CyberChrist said:Pyramids would make more sense if it offered a more specific set of Civics rather than opening up for all the Government ones
Hereditary Rule, Serfdom and Organized Religion would be a good spread IMHO, still usefull but no longer make or break.
Instant_Cereal said:Don't understand why people claim the pyramids are overpowered. Sure, they give me a boost with government civics, but that alone hasn't exactly made or broke my games on prince and monarch difficulties with epic speed.
TomOC said:Well, I noticed after getting the Pyramids in my last game, I can adjust my science slider from 60% to 80%-90%, and still be in the green with gold accumulating. I think that is a BIG boost. I was behind in techs, and now after about 15 turns I actually have techs to trade (I got 3 techs ahead of most of the other civs).
I think the idea behind the "boosts" the wonders gives you should all balance out in the end with regards to each civ getting couple of wonders. I see no way to balance out the gold surplus you can achieve by being able to use advanced civics very early in the game. That lack of balance is when I believe a wonder becomes overpowered.
King Flevance said:I am a fan of Police State though if I can use it. Also, from the Pyramids mixed with a Forge I can put out some good Engineers. Insurance to get alot of wonders if implying a caste system as well.
TomOC said:Well, I noticed after getting the Pyramids in my last game, I can adjust my science slider from 60% to 80%-90%, and still be in the green with gold accumulating. I think that is a BIG boost. I was behind in techs, and now after about 15 turns I actually have techs to trade (I got 3 techs ahead of most of the other civs).
I think the idea behind the "boosts" the wonders gives you should all balance out in the end with regards to each civ getting couple of wonders. I see no way to balance out the gold surplus you can achieve by being able to use advanced civics very early in the game. That lack of balance is when I believe a wonder becomes overpowered.
King Flevance said:I can see how someone would see the Pyramids as overpowering for 2 reasons. These are my own strategies with it.
1. You are able to issue a police state in early warfare, so if you are cultural and have high populations you can dominate pretty early issuing a police state in the medieval era while your enemies have to suffer from war weariness. This one is not a real big deal, but also as an added little tid bit representation serves you well early on also when not at war if you took time to utilize some libraries as well.
2. They start you off making Great Engineers real early. I know it doesn't sound like much but when you save the engie for when its time to build the next Wonder, and you finish it in 1 turn, like the sistyne chapel or something it can be a very useful tool compared to the other early wonders.
I know these arent 'Incredible Hulk' overpowering effects. I wont even go so far as to say that the Pyramids are overpowered. I would say they are over powered versus the other 'Pre-Classical' Wonders. I am a fan of Police State though if I can use it. Also, from the Pyramids mixed with a Forge I can put out some good Engineers. Insurance to get alot of wonders if implying a caste system as well.
Oggums said:Which civic were you using that gave you such a boost early on?
Jimbo30 said:For you to get that much of an economic boost, you must have switched to representation and the previously unhappy people in your biggest 6 cities went back to work (probably getting you a lot more gold). It's hardly overpowered when all it does is sort out a bit of happiness.
Instant_Cereal said:Granarys in every city in Civ2 was so useless, as were granarys themselves