Questions & Answers

Thanks whitefire. To bad, my computer uses forever with huge maps so I guess I won't be playing this mod :(
 
Thank you! .
 
I think we need a new, locked sticky saying.

Title: Help Me, I'm Can't Play!

Q: The mod won't load!
A: Did you install the correct version of the mod? 19x is for Vanilla, 14x is for Warlords.

Q: It still won't load!
A: Delete any additions to the Custom Assets folder.

Q: I can't play a game! It spawns me all funny
A: RFC will only wok with the provided map of Earth.

Q: The cursor keeps spinning! I'm dizzzzzy. :crazyeye:
A: Check your Custom Assets folder. It should be completely empty.

Q: None of that worked!
A: Congratulations! You found a bug! Post a screenshot (hit the PrtScrn button) and the last save or autosave before the issue in the Bug Reports thread.
 
is this part of the normal game. i had a stack of horse archers and crosbows invading babylon, and some cats attack me. im fine with that, but it choose my expensive CROSSBOW MEN to defend, not my horse archers which are good anti-cats. this happend three times in a row. is there anyway to fix this or am i stuck with this problem. the ai chooses the best defender, so why arnt you able to?
 
Probably because the expensive crossbow had at final sum up a better defensive value than the horse archers. But I do agree that it is a pity you cannot chose with whom you want to defend first. Sometimes I would like to give up the cannonfodder if my best unit would lose as well... but I can't it's a pity.

mick
 
I think that Horse Archers have 50% versus catapults when ATTACKING them, NOT defending from them! Am I right?
 
Hello. I'm having a problem with Ryhes and Fall, and hope somebody knows a fix, because it looks like a relaly cool mod.

Whenever a new civilization appears (at least I think that's exclusively where it happens), the game seems to "freeze" - it'll say "Waiting for other civilizations" for over 4 hours, as if it was calculating the stuff that happens in the comps turns. It's not actually frozen though - I can still move around the map and open all the foreign relationships/demographics/etc. screens. But I have a fast computer, and it flies through the turns when no new civs are appearing, i.e. if it didn't stop where new civs appear I'd estimate it could get to Japan's creation in around 4-10 mins, probably less.

If anybody knows how to fix this, I'd love to hear it. Thanks!
 
I turned off Ruff's cobbled modpack and the thing still stalls out around when Greece joins. So it is probably just my machine.
 
I can't find the file to replace it with.
 
I can't find the file to replace it with.

I'm not at home, so I'm remembering this all off the top of my head (may be wrong, but you'll get close).

Firaxis Games/Civ4/Mods/RFC/Assets

Drop the .dll here

/Python

Should see the StoredData.py here. If not, snoop around the sub-directories.

Same deal for Warlords, except the file path changes to Firaxis Games/Civ4/Warlords/Mods/RFC/Assets
 
Okay, I found it. Now to see if it makes things any better. Thanks!
 
Did you install the correct version of the mod? 195 is for Vanilla and 145 is for Warlords.

You can check the RFC directory and move the map to the Public Maps directory, then select play scenario.
 
Hi...sorry if this has been raised before. Couldn't find the answer. I recently updated to Warlords, but the mod version (I updated to the mod for Warlords as well) does not seem to work. I load it from the menu, the splash screen appears, but then this error appears, entitled "XML Load Error"

Failed Loading XML file XML\GameInfo/CIV4EraInfos.xml. [.\FXml.cpp:133] Error parsing XML file -
File: XML\GameInfo/CIV4EraInfos.xml
Reason: Element content is invalid according to the DTD/Schema
Expecting: {x-schema:CIV4GameInfoSchema.xml}EraInfoSoundtracks.
Link: 43, 27
Source: <bFirstSoundtrackFirst>0</bFirstSoundtrackFirst>

Upon pressing "OK" I receive another XML error -

LoadXML call failed for GameInfo/CIV4EraInfos.xml.
Current XML file is: Terrain/CIV4TerrainInfos.xml

Pressing OK again, the errors come one after another, with the XML file changing in each...

Warlords by itself works fine. What d'ya think?
 
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