questions for 239

We have 3 ships that can attack, the destroyer went on east on sentry duty and I don't think it can reach back?

The battleship has 1 move left and it needs 2.

That stack can hit all the cities on the NW coast :(

Btw, AT you can't use goto commands if they don't complete their entire move in the current turn.
 
the one destroyer to the northeast scouted up to the NE and cannot reach the stack.

Jets can try, but they are almost certainly going to get shot down.

We reinforce our 1 tilers - we have plenty of transports in the area.

I think we should ask FREE to just attack SABER - tell them that we are facing a two prong attack right now, with more forces than we can handle (though, I think we can probably handle them.

they can get to a lot of cities though - we may have to abandon a bunch of western cities to keep them from landing a force.

We are in real big trouble, I fear.
 
Ah right, I looked at a fresh turn. And it's 6 SABER ships, not 5. And most our Jets that could bomb were probably used for EWS duty already. :suicide:
 
Ok, we should bring home as many troops from SCI as we can of course.

Do we want to disband The Hideaway? It doesn't look like we could get enough forces there. We could get some in The Whalepond, if we want to.

We should pull our remaining battleships and cruiser down to protect the inlet to The Meeting Room, they won't break through that.

The Greenhouse, The Shallows and The Squeeze will likely have to go. :(

The Marina and The Red Tape, do we have enough to protect both them and The Pier and The New Yard? The Bayou will need some too of course, but not quite as crucial since the transports can't reach inside.
 
How they got there - I would wager they were just beyond where our jet based EWS reached last turn, and then got close enough. I didn't send a jet up there, cause I didn't think there would be a stack there :( if I had, we would have found them and, at least, been able to kill the escorts with our surface ships.

and, if the escorts are dead, we could kill the extra destroyer and maybe do some transport blocking.

As it is: the battleship can still bombard. Maybe the other bb and the cruiser can kill the carrier?
 
Yes, we should get rid of The Shallows, The Squeeze and the 2 island cities at least. That leaves only 3 real targets (The Red tape, The Meeting Room and The Marina), as The Greenhouse would be rather useless to capture since it equals the same as landing on a grass tile.

 
Bringing home 12 Mech Infs brings our total up to 30 on the mainland. With the 73 MAs and 5 SAMs that's 108 units total. If we want 21 units in each town, that's 5 towns protected. Should be enough. I suggest 20 units in each of them and the rest in The Meeting Room. Any flaws with that plan?
 
Yilar, good point about The Greenhouse, no need to disband it. The Bayou is a lot worse though - or don't you get the defensive bonus when the town is in riot? I seem to recall you don't, in which case the only bad thing about losing The Bayou would be losing it. Of course we want to protect it though, just thinking out loud (and fast).

AT: We have no bombers in range of the stack at all, right? I can't find any at least.
 
all of our bombers are in the institute and I think that's within 12 of that stack. Again, if they have sam's it doesn't matter all that much :(
 
As it is: the battleship can still bombard. Maybe the other bb and the cruiser can kill the carrier?

That would work, I tested it and the Carrier shows up infront of the injured destroyers. But the Battleship has to hit with the bombard. That would knock out the jets and we could then bomb the "front" destroyer.
 
Bombers only got 10 range

We just have to remember they only got 12 marines, that is surely their weak point. We should have enough units to cover 5 tiles down south with 13 units and 3 tiles up north with 13.
 
Yeah, I tried it in the game before asking. :p The bombers from The Institute can't reach, so unless we have any other...
 
We should at least try 1 bomber against the transports (after killing the escort ships) to see if they brought sams or not. After all, if they have SAMs, then we won't be using the bombers on their invasions stack either.
EDIT: wow this is moving fast. Well, I guess if the bombers can't reach, then it doesn't matter. :ack:

Isn't the risk in losing the Greenhouse that it would give them 1 tile of territory on which they could build an airfield and fly over all their newly built units?
EDIT2: Oh I get it - the transports couldn't move into the Greenhouse to unload the workers and then move after the city was captured. Nifty! :thumbsup:
In that case, I agree with the currently forming plan.
 
Still, it would be good to take that Carrier out, regardless of whether we sink any transports or not.

I'm ambivalent though. Our ships wouldn't have enough move to get back and block TMR if we did that. That means one more town that needs full protection.
 
@GW: They wouldn't get one tile of territory. If they disbanded the town, the territory would be ours again. Also, no matter what else they did, we'd get to whack them good before they could do anything other than landing.
 
If we've got enough units to protect The Meeting Room from the marines, then we should probably try to sink the Carrier, it seems to me.

If we can take out some of Saber's bombers, our defense will be much easier.
 
Hmm, I just realized there are a bunch of hills up north where they could land, as well as the mountains down in the southeast. We'd need to put some units there too. Our reserves are sinking fast.

How many marines do they have again? If they are split (which we can't count on), it would be easier to defend towns, but we can't know that. Also, if we take their Carrier down, they wouldn't have the bomber support to kill as many units (though we'd have one more town to garrison).
 
I'm confused. SABER still has only 12 marines. Yilar pointed out that we won't lose any units from bombers (though we didn't consider naval bombardment and bombers). If we just need 13 units per city can't we protect 9 cities this turn? We have 73 armor, 4 marines and 18 mech inf on the mainland. We can draft 22 mech inf. That's 117 units, exactly enough to put 13 units in 9 cities. We have three on the SE to guard and 8 in the west but if we don't include the two one tile islands we can protect all threatened mainland cities. I say we do this and abandon the two one tilers. Leave SCI as is (well, garrison those mountains) and make as many armor as we can (though rushing will be difficult as many cities have empty shield boxes). They'll be able to land 96 units (and hills will be available in the NW :( ) but we'll have our bombers and 80 armor to throw at them.
 
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