Quick Answers (formerly Newbie Questions)

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Thanks for the answers about the fortress- in my current game, I ran out of stuff to improve, so I fortressed most of my tiles. Just about all of them, actually. :D
 
hi,

is there a limit of the number of armies you can have at one time? late on in my last game (only 2nd in civIII) i started getting tons of great leaders but found once i had 5-6 armies i couldnt get any more (just "hurry improvement)

PS - this is what part of the alphabet would look like if Q and R were eliminated :)

Peace and Love and Un-i-ty

CAM
 
Alright, You can onlyhave one leader at a time, but if you make him into an army, can you then get another leader?


Also, In cheiftain mode can you have multiple leaders? I swear I had 2 or 3 at a time my first civ 3 game, now in the higher levels I only have 1 at a time.
 
Yes. You can make that leader immediately into an army, if he's in a city, or rush an improvement if he has movement points available. You are then free to get another leader. So theoretically you could have an unlimited number of leaders in one turn, provided you win enough elite battles with units that haven't spawned a leader yet, and you use the leader as soon as you get it.

I'm pretty sure you can only have one leader at a time. Probably what happened was you used it and got another leader in the same turn, so you 'remember' having two leaders at a time. In actuality, you had one leader at a time, and used them in the same turn. Of course, I didn't play your game, but you're only supposed to have one leader at a time.
 
Just a Reminder: You need 4 citys to support 1 army, 8 citys to support 2 armies, and so on.

So you would have to hurry production to get "unlimited" leaders in one turn instaed of making them into armies each time.

Edit: Exactly what shabbaman said.
 
I got 3 leaders in 1 turn last night. :D
 
Rep hit when breaking an alliance?

In my Regent game, England and Persia decided to ally against me. The English are on the other side on the continent and pose no threat, but Xerxes is right in my back yard.

Being a peaceful builder (Babs), I have no need for war, so I shopped around for an ally to do the fighting for me. Shaka, mighty ruler of the Zulus, agreed to take on at least the Persians. Then I saved the game and went to work.

Now I got my eyes set on two Persian cities in particular: one to secure some saltpeter I can otherwise get by trading only, and the other one for incense. After taking those sites, I plan to end the war ASAP. Now how will my ally react? We agreed to fight together for 20 turns. If I make peace sooner, will I take a rep hit with Shaka? And how about the other civs?

I just know I've read the answers to questions like these on CFC, but I can't remember where. If someone can just give me a link OR answer my question, that'd be great!
 
I have tried many times to get cities to flip to me using a spy spreading propganda, but ti has never worked? Why is this? What decides if it will work?
 
Propaganda is NOT successful very often. I have seen games where it took ten or more tries to flip a city with propaganda. VERY EXPENSIVE. From what I have seen and read about in others' games, best bet is to pillage the enemy city to size one, and try-try-try.
 
I'm sure this has probably been asked elsewhere, but does anyone know exactly what affects resource depletion? I have never gotten through a complete game without losing at least one coal and 3-5 other resources; in my current game, I have lost one of each resource other than horses and rubber, and in one noteworthy game I managed to deplete 3 ! coal over the course of the game.

Thanks
 
There is a setting in the editor that dictatest the chance of a resource being deleted.

Let's say Coal has a value of 150. That means, that each turn there is a 1 in 150 chance of that resource disappearing. I'm not sure if it's each tile of coal, or all of the tiles of coal put together.

Coal, oil and uranium are the lowest, I think. Aluminium, rubber, and iron behind it, and saltpeter, horses last. I think. I don't have access to the editor here at work, but it's easily looked up.
 
Welcome to CFC, Sentinel :)
in addition to Turner's post:
Strategic resources never disappear if there's no road (respectively city) on that tile. (Maybe you would not want to connect your only source of a resource before you really need it, or even disconnect/pillage roads if you e.g. notice a Iron Works city site but can't start IW right away).
Rubber and horses a "static", they will never disappear (as Turner said, check editor for depletion odds of the rest in the editor).
 
ahhh

thanks (looking it up: uranium is lowest at 100, then oil at 200, then coal & aluminum at 400, iron & saltpeter at 800, and horses and rubber never disappear, which makes sense since they are alive, and you can grow more)

another part of what I'm wondering is what triggers a check of this? Things that I think might affect it:
- connecting the resource to your trade network
- working the tile with the resource in it
- giving a command which requires the resource (like building a RR, or starting a unit)

my suspicion is that giving a command affects it, since the game that depleted 3 coal, I was using worker stacks to build RR, and I seem to be depleting less now that I mostly use one worker and wait a while ...
 
Originally posted by s_e_n_t_i_n_e_l

another part of what I'm wondering is what triggers a check of this? Things that I think might affect it:
- connecting the resource to your trade network
- working the tile with the resource in it
- giving a command which requires the resource (like building a RR, or starting a unit)

my suspicion is that giving a command affects it, since the game that depleted 3 coal, I was using worker stacks to build RR, and I seem to be depleting less now that I mostly use one worker and wait a while ...

I don't think that there's some measurement of the amount of resource consumption.
"Connection" is the pre-context, then it's just the random number generator (luck). Note that once a resource disappears, a new one of the same type re-appears elsewhere (sometimes even on the same tile). Working the tile doesn't matter.
 
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