Chiyochan
King
it's all in ~RFCfolder/Assets/Python/CityNameManager.py
i assume you're talking to jsweeny, cause that doesn't show where the names are located
it's all in ~RFCfolder/Assets/Python/CityNameManager.py
What is the .ods file?
Jsweeny, there are two parts of Rhye's city names which are different (and good!). First, in RFC, there's the naming based on location. Then there's the name changing depending on which civ owns in, and in a few cases, historical names changing to modern ones. They're two separate pieces of code. The latter is in place in RFC RAND, by the way, although some of the name in the list there are a little bit weak.
I was going to try to work on updating that, but I got distracted by, well, not playing Civilization for a few months.
is it possible to add a civilization to this mod, and if so how because I would like to add a few modern American civs, i.e. Canada, Brazil, and a Central America. Also Rhye are you going to make a 1500 AD version because I hate waiting to play America, Turkey, and Aztecs/Mexicans.
Is the bottom left coordinate 1,1?
It is theoretically possible but very difficult. The hard limit is in the DLL - you must adapt an original civilization rather than creating a new one because there is a maximum of 32.