George Zhang
Chieftain
Hi there,
I installed Vox Populi a few months ago and have played through about 6 or 7 games since then. In every single one of them, I've noticed a running theme: My distress levels in my cities would go from being perfectly fine to suddenly skyrocketing somewhere in the Medieval era. This is such a problem that I end up instantly beelining Banking for Constabularies a great majority of the time.
Distress is still a problem even after Constabularies too, so here are my questions/concerns:
1. What exactly causes distress? And what are some ways to fix it other than constructing buildings/wonders, or getting synagogues? (Distress relieving religious building)
2. What exactly are key "events" that raise distress levels? There seem to be quite a few throughout the tech tree/timeline but I can't seem to pinpoint them exactly.
3. Distress feels rather OP as a negative modifier for happiness. My late Renaissance era cities usually look something like this:
-8 distress
-2 poverty
-1 from religious division
-1 from boredom
Does anybody else feel that or am I just doing something wrong?
4. And like I said earlier, synagogues are the religious building that reduces distress. I feel like the fact that distress is always so prevalent is an indirect buff to it and nerfs all the other religion buildings.
I might add some other stuff if they pop into my mind, but this is the general gist of it. Replies are greatly appreciated
I installed Vox Populi a few months ago and have played through about 6 or 7 games since then. In every single one of them, I've noticed a running theme: My distress levels in my cities would go from being perfectly fine to suddenly skyrocketing somewhere in the Medieval era. This is such a problem that I end up instantly beelining Banking for Constabularies a great majority of the time.
Distress is still a problem even after Constabularies too, so here are my questions/concerns:
1. What exactly causes distress? And what are some ways to fix it other than constructing buildings/wonders, or getting synagogues? (Distress relieving religious building)
2. What exactly are key "events" that raise distress levels? There seem to be quite a few throughout the tech tree/timeline but I can't seem to pinpoint them exactly.
3. Distress feels rather OP as a negative modifier for happiness. My late Renaissance era cities usually look something like this:
-8 distress
-2 poverty
-1 from religious division
-1 from boredom
Does anybody else feel that or am I just doing something wrong?
4. And like I said earlier, synagogues are the religious building that reduces distress. I feel like the fact that distress is always so prevalent is an indirect buff to it and nerfs all the other religion buildings.
I might add some other stuff if they pop into my mind, but this is the general gist of it. Replies are greatly appreciated