Without the Golem, you wouldn't have gotten the chance to rack up those crusaders!

And yeah, I always thought the Crusaders came at a later tech (Fanaticism or so sounds logical?), so your post was quite the gasp-moment.
On my current game (Still Sheiam, on the island) I've got a bit of an issue. I'm still playing on Chieftain and the island is entirely mine (the single Lanun city didn't last long when I finally got my PZ's and my free Adept). Since I was reluctant to research Optics and unlock the Pirates, it was a game of solitude once more, combined with some good ol' "WOULD YOU LIKE TO BE AGRESSIVE HUH WOULD YOU HUH WOULD YOU?!" spam, until I got a random event to sell me the location of a Treasure for a bit of gold. I accepted this and lucked out on revealing a Grigori neighbor. An initial surprise was them having a score slightly above mine (1400 to my 1250 or so), which is odd on Chieftain and even more so considering I have quite a few number of decent cities, nearly every Resource known to man or zombie, a few nice wonders and two holy cities with their buildings (founded AV and stole OO from the Lanun). When I entered the trade window, I found that they had practically double the amount of techs I had. I know I'm running a -25% research leader, but DAMN...
This made me wonder: unlike the regular Civ, where everyone had 2 traits which were more or less balanced depending on your playstyle, FFH (and WM even more so) has leaders with different numbers of traits as well as plain negative traits. Why is that?
Foolish is a pretty harsh trait and I don't think the other traits (Arcane, Greedy and Emergent iirc) are such a powerful combination that they had to be nerfed so severely. Especially considering the Leader is Evil, which blocks one of the free Emergent traits (Magic defense) anyway. Even after 3 Golden Ages (Goodie hut, Event and Prophet) I didn't get the other free trait, so I feel my Leader has been severely punished and that in general, the leaders aren't exactly as balanced as they should be.
I understood the logic behind "minor leaders" for scenarios, but it's kind of annoying if they come up when randomly rolled. :/