Question to the vets: Are mining starts strictly better than plantation starts?

Tier list without Tier. Where are the mathematicians ?
:p
IMO, top tier is what i'm really happy to see, middle is what you usually get, bottom tier is what i hate to see.

1 / Salt / Citrus / Marble
2 / other mining lux / Calendar lux / trapping lux / sea lux (without pearls)
3 / pearls / Lux on jungle
 
One thing about plantation luxuries that nobody has mentioned yet is how often they're clustered relative to other types. I don't remember the last time I spawned a city and found two or three salt within the radius, and two or three more available to my next city. Sure, you have to wait on Calendar for the one smiley face you get out of that entire haul, but in the meantime, you can bring in tons of gold... and this is a good, good thing. And then, once you've improved it, you become the supplier to the whole world, and this is also a good, good thing.
 
I like starts where the two lux can be combined in some way together and perhaps with other resources. So a forest start with furs and truffles is a very strong one since they require the same tech to improve. And every time I have played there have always been deer around these luxuries so picking goddess of the hunt for that extra food is an easy choice. With a granary those deer hexes produce even more food. And if your 2nd or 3rd city is settled near Ivory you still get that food boost from your early choice.

Or perhaps wine and incense to get Goddess of festivals for 1 :c5culture: and 1 :c5faith: for each plantation. And if you can get it, monasteries for another 1 :c5culture: and 1 :c5faith: for each plantation.

Gold and silver combined is also a good one with a market place a mint and the religious idols pantheon for 1 :c5culture: and 1 :c5faith: for each gold or silver mine.

Or a sea start with two sea luxuries and a fish or two is very strong once you get fishing boats and a light house. Even better later on with the seaport even do that one comes rather late. With God of the sea as a pantheon every fishing boat gets an extra :c5production: .

Favorite is however salt and marble. And I have always had 1 or 2 stones around in these starts as well. Getting stone circles as a pantheon gets 2 :c5faith: for every quarry and as long as you did not settle on plains you can get stone works for an extra :c5production: in the city and then another :c5production: for every quarry worked by the city. It also adds 1 :c5happy: . And with that production, getting MoH for that 2 :c5gold: for every worked quarry is not hard and very rewarding.

Getting a good start for combos sometimes make me settle new cities at places where I dont even get a new unique luxury but that have the same ones my capital have. I then trade those extra luxuries for new ones that I dont have and gets the benefits from what ever pantheon/religious choices I made early on. Makes finding new land a bit funnier then just looking for new luxuries.
 
What I notice is that sometimes, plantation resources require another tech for you to connect them.

Sugar will sometimes spawn on Marsh, making you detour to Masonry
Citrus/Silk will sometimes spawn on Jungle, making you detour to Bronzeworking
Silk will also sometimes spawn in Forests, which means you will have to take Mining anyway
Incense usually spawns on Deserts, which does crap for your early game growth.

Other than the obvious that Calendar requires two techs, while Mining is available from the start (there were some instances when I would be able to sell for 5/6 GPT before I even got Calendar). So yeah, Mining is better early. Kickstarts your economy if you settle on it, and usually it's also on a hill, so it's better for your production as well.
 
God tier: Salt (Early 5-tile that includes happiness/tradeability!)
Top tier: Marble (on hill)/Gold/Silver/Gems (on hill)/Copper (The hill luxuries are perfect locations for new cities), Ivory (Circuses rock)
2nd tier: Any land luxury not on a Jungle
3rd tier: Luxury on a jungle/sea luxury (especially if capital is not coastal, usually involves buying a workboat)
 
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