Peepers
On the road again
As is critical in the early game, consider each worker move briefly before committing each turn. Roads are important and very useful, but the main thing is to improve F/P/C on the tiles worked or soon to be worked by your citizens.
I used to be hesitant to, for example, move to a hill and mine it, then leave it before roading it, mainly because I would be using a whole worker turn moving onto the bare hill, and I would be most efficient if I roaded it before moving off (thereby not wasting another turn moving back on at some future point.) If another tile nearby needs urgent attention, however, I will move off without roading. This is especially true in the very early game when I've built one worker and he's got a lot to do.
OTOH, if I have a number of workers, often the first thing I do with one worker is to road a tile, then after bring other workers to the tile to speedily improve it, thereby saving worker turns spent moving to the tile.
I used to be hesitant to, for example, move to a hill and mine it, then leave it before roading it, mainly because I would be using a whole worker turn moving onto the bare hill, and I would be most efficient if I roaded it before moving off (thereby not wasting another turn moving back on at some future point.) If another tile nearby needs urgent attention, however, I will move off without roading. This is especially true in the very early game when I've built one worker and he's got a lot to do.
OTOH, if I have a number of workers, often the first thing I do with one worker is to road a tile, then after bring other workers to the tile to speedily improve it, thereby saving worker turns spent moving to the tile.