I would add an oil in Romania. It seems that it was the main source for Germany during the Nazi era
Oh, I was only going to say 1 or 2 oils in the North Sea. I was thinking one for Britain (maybe off Scotland so it could be contested by the Vikings if they own Inverness) and one to be contested by the Vikings and whoever owns Denmark (Germany or Netherlands). That way Germany would be able to build panzers without needing to import or invade Russia if they can hold the area. This, after all, was the reason Hitler invaded Denmark and Norway in the first place.
C:/Program Files/Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/Mods.
Unless you're using a Mac, in which case I have no idea.
Oh, I was only going to say 1 or 2 oils in the North Sea. I was thinking one for Britain (maybe off Scotland so it could be contested by the Vikings if they own Inverness) and one to be contested by the Vikings and whoever owns Denmark (Germany or Netherlands). That way Germany would be able to build panzers without needing to import or invade Russia if they can hold the area. This, after all, was the reason Hitler invaded Denmark and Norway in the first place.
According to the Civilopedia, you don't need oil to build panzers. Is that incorrect? In my last German game, I took over Russia before I could build panzers, so I'm not sure.
I would add an oil in Romania. It seems that it was the main source for Germany during the Nazi era
In the Molotov-Ribbentrop pact, Germany wanted to push as far east through Poland as possible before the Russians got there, for enough oil to sustain a long term war. Is there any oil in east Poland?
According to the Civilopedia, you don't need oil to build panzers. Is that incorrect? In my last German game, I took over Russia before I could build panzers, so I'm not sure.
Hurrah! Steam powered tanks ftw!Playing a German game as we speak, and I've got a stack of Panzers entering Russia without even having discovered Combustion.
Just wondering if the slave trade from Africa could be somehow presented in RFC... I remember from Civ III that workers could be traded in the diplomacy screen just as any other resource. That would give another reason for the Europeans, such as the Portuguese for example, to build colonies in western African coast.
In what file is the code to determine which name a civ has? I've found the XML files that list the possible names for each civ, but I can't find the file that determines which name is used under which conditions.
How can I make settlers cheaper? I tried changing it in the XML file but it didnt seam to make any difference.Is the cost changed with hidden modifiers or something?
hmmm... i think this would be interesting. could i direct you too a link where there i go into this to some extent. it requires some reading, but on the whole i believe it is feasible.
please focus on the posts by 09camaro...this page only.