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Questions from a newbie

Discussion in 'Community Patch Project' started by Psycho_Ivan, Aug 14, 2016.

  1. Glidergun

    Glidergun Chieftain

    Joined:
    Oct 26, 2014
    Messages:
    59
    You might try Arabia, it rewards you with beakers, culture, and Great People points for getting Great People, building wonders, and winning wars just enough to extract a minor concession from your opponent. Its UB also has trade route bonuses. It's more focused on a culture win than a science one, though. If you really want to go Full Science, Korea is probably your best bet.
     
  2. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    6,965
    Location:
    Malaga (Spain)
    Let's see:

    If you want to be attacked, you need to expand fast, settling where your neighbours would have liked to settle.

    Carthage has a really good start (extra money, free lighthouses) and bonuses to Trade Routes, so it favors a Tradition (Great People) approach. The quinquerreme is good to find new coastal spots for cities and to attack any city that may be in the way. You might expand enough to annoy some civs, but you'll have the money to counter.

    Arabia also has a snowballing UA for GP (every GP born is a Historic Event, and Events give +20% towards another GP, so you get roughly 1 more every 5 GP). But you won't get an amazing start.

    Polynesians can pass over ocean, so you can settle really far, has incentive for settling near natural wonders which usually are contested and its unique improvement helps with defense. Just leave some inland cities between the coastal ones so you can place as much moais as possible.

    Shoshone has extra lands when settling, its unique explorer gets what you like most from goody huts, so you have a solid start. And it's the best at defense, you get a bonus for fighting in owned lands and the unique improvement provides defense and damages whichever enemy unit that stands near it.

    Indonesians get extra luxuries in every new city and don't suffer isolation, so you can expand fairly fast, and trade those luxuries. Your unique building is a garden, so it goes well for GP too.

    If you prefer trading with AI, take a look at Netherlands and Portugal. If you wish a mostly scientific game, Babylon and Korea.

    Those are the focused civs, but take in mind that religious and diplomatic civs may pursue any victory condition, just by choosing beliefs and resolutions. Cultural civs have the upper hand choosing wonders. Even the warmongers can achieve anything, they just need to steal it from its neighbours.
     
  3. Psycho_Ivan

    Psycho_Ivan Warlord

    Joined:
    Oct 6, 2008
    Messages:
    218
    Arabia and Korea were some of my favorite Civ IV factions, I'll definitely give them a whirl since it's been so long, even if I haven't read as much about their history as I've grown up. :D

    Some very well-thought out suggestions, I'll know what civs to actually consider playing for a while yet having a condensed idea of who I should look to play. Thank you!
     

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