Pyramids question

Varanid

Warlord
Joined
Oct 28, 2010
Messages
180
Location
Texas
When they say it speeds worker construction, does that mean workers build improvements faster or that your cities build workers faster?
I'm not sure how potent they are either way but I'm wondering. cause usually I just buy workers late game when I being my middle expansion and have a policy or wonder that makes buying things cheaper.
 
It improves the worker's action speed - i.e. building roads is faster, the same for trading posts, mines, ...

Pyramids are quite useful wonder imo, they give 1 great engineer point apart from the workers boost, so there is a chance one will get him and it practically means another wonder built.
 
On the topic of pyramids, do they affect the construction of oil wells? Those always take at least 7 turns even though I have Pyramids while everything else takes 4 turns or less. I haven't gotten to oil in a game where I didn't have Pyramids though (AI doesn't seem to favor building them, so I can always snag it), so I don't know what the base build time is for an oil well.
 
in that case I'll make a point to get 'em more often. Only time I built them I was the egyptians (I make a point to build any culturally appropriate wonders).
 
On the topic of pyramids, do they affect the construction of oil wells? Those always take at least 7 turns even though I have Pyramids while everything else takes 4 turns or less. I haven't gotten to oil in a game where I didn't have Pyramids though (AI doesn't seem to favor building them, so I can always snag it), so I don't know what the base build time is for an oil well.

I never missed out on building the Pyramids but oil wells can take a long time. There is an unexplained building penalty for tiles - everything takes longer there. I had one worker build a well in a jungle tile, and the other in a desert tile, both started at the same time. The Jungle worker finished quite a few turns before the desert one. Same thing for laying down Railroad. To lay railroad tracks on a desert tile its 17 turns (Marathon+Pyramids+Liberty tree) but on Jungle tiles its 13 turns.
 
Everything except Wonders and units takes eons to make in Civ V. Which is silly. Pyramids take less time than a single Burial Tomb if you're Egyptian. Eiffel Tower? Ha, piece of cake to make compared to that HUGE theater!
 
Everything except Wonders and units takes eons to make in Civ V. Which is silly. Pyramids take less time than a single Burial Tomb if you're Egyptian. Eiffel Tower? Ha, piece of cake to make compared to that HUGE theater!

You do got to remember that marble gives 25% increase in building wonders.(Plus Egypt's UA)
Also picking order, and building workshops, make production of building almost at the right level as wonders.
 
I didn't have marble, and workshop isn't worth the maintenance cost. Or the construction time. Do some hard math and you can see it's not worth it. Better to beeline wonders (for extra gold, should you fail to build it), or units (kill everyone and call it a game--you have to do that anyway).
 
I didn't have marble, and workshop isn't worth the maintenance cost. Or the construction time. Do some hard math and you can see it's not worth it. Better to beeline wonders (for extra gold, should you fail to build it), or units (kill everyone and call it a game--you have to do that anyway).

I did read some hard math. And i agree, its not worth it. I was saying that the designer did make a way for building to be built faster. (though its not feasible).
 
with workshops, wait till they're cheap relative to your gold then buy them (after getting big ben+that SP in the commerce tree).
 
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