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QSC Results - Games 21 to date

@Alan - Yes I have the 1000BC files as well. I should have stated that.
 
@solenoozerec: I would normally expect players to save immediately before hitting next turn in 1000 BC, but we can't/don't check if there are unmoved units, or trade deals waiting to be consumated or declarations of war not issued.

Score is for only used for measuring and comparing early progress towards your end objective. You shouldn't play the first 80 turns as a game in itself (unless you are already decided that you don't plan to submit the end game, I guess). For example, two 40 turn research projects in Classic will not complete if you delay settling for one turn. But it would be crazy to base a first turn settler move decision purely on its effect on QSC tech score.
 
AlanH, where are the Wonders listed? And armies? Or didn't anyone build any?
 
AlanH said:
@solenoozerec: I would normally expect players to save immediately before hitting next turn in 1000 BC, but we can't/don't check if there are unmoved units, or trade deals waiting to be consumated or declarations of war not issued.

Score is for only used for measuring and comparing early progress towards your end objective. You shouldn't play the first 80 turns as a game in itself (unless you are already decided that you don't plan to submit the end game, I guess). For example, two 40 turn research projects in Classic will not complete if you delay settling for one turn. But it would be crazy to base a first turn settler move decision purely on its effect on QSC tech score.

Sure, I understand that this is not a game on itself and the main purpose is not even a competition, but a comparison of different openings in order to figure out what style or focus was more successful for a particular game.
Yet there is a tiny element of competition.
What if I want to disband a unit or sell a building? I can save before doing it or after. The question is: am I allowed to do this or not?
I think I should be allowed to do this for the following reasons:
1. It is very difficult to track such things.
2. There will be no much difference in the score anyway.
3. I may save a game at 1000BC, submit it for QSC, open a save in a couple of weeks and continue to play. And I may decide to do additional moves.

This never happened before and may never happen in future GOTMs, so it is just pure curiosity: Does QSC score takes in account earlier victory (before 1000BC)?
 
Thanks, Ainwood! :)
I figured it should go there but didn't find any in the more recent games, while I had some in COTM04 myself. Four is a lot though.
 
solenoozerec said:
Yet there is a tiny element of competition.
If you want to make it so. Others may or may not choose to join you in that view ...

What if I want to disband a unit or sell a building? I can save before doing it or after. The question is: am I allowed to do this or not?
I already said. I have no intention of trying to judge whether you would/could/should have done anything else in your last turn. You choose.
This never happened before and may never happen in future GOTMs, so it is just pure curiosity: Does QSC score takes in account earlier victory (before 1000BC)?
If you have no 1000 BC save then you can't submit and we can't assess it. If you do then we'll add up the units and buildings and such. I don't believe Ainwood's scoring algorithm adds any points for a victory.
 
This is fantastic!! From now on, I will write QSC logs again!

Ronald
 
ainwood said:
Well, spiderzord started writing one....

Apparently it was going through testing
PTLv16.jpg

Is anyone alive among those who tested it?
Maybe unfinished version is better than no version?
 
AlanH said:
Please note:

This resource is only as valuable as the data from *your* games that we can include. In the last 18 months it's quite possible that a few files have been lost or overwritten or lodged in the wrong places. The old submission system was more prone to file losses in the past as well, as it depended on players correctly identifying the game. A wrong selection could result in a previous submission being overwritten.

So if anyone spots they their entry is not represented...

I was going through QSC tables in purpose to find a format that would suite me the best. I found Grahamiam’s (not sure about spelling, sorry if wrong) format the most convenient (though timeless seems too brief to follow). It is pleasant from esthetic point and I guess it is also can be converted to tab txt and still be readable.

While going through this stuff I found a single save for which timeless is missing. This did not surprise me at all. It is understandable taking into account the amount of work that has been done to create this. :goodjob:
What did surprise me is whose timeless is missing
Spoiler :

AlanH Gotm35 :D
 
On other thing AlanH:

GREAT JOB

:goodjob: :beer: [party] [dance] :worship: :band: :cooool: :hatsoff: :clap: :salute:
 
solenoozerec said:
What did surprise me is whose timeless is missing
Spoiler :

AlanH Gotm35 :D
:lol: Love it! It had to be mine, didn't it :D

Well, as the Spacelady said, it had the wrong extension on it. That's the problem with using your own entries for testing ... I'll use yours next time :mischief:
 
AlanH said:
They are plain ol'fashioned jpegs. What browser are you using? I'd be less surprised if you said you can't see the bar graphs - they are .png files and very old browsers may not know how to display them.
Hhhhmmm. Seems to be a firewall issue on my end; turned it off and I can see the graphics fine. Very odd that I don't have any problems seeing any other jpegs posted in forums etc. etc. or the pngs on this page, but for some reason it blocks these particular jpegs of the city locations. Oh well, a minor annoyance I can live with.
 
Civgeek said:
Hhhhmmm. Seems to be a firewall issue on my end; turned it off and I can see the graphics fine. Very odd that I don't have any problems seeing any other jpegs posted in forums etc. etc. or the pngs on this page, but for some reason it blocks these particular jpegs of the city locations. Oh well, a minor annoyance I can live with.
Have you upgraded your firewall lately? There is a M$ security issue where jpegs can be used to run malicious code on your PC, and the firewall may be stopping them for this reason...

But I won't get Alan started on M$ ;)
 
solenoozerec said:
Apparently it was going through testing
PTLv16.jpg

Is anyone alive among those who tested it?
Maybe unfinished version is better than no version?

I've tested it way back then, but don't have a version of it left (my PC crashed about a year ago). So you'll really have to ping Spiderzord for it, or maybe someone of the staff.

IIRC, the tool worked quite well. Main drawback was that it only logged actions, and that you couldn't add free text to explain your decisions.
The tool would also need quite some updating to work for C3C, I think.
 
:goodjob: :goodjob: :goodjob: :goodjob: :goodjob:
Meanwhile, let me join all others in congratulating AlanH and others for their fantastic work. This forum is more professionally run than some companies I know !
:goodjob: :goodjob: :goodjob: :goodjob: :goodjob:

To answer Renata's call to start discussions : wouldn't it be useful to ask players to log their targeted victory condition at the start or end of their timeline, if they have one (a target, I mean) ?
Reason is that when going for conquest or domination you want to slow research down, and focus on unit production, giving a different structure to your QSC-score. The added information would inform one that (s)he is comparing a conquest-timeline with a spaceship-timeline, for example. Further more, adding the targeted victory in the timeline would emphasize the importance of selecting a goal from the very start and remain focused on it (at least, if you want a high score).
 
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