questions for 239

I did some counting.

We currently have:
73 MA on our continent
18 Mechs
5 Sams
4 Marines
Total: 100 units, and we need 8x13 to cover 8 tiles, that gives us 104 units needed, and we can draft 4 units easily. Then the question comes wether or not we should bring back another 12 mechs and draft another mech and then keep The Squeeze.

That would leave us with 11 mechs, 3 sams and 6 jets on the SCI.
 
Is there any way at all we could avoid giving up the one-tilers? If we lose them, there's really no chance of getting them back, and we may have won the bout but lost the war.
 
I'd probably rather see us abandon the Squeeze than give up on SubCom Island.

It's possible (even likely?) that Saber's main objective is just cripple us from winning the space race.
Taking away our rubber supply would accomplish that. :dunno:
 
Of course we should draft. I don't see why we are not drafting as much as we can.

If we're bringing units back from SCI I think we can airlift one back, too.

We must also be thinking about where to place radar towers.
 
Before we start airlifting, remember to consider if we want the units on those one-tilers.
 
Why is there no chance of getting them back? We can use cruises haha :p. The island cities don't actually benefit us all that much really, but they do give Saber the chance of using to use them as cover for their boats, and they could land a bunch of artis/bomber on them if we kept the cities.
 
I'd probably rather see us abandon the Squeeze than give up on SubCom Island.

It's possible (even likely?) that Saber's main objective is just cripple us from winning the space race.
Taking away our rubber supply would accomplish that. :dunno:

Well I disagree with this. The Squeeze is a much better deal.

We should be able to arrange a deal with Free for rubber and if we can't, then we can always take the island south of us or west of us, we can still build bombers and boats, as we do have more than 1 marine. The Squeeze has a courthouse, libary and uni. It can produce about 8x as much science as the SCI island combined (not counting specialists). We only need rubber for 1 turn for the spaceship build.
 
Ok, I had a dog walk and I did some thinking. What are the chances of a Marine killing a fortified MA in a metropolis, with a Radar Tower and possibly Civil Defense? Not too high. Really not too high. Do we really need 13 units in each such town? Do we really need 100%, wouldn't 99.9% be enough?
 
For the one-tile islands, we could send a number of Mechs there (4?), fortify, and then disband the towns. That would make the islands far less valuable to SABER, and we wouldn't risk having bombers stationed there, targetting our defenses.
 
According to my C3 Combat calculator (v1.36)

A fortified Modern Armor in a Metro has a defense value of 37.6

An attacking marine has an attack value of 12, obviously.

If they're both @ 4 hit points, that means the Modern Armor has a 93.6% chance to win.
@3hp = 84.3% chance to win
@2hp = 64% chance to win
@1hp = 33% chance to win

So it really depends how badly bombed we expect to be.

I agree that making our cities 99% (heck, even 90%) safe is about the best we can hope for in this situation.
I really like the idea of putting 4 mechs on those 1 tile islands before disbanding them... but I'll defer to the greater military minds on this.

Yilar has convinced me - better to save our mainland than to worry about SCI right now.
 
I don't think we have civil defense in any of our towns but, yes, we should decide on a reasonable level of defense in our towns (and hills/mountains) and defend accordingly. They can only hit one tile with 12 marines and then only if all 12 are in the same stack. So it's a gamble but I'm confident that our number crunchers (of which I am not one) can come up with a reasonable plan. When factoring in bombardment we must remember that those surface ships will get to fire once. Then again, we have a couple mobile SAM's don't we? Maybe we should airlift one back from SCI.

I agree with protecting the mainland over SCI. The idea for garrisoning the one tilers is good but ony if we have enough to reasonable deter SABER from landing (except on a flat tiel). Can we reach both one tilers withour transports?
 
Yes, we can reach both one tilers, but the units going to The Whale Pond islands has to come from the SCI, if we are to bring units back from the SCI.
 
I used Offa's Combat simulator (which I highly recommend- and forgot I had!) and here's what I found...

If we garrison a Metro with 6 Modern Armor, all bombed down to 3hps, 12 attacking marines would only be able to capture the city 3.9% of the time :thumbsup:

7 3hp Modern Armors will only lose the Metro .6% of the time. :thumbsup:
8 3hps Modern Armors lose the Metro .1% of the time (9 captures out of 10,000 attempts)
9 3hps Modern Armors lost the Metro never in 10,000 tries.

So there's our spread for being safe.

I'm not sure how much bombardment we should expect - but 9 Modern Armor in any vulnerable Metros ought to be pretty safe unless we expect significantly more damage?
 
let me know if there's more calculations you'd like me to run - I'd be happy to keep providing numbers. :salute:
 
Ok, I had a look around. No Civil Defenses anywhere in sight (:(), in many cases not even a Barracks for rapid healing after an onslaught, but that's less important for now.

The Meeting Room, The Pier and The Bayou are all metropoleis. They give +100% defense bonus to the units stationed there. With a radar tower and fortification, that's another 50% for 150% total. The same goes for any units stationed on one of the two mountains, assuming a radar tower close by, which we obviously will have. It also goes for The Shallows, being on a hill with walls.

The New Yard, The Marina, The Red Tape and The Squeeze are cities, for a total of 100% bonus to defense. The same goes for any units stationed on a hill up in the north around The Shallows, as well as The Greenhouse with walls.

The Hideaway has 75% with walls and fortify, The Whalepond only 25%, which also goes for if we disband those towns and leave units there.

The probability that a vet Marine kills a vet MA that has 150% bonus is ~5.2% (using Offa's calculator here). The probability that 12 Marines kill 2 Mechs and 4 MAs is <0.1% (~0.06% if it matters). It's still <0.1 for 1 Mech and 5 MAs.

With 100% defense bonus, the probability that 12 Marines kill 2 Mechs and 5 MAs is <0.1% (~0.05%). 1 Mech and 6 MAs would do too, even 7 MAs is <0.1%

With 75% defense bonus, the probability that 12 Marines kill 6 Mechs is ~0.6%. We could save The Hideaway that way.

With 25% defense bonus, the probability that 12 Marines kill 4 Mechs is slightly less than 50%. I find it very unlikely SABER would try their whole stack of Marines taking one of the islands under those circumstances, if we disband the towns. And if they do - we'll be the ones dancing with joy. :ack:


We have two mountain tiles and 3 metropoleis that together need 5 Mechs and 25 MAs. We could include The Shallows too, making it 6 Mechs and 30 MAs. Make that 8 Mechs and 30 MAs, we want some extra in The Shallows if we are to keep it and not disband.

We have 4 Cities and 4 hills (5 if we disband The Shallows, but I'm counting that above) that together need 8 Mechs and 48 MAs. That's 16 Mechs and 78 MAs total. We don't have that many MAs, but a regular Mech is almost equivalent, in particular if it's at the bottom of the stack.

On top of this, we could add 6 Mechs to The Hideaway and 4 Mechs to the disbanded The Whale Pond. Some of these could be regulars, no big deal.

Total: 26 Mechs and 78 MAs. Since we don't have that many MAs, make that 31 Mechs and 73 MAs, which is exactly what we have on the mainland or headed there from SCI. The SAMs and Marines are only bonuses.

Oh, and this means we should definitely sink that Carrier, if we can.

Note that I haven't calculated with bombardment here, but if we take down that Carrier and a few of the surface ships, there isn't much of that to go around. And with the SAMs that we could portion out, we shouldn't need to worry too much about that.
 
If you didn't feel like reading all of the above, here's an executive summary:

I propose that we keep all(!) our towns on the mainland, as well as The Hideaway, and disband only The Whale Pond. We can garrison all threatened towns, as well as the mountains and hills in disembarking range, and still not have worse odds than 0.1% anywhere (except The Hideaway that would have ~0.5% odds of being taken).

Oh, I just noted I haven't counted The Greenhouse. No big deal though, a single unit there should do it, they won't attack there anyway, and if they do it's their loss, they can't unload and move.
 
Yes, we can reach both 1 tilers, though one I think needs to come from SCI.

We know the northern carrier has at least 1 jet on duty and I think we can assume the same for the southern force - my guess is 2 or more for each, but I really don't know.

We can make the eastern cities pretty safe - it's the western ones that are a potential problem.
 
What, I go to bed in the middle of a hectic pace, and after a long night's sleep, no one has commented on my plan? :ack:
 
Few other notes:
-If we clear pollution we have 21 slaves left or 10 workers and 1 slave (not counting the one on The Hide away), we need some radar towers, should we use slaves or workers? I'm leaning more towards workers, as those cost gpt in the long run.

-The Aerie has an unneeded entertainer?

-The Marina is building a non-wt (no mobilization bonus) transport :(

-We currently have shields stored in: The Shallows, The Marina, The Squeeze, The Greenhouse, The Phoenix and The Institute(though this one is set to build MA nt).

-The Pier, The Nursery are using specialists when they could be using regular tiles.
 
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