Questions about roads

As is critical in the early game, consider each worker move briefly before committing each turn. Roads are important and very useful, but the main thing is to improve F/P/C on the tiles worked or soon to be worked by your citizens.

I used to be hesitant to, for example, move to a hill and mine it, then leave it before roading it, mainly because I would be using a whole worker turn moving onto the bare hill, and I would be most efficient if I roaded it before moving off (thereby not wasting another turn moving back on at some future point.) If another tile nearby needs urgent attention, however, I will move off without roading. This is especially true in the very early game when I've built one worker and he's got a lot to do.

OTOH, if I have a number of workers, often the first thing I do with one worker is to road a tile, then after bring other workers to the tile to speedily improve it, thereby saving worker turns spent moving to the tile.
 
What are your workers doing while they wait for the first worker to complete the road?
 
I go for the single worker building roads ahead of the main pack too lately. Other workers are improving tiles that the road builder has already roaded. If workers are spare waiting for something to do they move to build roads as well if that would be beneficial.

Or you can just play as India...
 
In civIII roads added commerce, so it was common to see completley roaded civs. I guess if you feel it worthwhile.

What about railroads, though?
 
remember that if after building an improvemnent the next square to improve is two away and the tile inbetween has a a road , then building a road before you move will only really cost 1 turn , cause when you get to the improvenment that is two away you will have a turn left
 
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