Question??

These are text based games usually centered around history. Check out the stickies ;)
 
Sort of. We use statistics, maps, and other charts to generally track the strength of a nation, but the actual outcome of events is decided by the 'mod' in an update, so you could call it a text-based game somewhat similar to DnD in ethos.

But the 'roleplaying' element surfaces frequently in stories, which players write to detail the character of their nations.
 
Welcome!

In a typical NES players are nations that vie for power or cultural supremecy or conquest in a historical or alternative historical setting. Games can start any time from 3000 BCE to modern times and advnace at varying rates depending upon the turn lengths.

Mods set up their game by posting rules, nation stats and a map. Players choose nations and submit orders to the mod for each turn. Teh mod collects the orders and works out the reuslts of the turn and posts them in an update that is typically text with a new map showing changes. Then palyers engage in diplomacy via posts or pm to prepare for their next set of orders. Rinse and repeat.

Games vary in length and complexity a great deal. Many fail after a few turns, others go six months or more. The best way to learn is to jump in and try one out.
 
Welcome to NESing Forum #69

Check out the sticks, they provide a wealth of information on NESing and what its all about.
 
And to answer your question, the origins of NESing on this forum are in the game Civilization III, although the computer game and the NES have now greatly diverged.
 
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