Questions & Answers

The problem with Epic speed is that there are alot of turn sensitive scripts that wold have to be rewritten.
 
Rhye,

is it possible for you to release the warlords map with an enlarged europe as I would quite like to play that without the mod multiplayer.

P.s. should I have posted this here or on the map thread?
 
Try at wikirhye maybe, there's a couple of maps there.
 
Hi Rhye,

first of all: great work with this RFC... One question, it has already come up now and then here: What do I have to do when I want to lengthen the game? Changing the GameSpeedInfo is no problem, but every time I change the starting dates and the waypoints in Consts.py, the game crashes after or even before ending the auto-play turns when I pick a civilization that starts after 3000BC. What files would I still have to change? And how? Grazie tante per tutti questi sforzi!
 
Ciao,

there are some dates coded into the DLL, which set how many turns it will auto-play for late human starts.
I'm afraid if you don't want to recompile the DLL you have to choose a starting civ, and switch later to the one you want.
 
Ciao,

there are some dates coded into the DLL, which set how many turns it will auto-play for late human starts.
I'm afraid if you don't want to recompile the DLL you have to choose a starting civ, and switch later to the one you want.

It is possible to just change the date that the game ends without crashing the game? I want more modern action :)
 
I'm afraid if you don't want to recompile the DLL you have to choose a starting civ, and switch later to the one you want.

Unfortunately, even this doesn't work. The game crashes anyway after switching to a later-born civ, exactly at the moment when ending the first turn (and before asking which technology to research or before popping up the window "The most ... civilizations of the world". :confused:
 
When you change civics from an autoritarian one to democratic one, your stability receives a hit.
 
Unfortunately, even this doesn't work. The game crashes anyway after switching to a later-born civ, exactly at the moment when ending the first turn (and before asking which technology to research or before popping up the window "The most ... civilizations of the world". :confused:


no idea


What is the post comunist crises?

when you switch away from state property
 
I just downloaded the mod and tried it out. Right around the time Greece enters the game, every time, the game just stalls out. I hit end turn and the game just stops. I can still use all the advisor buttons, but I can't get into cities, end turn or anything. It displays "Waiting for other civilizations" and the rotating compass pointer that shows it is working, and it just keeps going on and on. I let it run for 30 minutes the other day, no luck. Is this normal, or what am I doing wrong, or is it just my computer?
 
I just downloaded the mod and tried it out. Right around the time Greece enters the game, every time, the game just stalls out. I hit end turn and the game just stops. I can still use all the advisor buttons, but I can't get into cities, end turn or anything. It displays "Waiting for other civilizations" and the rotating compass pointer that shows it is working, and it just keeps going on and on. I let it run for 30 minutes the other day, no luck. Is this normal, or what am I doing wrong, or is it just my computer?

Are you running any Mod Comps?
 
I'm running Ruff's cobbled SG Modpack, if that's a Mod Comp.

Would that cause any problems?

If so, I can replace my custom assets folder with the original.
 
Sorry if am just repeating others but I got an issue, I made a post here:
http://forums.civfanatics.com/showthread.php?t=134903&page=281&highlight=fall+of+civilizations

It said this;
(...)

And one other thing, after opening the game once over I realized that I could open custom and play now, but as I choosed custom game and started I started with two settlers on two totally different spots, one up in the right corner and one down in the left. And the one down to the left even started on water :O And my warrior that started on the water togheter with the settler (the other started alone) cant walk on jungle :S

Omg I started a new game, and it happened again, but now my other settler started on a water tile, with only watertiles next to it, so its stuck.. WTH!!!!

After finishing one turn this came up :
AppName: civ4warlords.exe AppVer: 2.0.8.0 ModName: cvgamecoredll.dll
ModVer: 0.0.0.0 Offset: 000152c6
Error that made the game close itself.

Help will be appreciated :)

And btw, have you added the air force mod?
 
Jungle is impassable in this mod, I believe.
 
I'm running Ruff's cobbled SG Modpack, if that's a Mod Comp.

Would that cause any problems?

If so, I can replace my custom assets folder with the original.

RFC is not compatible with any additions outside of this section of the forums. That is probably the issue.

Sorry if am just repeating others but I got an issue, I made a post here:
http://forums.civfanatics.com/showthread.php?t=134903&page=281&highlight=fall+of+civilizations

It said this;
(...)

And one other thing, after opening the game once over I realized that I could open custom and play now, but as I choosed custom game and started I started with two settlers on two totally different spots, one up in the right corner and one down in the left. And the one down to the left even started on water :O And my warrior that started on the water togheter with the settler (the other started alone) cant walk on jungle :S

Omg I started a new game, and it happened again, but now my other settler started on a water tile, with only watertiles next to it, so its stuck.. WTH!!!!

After finishing one turn this came up :
AppName: civ4warlords.exe AppVer: 2.0.8.0 ModName: cvgamecoredll.dll
ModVer: 0.0.0.0 Offset: 000152c6
Error that made the game close itself.

Help will be appreciated :)

And btw, have you added the air force mod?

The mod is only compatible with the provided Earth map. If you attempt to play a random, custom or other scenario, the game will crash. As Clovis said, Jungles may only be passed through by select units. Workers, Scouts, Explorers, Settlers, Elephants, Missionaries and Marines, off the top of my, head have that ability.
 
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