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Tweak Mod for Xtended + Master of Mana Updates

I've also noticed that I'm not getting access to any other guilds, despite what the civilopedia says. I only ever get two.

Also, on the list of minor things, the irrigation link in the farm listing doesn't actually go anywhere. I thought maybe it was bugged, but I figured out how it worked. Just not described :).
For the guilds you get 4 in every game but you need to unlock them by researching the right techs, in one the last save with the world spell of amurites in play i researched the Trade tech which unlock the 3rd guild and i got it without problems
the techs that unlock guilds are: Barter, Currency, Trade and Wealth of Empires.

The irrigation concept is referred to when the improvement have access to fresh water, it's a vanilla concept and yes the link doesn't go anywhere, i don't know if it's planned for a fix but i will discuss it with SpyFanatic to see if he can do something about it
 
Oh, and got a repeat of the infinite hanging on an autosave! 8D.
I loaded this autosave, but i didn't get the infinite hanging on you are reporting, this made me think it could be related on a bug on an event, and that's much more complicated for me to understand what's wrong so i will leave it for SpyFanatic to look into it after he will come back
 
Weird, I think I _was_ the Amurites in that one. For the Aos Si game, why can't they build the barracks then?
 
Look the civilopedia.....It clearly state that you need a tech and training yard....and the unique building wishing well count as a training yard
 
Yeah, but even if you don't have the resources, the building is greyed out in your build list. In this case, it is just not there.

I sounds like you are missing a prereq, not resources.

Perhaps you are trying to build Barracks in a Merchant/Sage-City? They need a Noble District for example. Some buildings are exclusive to the type of city specialisation you gave the city.
 
Dear all! v0.8 has been released!
After all this development, i feel the mod is stable enough for multiplayer and several bugs has been corrected. Given also less and less available time to further, I do believe no new features will be added anymore from my side.
It is anyhow possible that I may fix some bug-fix, but considering the limited time I think I will be willing to work on them only if enough details are reported.

I would skip any bug-fix that is not repeated after reloading the turn (as it can be very difficult to reproduce) and therefore I will require a save game that trigger the bug by simply passing the turn (or executing the action that triggers it e.g. attacking). That means the reporter should first of all be able to replicate the issue on his side by reloading the turn and, if the issue repeat, create a save game ad-hoc just before triggering the bug.
Also, I would ignore any notification that can be solved by reading the civilopedia (but willing to correct wrong civilopedia text if an alternative suggestion text is given).

Thank you very much for all the feedback and comment that has been posted here in these years, I felt part of this community and I am very glad that my work has been appreciated and downloaded so much!!!
 
Dear all! v0.8 has been released!
After all this development, i feel the mod is stable enough for multiplayer and several bugs has been corrected. Given also less and less available time to further, I do believe no new features will be added anymore from my side.
It is anyhow possible that I may fix some bug-fix, but considering the limited time I think I will be willing to work on them only if enough details are reported.

I would skip any bug-fix that is not repeated after reloading the turn (as it can be very difficult to reproduce) and therefore I will require a save game that trigger the bug by simply passing the turn (or executing the action that triggers it e.g. attacking). That means the reporter should first of all be able to replicate the issue on his side by reloading the turn and, if the issue repeat, create a save game ad-hoc just before triggering the bug.
Also, I would ignore any notification that can be solved by reading the civilopedia (but willing to correct wrong civilopedia text if an alternative suggestion text is given).

Thank you very much for all the feedback and comment that has been posted here in these years, I felt part of this community and I am very glad that my work has been appreciated and downloaded so much!!!
Thank you so much for all your work on this! It is a fantastic mod and has benefited greatly from your additional polishing.
 
Yes, thank you very much! I've been playing it.

Can we post bug reports in this thread?
Version 0.8, load save, press enter, CTD.
 

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