an archer, it's firing power can pierce through armor. Archers can only use their arrows on the weak spots on an armored enemy, thus greatly limiting their effectiveness.

3 IC - 1 Crossbowmen Division

-

Knights - The mainstay of an army. Well-equipped and trained soldier.

1 IC - 1 Knight Division

-

Footmen - The support soldier for an army. Supports the knights in battles. Weaker than knights.

1 IC - 2 Footmen Divisions

-

Peasant Draftees - Peasant that are forced into conscription. Very weak and very ineffective in battle. Must be present in large numbers to pose a threat.

1 IC - 4 Peasants Divisions

-

Archers - Men armed with the bow & arrow. Though effective against lightly armed warriors, they are normally ineffective against well-armored units, unless of course, a commander knows how to utilize them efficiently.

1 IC - 1 Archers Division

Navy

Galleys - Boats armed with spear weapons. Can carry 100 men at a time.

1 IC - 1 Galley


New Units

Trebuchet: The first siege engine. Can be used to siege cities and break walls. (Requires Modern Physics) - 4 IC to develop

Cannon: The Mongolians brought it over from their possessions in the unknown east. These weapons create loud bangs and are able to penetrate even the thickest of walls. (Requires Gunpowder.) - 7 IC to develop

Greek Fire Soldier: A burning-liquid weapon wielder. Early variant of the flamethrower. (Requires Chemistry) - 5 IC to develop

Musketman : The first gunpowder wielding unit of the era. Effective against horse and close range units from a distance. (Requires Gunpowder) - 3 IC to develop

Galleon: The strongest naval unit built. (Requires Cannon) - 9 IC to develop
 
Okay, you may now post. Map will be up before 12:00 AM Pacific Time. Techs may be up sooner. Reserve your country now. =P

Suggestions to making this better would be welcome! :goodjob:
 
Hey, I remember this.

My Papal States, you're mine.
 
What about the rest of the nations that formed? Are you going to have them in there as NPCs or will you forget about them and let players craft their own?
 
What about the rest of the nations that formed? Are you going to have them in there as NPCs or will you forget about them and let players craft their own?

No, I'm going to let players form their own this time. The other one had too much history and would be amazingly difficult to copy over here.
 
No, I'm going to let players form their own this time. The other one had too much history and would be amazingly difficult to copy over here.

Yes, but does it not make sense that some nations have formed in the past? I mean, it doesn't make sense for a nation to arbitrarily arise.

I do however like how the Papal States live on. :)
 
Hm. No, but actually, if you think about it. Nations at the time would be volatile, unstable and they would probably fall as fast as they rose. So a nation arbitrarily developing in some random spot doesn't seem too strange.

Anyways, it will be clearer once I manage to finish the map.
 
Erm, don't we need a more developed map ~?
 
Country/Name: Roman Spain/germanicus12
Leader: Octavian Germanicus
Capital: Madrid
Religion: Christianity
Army: Will be determined by me
Army Quality: Will be determined by me
Navy: Will be determined by me
Navy Quality: Will be determined by me
IC: (not determined by you.....) 20 :p
IC per turn: (again not determined by you...) 20
Population: Will be determined by me
Confidence: Tolerating
Special Unit:
Description: Describe your culture. It doesn't have to be realistic. Also, describe the leader of the nation you are leading. Please be realistic. Don't have a Chinese man leading the Arabians to battle. (Well I guess it could be possible... )

Will do the last two later.
 
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