Questions & Answers

Thats what gets me, it is possible and I have done it, but it should be possible every time. Not easy, but possible.

I kind of know what you mean, and I do not want to speak for Ryhe ( :worship: ) but why should it always be possible? With a civ that starts so late, every game is going to be very different. I cannot see what could be done to make it always possible but not easy (if you started with democracy there would be no skill in starting the statue in Washington and putting all worker effort into finishing it ASAP).

I suspect some other starts are impossible as well. I have started as the Aztecs and had the conquistadors event happen from the west soon after I spawn. I do not think that game was possible.
 
I'm of the opinion that every game should be possible. Perhaps RFC should ship with a collection of "standard" turn 1 saves that aren't out of whack in any way.
 
Hmmm... what is the point in having one of the US goals to be literally not possible a lot of the time? It is really, really irritating to wait half an hour for the game to load only to discoer you cannot build the statue of Liberty because it has already been started when you odnt have democracy yet? any chance the US could just start with democracy so this wouldnt be an issue?

It's random and entirely depends on the European relations. Since the civs tend to fall under a single banner, not enough resources are spent and lost on wars. Sorry to say, but you have to try until you get a god start. America has aways been the problem child.
 
I kind of know what you mean, and I do not want to speak for Ryhe ( :worship: ) but why should it always be possible?

Because it takes half an hour to load. Its one thing discovering you cannot win as China, Egypt or Arabia, its a whole other thing when you have to set aside 30 mins to even start a game.
 
Because it takes half an hour to load. Its one thing discovering you cannot win as China, Egypt or Arabia, its a whole other thing when you have to set aside 30 mins to even start a game.

Precisely. A quickstart in which it is known to be possible to complete the UHV for each civ (past however many years) should come with the mod. If people want to let it autoplay they can of course, but there's absolutely no reason for anyone to have a chance to load up a game which isn't even winnable.
 
Precisely. A quickstart in which it is known to be possible to complete the UHV for each civ (past however many years) should come with the mod. If people want to let it autoplay they can of course, but there's absolutely no reason for anyone to have a chance to load up a game which isn't even winnable.

Care to provide such saves?

We can hardly ask Rhye to do it - he's put enough work into this project as it is. It's hard to know, when a game is first loaded, whether it is completable or not, meaning you pretty much have to play through and complete it to confirm that it is doable. The alternative, of course, is to set up a game save with Worldbuilder, but this is again quite an undertaking.

And of course, saves need to be rebuilt every time there is a new patch. It would be nice to have such guaranteed saves, but it's just not very practical, and I'm sure we'd all like to keep the random factors that make Civ so great!
 
I could probably dig up my Babylon and Greece saves (Egypt is fairly pointless) but maybe someone who's actually accomplished all of them could upload the later quickstarts to the Wiki? *waves at Pacifist, hint hint*

Also, I suppose you can fire up the Worldbuilder if you're just checking whether a game is doable, see who has what techs and what Europe looks like, but that may count as cheating even if you don't change anything.
 
I could provide a few, including an american one. I have the unpatched version though,
 
Sorry, I usually delete all my saves as soon as I win the game. Unfortunately so...since I lost my scoreboard also, so I technically don't have any proof now that I won any UHVs!
 
well... lets try to make sense of this.
quicksaves sound good. it should be from the spawn turn forward. the beginning 4 civs are pointless. it depends upon the player.
i think of it like this...
there should be a save game on the wiki where each nation up to that point is still alive. America would have the hardest time achieving this. but, it should also be done in such a way so that all UHV's for each nation are still completely attainable, and no nation is currently working on either of the victories required by the playing nation.
needless to say, this would be extremely difficult to accomplish, and there should only be one nation playable from that save, the designated nation.
 
Well no, it should be where each nation that's *supposed* to be alive is alive. Otherwise you'd have Carthage, Greece, and Rome when America is around.

Probably the best way to do it would be to manually create a "realistic start" in the worldbuilder but America spawns in 1730 which makes that kind of... odd.


As a side note, America's geography is messed up a bit in RFC. I'm going to need to look at the city name map to figure out what's up and if there's an easy fix that doesn't affect gameplay (I'm thinking that the Mississippi delta needs to be shifted left one tile, possibly two... but then the cities are wrong.)

I know I saw a picture of a city name map in one of the game-creation threads, but I can't seem to find it on my local copy of RFC. Is it in the XML, and if so, is there an easy way to view it in the worldviewer?
 
Hey,
i just installed RFC and enjoy it. However, there is one thing i am missing. I cannot see the current turn/year. So i always have to look at the latest autosave to know the turn. Is it possible to switch this on like in regular BTS?
 
Hey,
i just installed RFC and enjoy it. However, there is one thing i am missing. I cannot see the current turn/year. So i always have to look at the latest autosave to know the turn. Is it possible to switch this on like in regular BTS?

You have to discover Calendar.
 
Ah, ok. i thought it could be like that. However, it is a little sad for the early civs and their victory conditions. Thanks
 
If you really want to know what year it is you can save your game, turn on the worldbuilder and give your civ Calendar. Then go back to your saved game.

You will usually spontaneously found Taoism in this way if you continue the game...
 
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