Questions & Answers

. Do BUG and BAT mods work with RFC? If so, is there something special I have to do?

No, RFC uses its own dll. Re the crash - did you copy the BUG files to your Assets or to your Custom Assets?
 
Copied BUG to Custom Assets. Why is RFC crashing on me? From reading the BUG ReadMe, I'm guessing that maybe there's a conflict between BUG and RFC when I put BUG into the Custom Assets file, because then it is running all the time. Maybe.... I should put BUG into the Assets file instead. If so, could someone walk me through exactly what to do at this point. I need to get CUstom Assets back the way it was default, right? And then update BUG into the Assets file.... the one in My Games/BTS, correct?

Or maybe I'm all wet on this.

Thanks for the help. Drat, I wish I could combine BUG/BAT enhancements with the RFC gameplay.
 
BUG is a Modpack that combines a bunch of popular mods that affect the look of the game, but not the gameplay. It's short for Basic Unaltered Gameplay, IIRC, and there's a huge section on these forums about it.

Yes, I am using BTS.
 
About the Chinese 3rd UHV, do all 120 units have to be land units, or can they be naval units as well? (And also workers\settlers\scouts\missionaries\spies\great people don't count for it right?)
 
A quick question, are the satellite states of the Soviet Union (Kazakhstan, Mongolia, the Causcus) outside of Russia's historical area?
 
Here are the settler maps. Basically they tell where you can settle with/without penalties. It goes yellow>red>maroon>purple>pink>dark grey>light grey>white I think. Theres also a green for some civs and I'm not sure where it is, but I'm assuming around maroon or purple or pink. So the satelittes aren't prime settlement locations, but they're not the worst either. Hope that helped.
 

Attachments

These are the old settler maps (e.g. the Vikings still have all Scandinavia red whereas Rhye changed it with 1.182). Works most of the time though.
 
hey I tried to load the warlords version and I got it loaded; kinda. Everytime I open it to play the game I automatically get a you have been defeated as soon as the game completely loads up
 
That happened to me once, just reinstall the mod.
 
BUG is a Modpack that combines a bunch of popular mods that affect the look of the game, but not the gameplay. It's short for Basic Unaltered Gameplay, IIRC, and there's a huge section on these forums about it.

Yes, I am using BTS.

just use the Varietas Delectat modmod for RFC.
 
Is the AI programmed to declare war to the human player at some point of game? I played as Japan, almost everyone was at least cautious with me, China was pleased. Suddenly, China declared war on me(I had Hangzhou and Guangdong, I conquered them while they were independent, so they had a reason to declare war). I would have understood it if they would have done something to me, but they didn't sent any units except one trebuchet. :confused:

Yeah, I was playing Arabia, and had just signed a defensive pact with the Vikings when a few turns later they declared war on me...what would cause such a drastic swing? Unlike Hitti Litti, I owned no cities anywhere near historical Viking territory.
 
Here are the settler maps. Basically they tell where you can settle with/without penalties. It goes yellow>red>maroon>purple>pink>dark grey>light grey>white I think. Theres also a green for some civs and I'm not sure where it is, but I'm assuming around maroon or purple or pink. So the satelittes aren't prime settlement locations, but they're not the worst either. Hope that helped.
Thanks very much
 
As AnotherPacifist pointed out earlier, those settler maps are now out of date (they were accurate for 1.181 I think).

Does anyone know how to recreate them for 1.184?
 
The readme that comes with them has the code instructions:
Code:
RFC settler map visualization for RFC 1.181

Here is the code:

get http://www.geocities.com/ptmcg/python/bmp.py.txt
and save it as bmp.py in the RFC Python folder.

To Stability.py add:

*** at the top:

import bmp

*** before class Stability:

class SettlerMapGraphic:

    TILE_WIDTH = 8 # in pixels

    def __init__(self):
        self.bitmap = bmp.BitMap(124 * SettlerMapGraphic.TILE_WIDTH, \
                                 68  * SettlerMapGraphic.TILE_WIDTH)

    def setColor(self, x, y, color):
        self.bitmap.setPenColor(color)
        self.bitmap.drawRect((x+0) * SettlerMapGraphic.TILE_WIDTH, \
                             (y+0) * SettlerMapGraphic.TILE_WIDTH, \
                             SettlerMapGraphic.TILE_WIDTH, \
                             SettlerMapGraphic.TILE_WIDTH, \
                             True)
                          
    def writeFile(self, fileName):
        self.bitmap.saveFile(fileName);

*** at the beginning of checkTurn:

                if False:
                    settlerValues = {}
                    for playerIdx in range(con.iNumPlayers):
                        player = gc.getPlayer(playerIdx)
                        for x in range (0, 124):
                            for y in range (0, 68):
                                settlerValue = player.getSettlersMaps(67 - y, x)
                                settlerValues[settlerValue] = 1
                    for settlerValue in sorted(settlerValues.keys()):
                        print "settlerValue " + str(settlerValue)
                    
                for playerIdx in range(con.iNumPlayers):
                    player = gc.getPlayer(playerIdx)
                    playerName = player.getCivilizationShortDescription(0)
                    print "writing settler map for " + playerName
                    graphic = SettlerMapGraphic()
                    for x in range (0, 124):
                        for y in range (0, 68):
                            plot = gc.getMap().plot(x, y)
                            settlerValue = player.getSettlersMaps(67 - y, x)

                            # color = bmp.Color.WHITE

                            if   plot.isWater():      color = bmp.Color.BLUE
                            elif plot.isImpassable(): color = bmp.Color.BLACK

                            # all tiles are at least 3

                            elif settlerValue ==   3: color = bmp.Color.WHITE

                            # but some are favored than the base
                           
                            elif settlerValue ==  20: color = bmp.Color(190, 190, 190) 
                            elif settlerValue ==  40: color = bmp.Color(150, 150, 150) 
                            elif settlerValue ==  60: color = bmp.Color(110, 110, 110) 

                            # at 90, no penalty for you to own these tiles

                            elif settlerValue ==  90: color = bmp.Color.GREEN
                                                                                    
                            # at 150, you negate 2 points of the city foreign occupation stability penalty

                            elif settlerValue == 150: color = bmp.Color.TEAL
                            elif settlerValue == 200: color = bmp.Color.MAGENTA
                            elif settlerValue == 300: color = bmp.Color.PURPLE

                            # at 400, -7 stability to city foreign occupiers, as long as it's in your "normal area"

                            elif settlerValue == 400: color = bmp.Color.DKRED
                            elif settlerValue == 500: color = bmp.Color.RED
                            elif settlerValue == 700: color = bmp.Color.YELLOW

                            else:                     assert False, "unexpected settler value " + settlerValue

                            graphic.setColor(x, y, color)

                    graphic.writeFile("c:\\" +  playerName + ".bmp")
-----------------

checkTurn is called at the end of every turn, so just start a game and press Enter.
 
Just wondering, whats new about RFC 1184? oh and I'm bad at coding so is it possible if someone setup a settler map for 1184:p thanks
 
the changelog is in the 1.184 thread.
 
btw does anybody know how I can check that i'm playing 1184 or 1183, because I think i'm still playing 1181.

Also where do i download 1184 i've only been able to find 1183?
 
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