Questions & Answers

btw does anybody know how I can check that i'm playing 1184 or 1183, because I think i'm still playing 1181.

Also where do i download 1184 i've only been able to find 1183?
 
It's in the Civilopedia.
 
btw does anybody know how I can check that i'm playing 1184 or 1183, because I think i'm still playing 1181.

Also where do i download 1184 i've only been able to find 1183?
 
btw does anybody know how I can check that i'm playing 1184 or 1183, because I think i'm still playing 1181.

Also where do i download 1184 i've only been able to find 1183?
 
This question is more directed towards RAND, but there is no Q&A in its forum, plus it is dead. I wanted to know how to edit the script/code/python/whatever to change my civilization several times. Rhye answered it in this thread: Help Switchin Civs. But my question was never answered on the bottom and I don't want to be the person who bumps an old thread by saying: HELLPPP please.

This would also be fine for reg RFC because maybe that could show me where to go with RAND.

To fully understand my question in case you just read gibberish, you should see my post at the bottom of the linked thread. Thanks

EDIT: Answered. Thanks Onedreamer.
 
I'm playing a game as Japan (don't know which version) and the uhv is to have no foreign culture on the Japanese mainland in 1700. It is now 1690 and one single plot has 0% Persian Culture and 99% Japanese culture! Luckily I got a great artist a couple turns back. Is there anyway I can turn it to 100% Japanese in two turns?
 
btw does anybody know how I can check that i'm playing 1184 or 1183, because I think i'm still playing 1181.

Also where do i download 1184 i've only been able to find 1183?

Dont know if theres a specific way but if a few things should be different for 11.83-

The ocean should look different and there should be 4 different selections for rfc ( no longer only rfc 3000bc or 600ad) there should be the normal ones plus unlocked versions which let u play as anyone beyond the starting point. if still stuck start a 600ad game and see if trazbon is something like Trazbus, and Patna is spelled something different as well.

any of those should give it away. Had same problem and couldnt tell at first.
 
btw does anybody know how I can check that i'm playing 1184 or 1183, because I think i'm still playing 1181.

Also where do i download 1184 i've only been able to find 1183?

The way to do this is as follows:

open the civilopedia and take a look inside the RFC intro section - what's the version number?
 
Can someone explain to me what conditions need to be present for the game to prompt you 'would you like to take permanent control of the '___' civilization'? when the civilization is born? I started off as the Indians, was prompted to switch to Greece and Persia (I switched to Persia), but as Persia I'm not being prompted to take over Japan, Ethiopia or the Mayans. Can someone please explain this? ;_;
 
Can someone explain to me what conditions need to be present for the game to prompt you 'would you like to take permanent control of the '___' civilization'? when the civilization is born? I started off as the Indians, was prompted to switch to Greece and Persia (I switched to Persia), but as Persia I'm not being prompted to take over Japan, Ethiopia or the Mayans. Can someone please explain this? ;_;

You can switch civilizations only one time.
 
The only way I know of getting rid of the Persian culture is to destroy Persia. If you get lucky maybe they'll collapse.

Thanks I'll load a previous save and send the riflemen army that's stationed in delhi :king::borg:

Another question though.
Does the names of YOUR cities change over time as well. Haven't really paid attention.
 
It seems like ships have a huge speed bonus on ocean tiles. I do not like this. It prevents huge battles for ocean controls and makes blockages to dangerous since the defending ships can always do huge journeys, attack and escape in their safe harbours. I would love to chase submarines in the oceans - more civ2 style, if you understand.

I guess this is a matter of taste - but:

Is there any information on this?
Is there a way to turn this off?
Where is this changed in the XML files or in Python? I could not find the location...

I would be very grateful for any information on this...
 
It seems like ships have a huge speed bonus on ocean tiles. I do not like this. It prevents huge battles for ocean controls and makes blockages to dangerous since the defending ships can always do huge journeys, attack and escape in their safe harbours. I would love to chase submarines in the oceans - more civ2 style, if you understand.

I guess this is a matter of taste - but:

Is there any information on this?
Is there a way to turn this off?
Where is this changed in the XML files or in Python? I could not find the location...

I would be very grateful for any information on this...
Actually it is half movement cost in oceans. I bet it's in the SDK, so it's neither XML nor Python, but requires C++ and recompiling the source. The source is of course not public, so it's hard to change.
Actually i like it the way it is, because the travel times are much more realistic, but still to high. In the end you would want much finer steps between turns to model the types of battles you describe. I think that is just not possible.
 
I think there's actually no way to simulate the kind of strategy real-life naval fights require in CIV, even non-RFC BTS. If you ever played one of these games: Red Alert 2, Red Alert 3, Warcraft II, , Rise of Nations or Wacraft III: Frozen Throne, You'll see how naval fights in RTSes are much more realistic. However, in turn-based-strategy games it's very hard to simulate realistic naval combats that require strategy in order to win.
 
Thanks for your replies... knowing that it is in c++ I will give up searching...

BUT for everyone else who like to scan the oceans for the bloody german U-Boats: I just found an easy trick - in CIV4TerrainInfos.xml for TERRAIN_OCEAN change iMovement to 2. This outdoes the half-movement and turns it to 1.
 
Is there a way I can edit the Victory conditions, as when I took off the max turns the mod went all funny and didnt work properly.
 
Where can I download the newest version of rfc?

Nvm major fail.
 
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