Questions & Answers

Luke, I'd say the moon is nearby but that the sun is far away, however comparing that to New Zealand and Australia I'd say they are next to each other.

They are part of the same contintent, and the ACCEPTED generally consensus of locations. Feel free to debate this, but YES THIS IS HOW RHYE set it up, so there are FIVE CONTINENTS in RFC.

Now will you stop picking arguments with people, and explaning how they are wrong about everything. Sure you have your views, but this is completely off course for this discussion. Now in the true views of democracy, you are in the minority, and therefore you view isn't the accepted main view. Feel happy to disagree but that is how it is.
 
I know EXACTLY what you mean. Gabriele has yet to find many of us with the same problem. In game, open the options menu, then go to the Other Tab. Look for the "Do Not End Turn Automatically" button. There's a great chance that the button is already selected. Just unselect, then reselect. It may seem too easy to be true, but it worked for me.

BTW, are you having trouble reloading the game after a dynamic switch (No body else is helping me) Best of luck!

Try saving and then reloading the game.

Thanks, both ideas work :)
 
Hey Gabriele, I have two questions...

Numero uno - do we switch the patches with the RFC folder in BtS? Or do we put it in the Patch folder?

Numero B - Is anyone else, to your knowledge, having trouble with dynamic switch? After I load a previous game where I switched between two nations, the game gets stuck in a loop just before the loading bar shows (It normally says waiting for Civ Descriptions, or something along those lines).

Ofcourse, I'm still on V. 1.00

patch folder??

not sure what you mean; when I release an update you just have to delete the mod folder and install it again

B - yeah, others are having that problem, though I haven't, so I couldn't fix that.
 
I am playing with Russia atm and need some help. My empire keeps collapsing around year 2035, and my stability is "collapsing".

How do I increase stability? What civics are good for that?

On the financial advisor screen it gives my economy 5 stars but everything else 1 star, how do I increase this?

Thanks in advance :)
 
I am playing with Russia atm and need some help. My empire keeps collapsing around year 2035, and my stability is "collapsing".

How do I increase stability? What civics are good for that?

On the financial advisor screen it gives my economy 5 stars but everything else 1 star, how do I increase this?

Thanks in advance :)

Built courthouses and jails. Further the resetllement civic will help a lot, if you've expanded the whole of russia.
 
patch folder??

not sure what you mean; when I release an update you just have to delete the mod folder and install it again

B - yeah, others are having that problem, though I haven't, so I couldn't fix that.

Dont worry about A-- I figured it out
B - Good, atleast I'm not alone on this one. It's odd, and Ill see if I can come up with something. (I know a thing or two about computer sciences)
 
Maybe it's because the dynamic switch is odd for the program to wrap it's head around. dispite the fact that the player has relinquished their control of a civilization, the games trying to search for civs which you have now played two of. :cry: :cry: :cry:
 
How much does dynamic swith option slow down the game? If it slows the game down noticeably, can it be edited out?
 
Hello,

first of all, thanks for the amazing ammount of work that must have gone into this mod. Truely impressive for a 1-man (It really is?) project. As a programmer I wouldnt even try to tacle that alone ...

So far it is working great! I am playing using the latest Vanilla version.

First question: I am playing the Inca. I started with 3 settlers, some Quechuas and 3 archers. 1-2 turns later 4 workers spawned in my city. How comes? If I had known that, I wouldnt have put a worker on no1 of my built order. Why are those workers spawned later instead of on move 1? Does it always happen? In all cities, or the first only?

Next question: Where can I read something about the mercenaries and how that works?

Again: really amazing experience so far!
 
Hello,
First question: I am playing the Inca. I started with 3 settlers, some Quechuas and 3 archers. 1-2 turns later 4 workers spawned in my city. How comes? If I had known that, I wouldnt have put a worker on no1 of my built order. Why are those workers spawned later instead of on move 1? Does it always happen? In all cities, or the first only?

Next question: Where can I read something about the mercenaries and how that works?

Again: really amazing experience so far!

Many civs that start later then the others, get additional bennefits. (workers, cities start with extra buildings) I think most of the civs from the 600AD start get workers, to speed up the developing of your civ. And to help you reach your uhv. Civs that don't start immedeatly recieve extra buildings, like a granery, aguaduct, harbor, forge.

Mercenaries you can find under the axe icon in the upper left screen. You can hire or rent out troops. You pay a fee and upkeep for hiring troops, you recieve a fee and upkeep for hiriring out troops.
 
First question: I am playing the Inca. I started with 3 settlers, some Quechuas and 3 archers. 1-2 turns later 4 workers spawned in my city. How comes? If I had known that, I wouldnt have put a worker on no1 of my built order. Why are those workers spawned later instead of on move 1?

Long answer: In the first versions, the workers spawned at turn 1, too. However, the AI's sometimes asked themselves "what do I have to do with these workers?" before they founded a city with a settler, considered them useless (since these workers couldn't improve any city 'cause there were no cities belonging to the AI in questoin at that point) and disbanded them. So, Rhye made the workers spawn on second or third turns, so that the AI can understand what to do with them.

Short answer: If they spawned at turn 1, the AI's sometimes would disband them.
 
Which also means if you don't build your first city quickly enough, you won't get your workers... For instance, after my first attempt at carthage flopped, I thought my the answer might lie in having my capital further west (to get ivory quicker), so waited until one settler had sailed there before founding Carthage, After discovering I didn't get my workers, I quickly terminated that plan...

Cheers, Luke
 
my catapult just didnt do any collatoral damage. is this a change in this mod? how is that posible if not?

Thanks

PS
Thanks for the helpfull replies above, especially LukeUeda-Sarson´s explanation made sense.
 
sorry if this is not to beposted here, but i have a problem with the mod, why does this happen (see picture) i have latest version of the mod and latest version of civ Beyond the sword.
 

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ok tried deleteing custom assets doesnt help also i have no problems with any other mods, i can play abit but its realy annoying with all text errors and i cant see anything in the city screen...to bad i realy would like to play this mod :( no one has any ideas what the problem can be?
 
Download the latest version again and re-install. Also make sure you have the latest version of civ.

EDIT: After Rhye puts out the update for the latest patch for BTS.
 
HAHA :D Thank you very much Whitefire, so simple just delete and reinstall, i tried re-installing without deleting just overwrite but it didnt help.

i checked i have newest version of Civ4 and warlords and bts, the problem was simple, i accidently installed the mod in custommods aswell as in mods folder, just put it in bts folder- mod folder ^^

simple misstake
 
In my current Russia campaign (1.07) I have stumbled upon a quite annoying bug. The game gets stuck in an infinite (at least over 15 minutes) wait for other civilizations when Byzantium gets taken. It doesn't seem to matter if it's captured or destroyed or if it's me or the AI doing it.

I tried deleting and re-unpacking the mod, but it's still the same. Any other ideas?
 
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