question about info box

brennan said:
Never had more than 1 tile per turn change, almost always 'GW has turned forest into grassland'. It isn't bad enough IMO.

I had one game that after a large nuclear war I had 50 or 60 tiles per turn change to jungle or marsh, after several turns practically the whole map was jungle and marsh, all my cities that were not on the coast shrunk to towns.

I was is the milking phase of the game (I left one enemy town), I had about 160 towns and it became very time consuming but got my best score ever.
 
Wait I dont get it. Global warming causes the oceans to dry up???
 
Severe global warming can cause the oceans and rivers to dry up. You can end up with a formerly coastal city that is landlocked and large cities that need to be starved down to size 6 so an aqueduct becomes an option.
 
watorrey said:
Severe global warming can cause the oceans and rivers to dry up. You can end up with a formerly coastal city that is landlocked and large cities that need to be starved down to size 6 so an aqueduct becomes an option.

I know oceans can dry up but rivers?
 
Yep... had a game where i went nuts with nukes and most of the world turned to desert. When a river dries up, any cities that didn't need an aqueduct originally stop growing even if they have a hospital. You need to starve them down to size 6 so an aqueduct becomes an option and regrow them.
 
watorrey said:
Severe global warming can cause the oceans and rivers to dry up. You can end up with a formerly coastal city that is landlocked and large cities that need to be starved down to size 6 so an aqueduct becomes an option.

Seriously? Never saw that happen. But then again, not many nuclear wars either.

Screeny? Please? :mischief:
 
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