Question on Resources

Clovis

Charlemagne's Grandfather
Joined
Dec 15, 2005
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299
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Michigan, U.S.
Can you take advantage of a resource that is in your cultural borders, but not in a city's working area?

Do you have to work the resource tile to actually own the resource? What advantages does working the tile confer?
 
Can you take advantage of a resource that is in your cultural borders, but not in a city's working area?

Do you have to work the resource tile to actually own the resource? What advantages does working the tile confer?

as long as it's in your borders and improved, you get the benefit of the resource. (actually, it's better than that ... if another civ puts a plantation on a calendar resource, and then you culturally flip that tile, you get the benefit of the resource even if you don't know calendar, spiffy!)

working the resource varies on the tile, if you hover your mouse over it you'll see. incense gives commerce, but no food, so i hardly ever work it if the city has too much desert. bananas give 5 food. cows give food and hammers. that sort of thing.

if you can manage enough food to work it, gold is awesome early game. +6 commerce!!
 
Thank you!
 
Well, wait a minute. If the resouces is in your cultural area AND you've improved it with whatever your worker needs to do (plantation, mine, farm, etc), you will get the HEALTH and HAPPINESS bonus the resource gives. If you already had the resource elsewhere, these don't help you at all, except that now you have one to trade.

You need for the resource to be in your fat cross AND worked by a citizen to give you food, commerce, or hammers.
 
as long as it's in your borders and improved, you get the benefit of the resource.
Only one thing to add: you need a route to the resource tile (road, railroad, river).
 
Only one thing to add: you need a route to the resource tile (road, railroad, river).

oh true!

i found out rivers count in a game where i mined but didn't road bronze, so that i could make some more cheap warriors. the river counted waaaaaaah.
 
oh true!

i found out rivers count in a game where i mined but didn't road bronze, so that i could make some more cheap warriors. the river counted waaaaaaah.

waaaaaaaah? :confused:
 
waaaaaaaah? :confused:

yeah, it made me pout. that particular game i wasn't warring early on, so i wanted to stockpile up a few hammer-cheap warriors to send out with a couple settlers. the river connection gave me the bronze resource, so warriors went obsolete and i lost that option.

i tend to favor placing cities on a river all other things being equal, for the health bonus. the instant trade connection to the rest of your empire is a spiffy bonus.
 
What are the consequences if you place a city on top of a resource?
 
One more note: You have to have the appropriate technology to gain the resource. If you capture a city with a bunch of Dye plantations already built, but you don't yet have Calendar, you won't get the happy face for the resource (although you can work the tiles for coinage). The same applies if you build a city on top of a resource. I've heard that Oil is an exception (perhaps because two different technologies allow wells/platforms?).

peace,
lilnev
 
It gives you the resource for health/happy bonuses. Also, it modifies the 2Food/1Hammer/1Commerce of the base city tile depending on what resource you founded on.

Note, though that it doesn't give you the full +:hammers::food::commerce: that it would have if you had just worked the tile.

Settling on Resources (Especially Strategic ones) also adds the bonus that it can't be razed out from under you.

Here's a guide that explains it:
http://forums.civfanatics.com/showthread.php?t=144029
 
One more note: You have to have the appropriate technology to gain the resource. If you capture a city with a bunch of Dye plantations already built, but you don't yet have Calendar, you won't get the happy face for the resource (although you can work the tiles for coinage). The same applies if you build a city on top of a resource. I've heard that Oil is an exception (perhaps because two different technologies allow wells/platforms?).

oops you're right and i was wrong. i just WBd it since i was sure i remembered it the other way.

even for bronze/iron/coal/uranium, if it's on flat land and someone has already mined it, you get +2 hammers from the mine, even if you can't yet see what's there. that one kind of surprised me and kind of didn't. you can't mine flat lands yourself unless you see something on it, but i guess a mine is an improvement no matter where it is.

you can also use watermills (to get the basic +1h) and windmills (to get the basic +1f/+1c) even if you can't build them. you can work cottages (and they even grow!) before you know pottery.

i wasn't sure how to interpret your comment about oil, so i tested that one too. if uranium is already mined (even if you don't know mining), or oil is already oil well'd/platformed, if you can see it (physics or sci method) you can use it (and get the +3c or +2h +1c). yes, WB lets you have physics without mining *giggle*. as above tho, you don't get credit for owning the resource until you have the appropriate tech. for a city placed stone on a plains hill you do get 2f/3h/1c before you know masonry, i already knew that one but yummm.

one exception i did find ... you do get +1 happy for a whale if it has a whaling boat on it, even if you don't know optics to build your own whaling boats, even if you don't know fishing to work the square itself!
 
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