Questions about Gods and Kings (nuclear winter?)

Pacific

Chieftain
Joined
Jun 14, 2012
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3
Hey guys,

I'm a new member here, I have a couple of questions about Gods and Kings that I hope someone will be able to answer!

First of all, I'm so glad that religion and espionage has been reintroduced into the game. After about 20 hours or so of playing Civ V I suddenly realised they were absent! And it seemed then when I noticed that they were missing the game seemed poorer for their absence.

But, my question is whether anyone knows if it will be possible to alter the earth environment with the new expansion? Specifically, it is because of an article that ran in the Guardian newspaper about someone who had run the game about 2000 years after the end of game in Civ 2, and was left fighting over a barren wasteland! Obviously this made me think of Civ4, and how you could get sea levels rising and all sorts of things - it made playing into the future a really interesting and (if I'm honest) amusing prospect, I guess if you are a megalomaniac! :)

So, I've been a little disappointed that Civ V (at least from my experience of it) seems to have dumbed down the game in this regard. I was expecting perhaps rising sea levels again, but also what about something like a 'nuclear winter' if a bunch of nukes go off globally in the same short period of time? Maybe even more negative effects during the industrial revolutions? I think there was a lot of scope there to make some interesting developments.

So does anyone know if this kind of thing might make a re-appearance in Gods and Kings? And finally, whether there will be any of the cool little random events that you got in Civ4? Such as airliners crashing in your territory, floods and things of that nature!

If anyone knows this I will be really grateful for any information! Thanks for reading :)
 
There is no global warming in Civ V. I can't recall about fallout. I usually end my games before nuclear proliferation.

There are no random events in G&K, nor global warming.
 
They have fallout after a nuclear attack -3 food -3 gold -3 production and -15% if fighting in fallout (only defence) and fallout can extend to nearby tiles as far as 2 tiles away
 
You can't have an endless nuclear war like in that 10-year CivII game in Civ5 because every atomic bomb uses up one unit of Uranium that you are never going to get back. So you'll have a barren wasteland for some time (probably a lot of time if Russia sits on some Uranium), but after that it is back to fighting with conventional weapons.
 
You can't have an endless nuclear war like in that 10-year CivII game in Civ5 because every atomic bomb uses up one unit of Uranium that you are never going to get back. So you'll have a barren wasteland for some time (probably a lot of time if Russia sits on some Uranium), but after that it is back to fighting with conventional weapons.
actually after you use a nuclear or atomic bomb like blow something up you get that uranium back.
 
Thanks very much for the replies guys!

OK that is a little bit disappointing - I thought some kind of climate change would be cool (it could go either direction, with 'arable belts' becoming deserts, and previously unhabitable zones becoming available), and also Nuclear fallout. Not small amounts, but the amount that scientists envisage if you had a dozen or so modern warheads dropping around the globe.

Anyway, perhaps that is something that could be added in a future release? :)
 
Maybe, but I don't think so. And for good, if you ask me. I alwasy hated, when my carefully build up empire turned into desert without being able to do anything (substantial) against it. it is a matter of taste, obviously.

But you may hope on a mod. I am pretty sure, there might be one for your liking. The new workshop should make it easier to find, too. :)
 
Is the scenario to be included? Whatever colonization scenario we got with Spain/Inca? I am hoping for a revamped scenario if and when Portugal is added in a DLC. Maybe not New World exploration but Africa and SE Asia.
 
Thanks very much for the replies guys!

OK that is a little bit disappointing - I thought some kind of climate change would be cool (it could go either direction, with 'arable belts' becoming deserts, and previously unhabitable zones becoming available), and also Nuclear fallout. Not small amounts, but the amount that scientists envisage if you had a dozen or so modern warheads dropping around the globe.

Anyway, perhaps that is something that could be added in a future release? :)

Sounds like something that could be modded in to either base or G&K after the SDK is released.

But there seems to be a trend towards less devasation from nukes in the civ series.

Civ II massive global warming from repeated nuke strikes. (Actually the nuke-generated pollution that wasn't cleaned up in the 10 year game)

Civ III still had global warming but that doesn't involve flooding but instead had random tiles become more arid.

Civ IV eliminated the earlier whack a mole pollution and reserved these for fall out.

(SMAC also had global warming causing seas to rise; and in fact, there is even a UN resolution which when passes CAUSES global flooding.)
 
Is the scenario to be included? Whatever colonization scenario we got with Spain/Inca? I am hoping for a revamped scenario if and when Portugal is added in a DLC. Maybe not New World exploration but Africa and SE Asia.

No, like said, Spain is the only part which is included.
 
Yeah, I'm not sure what he's talking about. The moment you use an Atomic Bomb or Nuclear Missile, the Uranium is returned to the available pool, so you can build more. You can have quite extended nuclear wars.

They need to bring back Nuclear Winter (50% reduction in food and productivity worldwide) :D
 
Moderator Action: Moved to Ideas & Suggestions (because no, it's not in G&K). Title changed to be a little clearer as to what the thread's about. :)
 
This nuclear war thing gives me an idea to improve civ v espionage: the ability to send your spies to disarm nukes. It destroys the missile or bomb unit, but the civ gets the resources back. There should also be laser defence units (late Atomic era/Modern era unit) which is basically an AA or SAM unit designed to destroy nuked BEFORE they hit. But for both anti nuke tactics, it should be based on chance, as it would be frustrating if you were trying to nuke someone and all the missiles blew up in the air because of Anti-Nuclear Laser Systems.
 
Strategic defense initiative, SDI, previous civs had this, it had a chance to knock out nuclear missiles, but a spy could still plant a nuclear device in the city. Since each buiding had a survive check it was possible to lose the SDI building.

I like the idea that a spy can disarm a nuke, would be interesting that they could arm it as well, igniting the affect in your town or unit, don't think spies can get onto submarines though. Be funny (I'd laugh for a sec if it happened to me)
 
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