Questions & Answers

Delurking...

Uh, I dunno if this should be in the Bug Report thing, but I experience strange things after playing loaded games. First, I sometimes get a unit I just defeated (I think this is the Aztec power), which happened to me twice (once as China [Barb Warrior beaten by Warrior] and another time as Greece [Barb Chariot beaten by Phalanx]). This might be a feature I missed reading, though. Another is that I didn't receive a single immigrant when playing as the U.S..

My questions: are those features? bugs? the karma of idiotic writing?
 
For the English UHV, do North America and South America count as different continents or the same?
 
Delurking...

Uh, I dunno if this should be in the Bug Report thing, but I experience strange things after playing loaded games. First, I sometimes get a unit I just defeated (I think this is the Aztec power), which happened to me twice (once as China [Barb Warrior beaten by Warrior] and another time as Greece [Barb Chariot beaten by Phalanx]). This might be a feature I missed reading, though. Another is that I didn't receive a single immigrant when playing as the U.S..

My questions: are those features? bugs? the karma of idiotic writing?

:confused: anyone else has experienced this?
 
Can anyone explain why neither Yerusalayim nor Hattusas have cultural control of all nine tiles around the respective cities?

Culture.jpg
 
That is a tiny image, but from what I can tell, you just took the cities from Independent, yes? Since that civilization is not likely destroyed, it's culture is still lingering and considered the dominant culture on those tiles. But since there isn't a city assigned to Independent in the area, the tiles remain unclaimed by any culture. It takes some time for their culture to decay and the surrounding cities to claim the territory. Usually 2-3 turns after the revolt ends.
 
Hattusas is Greek and has been long enough to build up 20% cultural defence.

Interestingly, on the following turn Hattusas claimed its tiles while the ones around Yerusalayim all went Babylonian. It may just be some sort of display bug.
 
This mod looks really coll but whenever I try to play it, it just gives me the you have been defeated screen. I have downloaded the patches, deleted custom assets. Any thing else I should try?
 
That´s strange... Are you sure that there isn´t anything in the customassets folder? Did you intalled it in the correct path? (mod directory in the main Civ folder, not the one in My Documents).
 
Happens for 9/10 scenarios for me, my map placing may be a problem. Does the map donloaded get copied into public maps are not?

(Later) Tried without putting map into folder still doesn't work!!!

How do you change directory
 
You have to extract the zip into the mod directory in your civ4 (or warlords) main folder. Nothing else. You don´t have to move the map around or anything. :)

BTW, your signature fits your situation perfectly ;) j/k

EDIT: Check this thread:

http://forums.civfanatics.com/showthread.php?t=203680
 
I have run into a frustrating little glitch caused by my having added units to the game. What I did was add the units from the total realism mod to RFC and then made the appropriate changes in various xml files(adding resources and art directories, etc...). Anyway, when I finally finished and started the game I noticed that the AI had been started with polar bears. After reviewing the python folder I noticed that there is a python file of constants used by the game that has the original unit list enumerated in order with apparently predefined tags (iSettler = 4). Does that mean that in this mod the AI no longer understands starting units by category or class? And will I have to individually tag each unit and implement them through python and the sdk in order to add units? I hope not because it would take hours and I don't know how the python or sdk file works, especially sense it is unit types that are enumerated rather than unit classes.
 
this may not be the exact place for this post, but it seems like the best fit. Ryhe, would it be possible to put in a noble or warlord level? Viceroy is easy and monarch is to hard. Why didnt you just keep the existing difficulty levels in the first place?
 
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