Questions & Answers

They sell at quite a high price, meaning you may have to cripple your Research to get it. I just think it would add to realism if most countries could obtain it without a massive amount of difficulty. I think its good that uranium is so sparse because os few nations have nukes, but every country has access to oil.
 
Quick question--I'm playing as Portugal, and going for the historical victory, as is my want. For some reason, the game doesn't seem to recognize that I've accomplished the 2nd victory condition--I have open borders agreements with I think 11 Civs (off the top of my head: Spain, France, England, Rome (declared independence in 600AD start game), Germany, Russia, Vikings, Aztec, Inca and Khmer. But here I am in 1655AD and the little 1/3 next to my name has turned light grey on me. Anyone know what's up?
 
Well, are you sure you have 11? I only count 10 there. The civs have to be alive (as your open borders deals are canceled if they collapse), but you don't still need to have contact. I wasn't aware Rome was able to respawn in the 600AD start either.

If you've definitely got 11 open borders then I guess it may be a bug, but I have completed the new conditions in the 3000AD start so I think it's unlikely. You probably just haven't quite made it - go make more friends :D
 
Ah-ha. I see, the Civilopedia says that I only have to have open borders agreements with 7 other Civs. So it's 11, huh? I guess I'm going to have to do things to the Turks that I'm not proud of.
 
Wowsers, 7? That is out of date! Although, my Civilopedia has the correct goals....

It's probably worth checking you have the latest version, available from the stickied "Download Latest Version" thread. I highly recommend it if you've not already got it, there are lots of tweaks and improvements there.

Here is the thread with all the changes for your perusal:

http://forums.civfanatics.com/showthread.php?t=261887
 
there is something that bugs me about the resources throughout all of Civ.
the food resources.
there are:
  • 4 animal food (deer, cow, lamb, pig)
  • 4 sea food (fish, crab, clam, whale)
  • 4 luxury food (banana, spice, wine, sugar)
  • 3 farm food (wheat, rice, corn)
the lack of equality between the 4 different sources of food upsets me. why must the farms be discriminated against...?
please note that this is not an issue with RFC alone, but with ALL of CIV4.
so now i pose a question. would it be at all possible, not in the next version, but at a (much) later time, for RFC to have a new farm food resource?
 
Soy would be my favorite 4th farm food. Later you can make ethanol and plastics from it. (maybe after the discovery of combustion and plastics?) :)
 
They sell at quite a high price, meaning you may have to cripple your Research to get it. I just think it would add to realism if most countries could obtain it without a massive amount of difficulty. I think its good that uranium is so sparse because os few nations have nukes, but every country has access to oil.

Unfortunately in this world oil is concentrated in few countries :(
I don't think that adding more oil in Arabia will make the AI much more likely to sell it
 
Unfortunately in this world oil is concentrated in few countries :(
I don't think that adding more oil in Arabia will make the AI much more likely to sell it

Is there any way to weight it so it can at least be sold cheaper?
 
yes, I found it. It's AI_bonusTradeVal in the SDK. I'll see if I can do something about it.
So, if Euro civs can't produce tanks, is it because there are too few oil resources, or that Arabia won't sell it?
 
yes, I found it. It's AI_bonusTradeVal in the SDK. I'll see if I can do something about it.
So, if Euro civs can't produce tanks, is it because there are too few oil resources, or that Arabia won't sell it?

You can get oil as any civ, it's called colonizing and conquering the right areas.
For example:
China has oil north of Xi'an (Mongolia has to fight China for it)
Japan needs to conquer China early or go to Borneo
Germany needs to expand eastward to get that Russian oil
France can encompass the Gulf and Texan oil if New Orleans if founded early
England can fight France for that, but can also go to Borneo once Biology, plastics are known
Spain always gets Caracas in northern South America (which is in Inca's UHV area), and sometimes conquers north Africa where there's oil in the Libyan desert, of course Mali can expand there too
Portugal has oil in eastern Brazil
Ethiopia, Italy, India...well, they're not supposed to be alive most of the game.:lol:
 
yes, I found it. It's AI_bonusTradeVal in the SDK. I'll see if I can do something about it.
So, if Euro civs can't produce tanks, is it because there are too few oil resources, or that Arabia won't sell it?

a bit of both. there should be oil in Romania (ploesti), but even then thats means without vassals only 3 euro countries can have oil. I just think it should be easier to buy as by the late game its so important, and as this is a reality simulator, it would be good if almost every country could have access to it.
 
When you download the new version where exactly can you find the place to unzip it please anyone?
 
When you download the new version where exactly can you find the place to unzip it please anyone?

C:/Program Files/Firaxis Games/Sid Meier's Civilization 4/Beyond the Sword/Mods.

Unless you're using a Mac, in which case I have no idea.
 
You could always add some oil in the North Sea, since that has been/is a very important oil reserve.
 
Soy would be my favorite 4th farm food. Later you can make ethanol and plastics from it. (maybe after the discovery of combustion and plastics?) :)
as a german potatoes are the 4th farm food :D

well, i've always been partial to potatoes. but soy could work. or... you could add both, and then add one two the other three areas...
  • Farm Food: Potatoes, Soy or Beans in general, Nuts (which could just be on a plantation instead)
  • Animal Food: Poultry (Chicken, Turkey, Duck, Goose)
  • Seafood: this would be hard... but the best one would probably be squid, maybe shrimp or lobster too...
  • Luxury Food: Tea, Cocoa: Chocolate, Coffee, Fruit (Apples)...?

and Tobacco as a non food item. im just naming these based upon an atlas that i have in front of me, which shows trade routes and items. most are luxury and food. however, there are some metals.

Put some oil in antartica, if there isn't any there already. That might work.
hmmm... i think this would be interesting. could i direct you too a link where there i go into this to some extent. it requires some reading, but on the whole i believe it is feasible.
please focus on the posts by 09camaro...this page only.

You could always add some oil in the North Sea, since that has been/is a very important oil reserve.

that would be unreasonable. two, maybe three oil's would be ok, any more would push the legitimacy of the mod IMO. and two of them would be controlled by Britain unquestionably. the other would be contested between Scandinavia and Britain.
 
that would be unreasonable. two, maybe three oil's would be ok, any more would push the legitimacy of the mod IMO. and two of them would be controlled by Britain unquestionably. the other would be contested between Scandinavia and Britain.
Oh, I was only going to say 1 or 2 oils in the North Sea. I was thinking one for Britain (maybe off Scotland so it could be contested by the Vikings if they own Inverness) and one to be contested by the Vikings and whoever owns Denmark (Germany or Netherlands). That way Germany would be able to build panzers without needing to import or invade Russia if they can hold the area. This, after all, was the reason Hitler invaded Denmark and Norway in the first place.
 
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