Dancing Hoskuld
Deity
This is a big project requiring the effort of many modders so don't expect it all at once.
I intend to release it as a modmod to start with if that is possible. Then after sufficient testing a decision on its inclusion in C2C can happen.
Platyping has written a Manufactured Resources mod. This is a great basis from which to build a C2C quantitative resource system. His mod
Some problems with this as far as C2C is concerned
More to come but I really need some coffee - start further discussion without me
I intend to release it as a modmod to start with if that is possible. Then after sufficient testing a decision on its inclusion in C2C can happen.
Platyping has written a Manufactured Resources mod. This is a great basis from which to build a C2C quantitative resource system. His mod
- uses a new resource type consumables which can't be traded.
- for each map resource you can define a conversion rate to the consumable resource
- each turn for each improved and connected map resource the number of consumable resources are added to the capital city
- every time you build a unit unit the required amount of consumable resources are removed from the capital. If you don't have enough resources the unit will be delayed and you can't queue any more. (It is a bit more complicated but that is the basics.)
- consumable resources can't be traded. Which means that they don't show up in the resource box of the city window among other things.
- for each map resource you can define a conversion rate to the consumable resource
- each turn for each improved and connected map resource the number of consumable resources are added to the capital city
- every time you build a unit unit the required amount of consumable resources are removed from the capital. If you don't have enough resources the unit will be delayed and you can't queue any more. (It is a bit more complicated but that is the basics.)
- consumable resources can't be traded. Which means that they don't show up in the resource box of the city window among other things.
Some problems with this as far as C2C is concerned
1) this is a national system and all consumables are available anywhere in the nation. C2C needs both local and national stores; local for early in the game and national for when transport allows the goods to be moved quickly between cities. I think this is fairly simple to implement with reservations.
2) C2C has buildings that convert one resource to another. This would still work. We may even find it useful to change some of the current manufactured resources into these consumables.
3) how will this fit with the Equipment System we have been talking about?
- how do we know which city gets the resources
- what about those resources outside the work area of a city
- what about those resources outside the work area of a city
2) C2C has buildings that convert one resource to another. This would still work. We may even find it useful to change some of the current manufactured resources into these consumables.
3) how will this fit with the Equipment System we have been talking about?
More to come but I really need some coffee - start further discussion without me
