Questions for turn 238

I see no sense in collecting any beakers in this situation.
Lets get any gold we can to repell this serious threat. :shifty:
Maybe we should raise lux by 10% to prevent riots in case of ww? :hmm:

Let's draft in any city and metro. Where should we place those units? In cities or in the open? Too bad we cannot draft MA... :rolleyes:
 
Agree with Paul. I see no reason to put gold into beakers now.
 
We certainly will - but we could still wait for the save before we request it.

Although it might be funny to post a request before we're up ;)
 
Well, I think setting research to 0% now is probably right - we can talk about setting it to 10% later.

I think setting lux to 10% makes sense - we got some happiness and I don't think we lost it all, but I assume we'll get pounded next turn on SCI and we really want our core to continue churning out 1 turn MA as long as it can.
 
Lux at 10 and zero research sounds right. Drafting as much as possible, too.l As for the disposition of our forces we need to see what our EWS shows first, but our first priority to to prevent SABER from taking any cities on their next turn.
 
I'm not going to draft in cities that are currently making 1 turn MA, though, or those that are MM'd to produce 2 turn MA's.

Should I draft in a city that is size 7 and on the coast?
 
Saying this not paying attention so if it doesn't make sense ignore it, could we go nuclear and nuke their stack?
 
If a city is about to shrink to 12 or 6 or misses a crucial production capacity, just join a worker before drafting.

We should not add SABER slaves because they will turn angry while we are at war with their nation (although they were sold once upon a time... :rolleyes: ).
 
I think we only have ten domestic workers right now and we might want to use some of them to build radar towers.
 
I'd rather sacrifice some slaves for radar towers.

We won't have any unit upkeep trouble any more after SABER has landed... :shake:

I think we cannot abstain from drafting any Mech Inf we can.

However our workers might be better planting forests around landing zones... :crazyeye:

Maybe FREE could give us some slaves along with a town in former GONG land? :groucho:
We should certainly ask for it. They will know (like we did) that their best resistance to SABER is a widespread care package for us. We should make sure they know that. :old:
 
We must keep enough workers to plant a ring of forests.
The rest should probably go into radar towers.

This is mission critical time. We can't worry about space race or "after the war" right now. It's all about survival. I say we draft, rush buy, and otherwise squeeze out every single military unit we can.

= my 2 cents.
 
What I'm planning is planting forests where I see the biggest threats and putting down radar towers. I'll also rush some more workers in < size 7 towns to get more radar towers.

Do radar towers work for ships, as well?
 
I have the save.

Pollution 2S of The Aerie

Chamber MA->MA
Treasury MA->MA
Gulag MA->MA
Institute MA->MA
Arboretum jet->jet
Greenhouse worker->worker
Whale pond sub->sub
Phoenix Sam->sam

SABER wacked all of our subs and most of the ships on our east coast. We have 2 subs on picket duty on the west coast, 1 NW of SCI, 1 in port in the nursery and 1 newly built in the whale pond

We have a cruiser SE of The Pier, an injured cruiser NE of the Hideaway, a veteran destroyer NE of the shallows, 3 BB, a carrier, a cruiser and 2 transports between SCI and our mainland, a destroyer E of The Ways, a destroyer S of FREE land, a destroyer between SABER and former GONG land.

My plan:

Use jets to find transport stack around the homeland and SCI. We are a little light in EWS in the south, which is a problem.
If SCI is not under attack, relocate bombers to the mainland to help defend against assault - if SCI is under attack, try to sink transports.
Upgrade all tanks
If we are in danger of an attack, try to cut off the ability of SABER to expand if they do get past the initial city - pillaging rails, planting forest.
Move a marine to where FREE says they will plant a city, so they can't do that easily.

We have a bunch of subs being built this turn - unless we are not under attack, I plan on turning those into MA, bombers or mobile sams:

I also plan on rushing MA. I will draft mechs unless I see absolutely no transports nearby.
 
Is it possible to do some of the EWS recon and post screenies? I know this means going back in and replaying the save but isn't that allowed if we redo the same recon moves?
 
That is what I'm planning.

I have attached the results of scouting to the south and west. This stack (2 carriers, 4 cruisers, 1 destroyer and 9 transports) are the only attack force that can land.

To the east of those is another destroyer. We have a cruiser in the area which cannot reach the main stack, so I think he'll whack the destroyer.

we have a couple of fighters that can attack the stack - everything else is out of position.

it looks like there isn't anything attack SCI, so, unless they have another stack someone I can't see, they will probably ship chain 54 units (9*6).

they can directly attack The Nursery with 8 bombers and what I think are 12 marines, some cruiser/destroyer bombardment. We can put enough in the Nursery so that they cannot possibly take it.

Alternately, they can land on the sugar next to the nursery or either of the grassland tiles between The New Yard and The Pier.

We currently have 52 MA, plus the 7 we get from upgrades, plus 5 that complete next week.

My thoughts:

Stick a stack in The Nursery. Build a radar tower on the mountain to the east of The Nursery and stack a bunch of units there, too, to keep it from being whacked.
 

Attachments

  • SABER attack force.JPG
    SABER attack force.JPG
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Lol. 7 tiles out? We can put 20 units in The nursery and we will never lose :D

I wonder if they are gonna chain units or they gonna split their army up attacking 2 points.
 
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