Eunomiac
Chieftain
I find myself agonizing more and more over the scores of each Civ while playing through a game. Low score doesn't bother me as much as having a higher score than everyone else... I get bored long before the late game because my score is higher than the other Civs and I figure the rest of the game will be eight hours of tedious mopping up.
I know these can't be accurate observations, but I can't shake them because I don't know enough about what the score actually means throughout the game with respect to ultimate victory. I mean, I know how it's calculated (techs + land mass + population... or something like that), but how does it relate to predicting the final outcome? Hopefully someone can help clear things up, perhaps by giving me some benchmarks?
1) How much of a score lead should I consider determinative of the final outcome of the game? Obviously things like diplomatic victory can interrupt things regardless of score, but I mean relative to more 'point-related' conditions like Space Race, Domination, etc.
2) Early on, if I get caught in an axe crawl* against, say, Isabella... who's penned me into a tiny peninsula twice now with her &@$%! Buddhist-holy-shrined-60%-defense-capital-on-a-@#$%!-hill while I'm playing Saladin and thus can't even get that psycho religious fanatic to open her borders to me .... err, ahem. Anyway. When I'm throwing everything into an early war, how far behind should I let myself get in score before I start to worry?
Any anecdotes about big turn-arounds in score would also help me shake this fixation I have with those little numbers. Thanks!
* As opposed to an "axe rush." Heh, you heard it here first... or maybe not...
I know these can't be accurate observations, but I can't shake them because I don't know enough about what the score actually means throughout the game with respect to ultimate victory. I mean, I know how it's calculated (techs + land mass + population... or something like that), but how does it relate to predicting the final outcome? Hopefully someone can help clear things up, perhaps by giving me some benchmarks?
1) How much of a score lead should I consider determinative of the final outcome of the game? Obviously things like diplomatic victory can interrupt things regardless of score, but I mean relative to more 'point-related' conditions like Space Race, Domination, etc.
2) Early on, if I get caught in an axe crawl* against, say, Isabella... who's penned me into a tiny peninsula twice now with her &@$%! Buddhist-holy-shrined-60%-defense-capital-on-a-@#$%!-hill while I'm playing Saladin and thus can't even get that psycho religious fanatic to open her borders to me .... err, ahem. Anyway. When I'm throwing everything into an early war, how far behind should I let myself get in score before I start to worry?
Any anecdotes about big turn-arounds in score would also help me shake this fixation I have with those little numbers. Thanks!
* As opposed to an "axe rush." Heh, you heard it here first... or maybe not...