DaveMcW
Deity
- Joined
- Oct 8, 2002
- Messages
- 6,489
CL is total civs in the game. Contact only affect N.ainwood said:+N / (CL * 1.75) * beaker_cost per tech that an AI has, where:
N = Number of contacted AIs that know the tech
CL = Civs left in the game
I don't actually like the existing methodology. This is easy to implement, but do you mean Civs left in game, or Civs that the player has contact with (IIRC, the tech formula depends on the number you have contact with).
The full tech cost formula (link) is: [MM * [10*COST * (1 - N/[CL*1.75])]/(CF * 10)]
So increaing N reduces tech costs; increasing CL reduces the value of a single contact.
It's based on the same 20-turn income formula as gold and gpt. So the temple you built in 1025BC is actually worth something.ainwood said:Double-rewarding culture?
Yes, the per-turn score is multiplied. 6 SPT in a barracks city is worth 6 * 60 * 4/3 = 480 points.ainwood said:And if you're awarding points for FPT, and SPT, is this 2x and 4/3 ratio IN ADDITION TO or instead of?
Thank you for at least considering it.ainwood said:This is where the implementation becomes more difficult, although still doable accurately I think

I suggested this long ago, and I suspect it was ignored due to technical limitations. If anyone could do it, it would be you.

