Quick Answers / 'Newbie' Questions

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Le Woof said:
Thanks a lot, but i have some questions...

G. What are these programs for? Are they here for download? Let me check...

Mapfind is for just that. It will generate maps that match your criteria and save them.

CPRsuite has a bunch of things of which Mapstat is the most used. It will track things like happiness and alert you to problems. Trades and other things of interest. This is all stuff you can find yourslef in the game, but it makes it easier.

CivAssist II is much the same. The distinction between them, I won't go into now.

Both are great.
 
Turner said:
Nope, no risk as long as they're happy. Like Lord Elmsworth of Italica (;)) said, the city needs to be in Civil disorder.


Once a resource is placed on a tile at the beginning of the game, it stays there, period. Unless you run out of it, and then it moves to another spot. However, if the tile gets changed for whatever reason (like uranium being found in Forests) then it can't spawn there. So if you have rubber hooked up, but chop the forest, rubber will stay there.

wow, that sems handy for securing resources if you can terraform a single tile to keep it there permanently! also what about fish, if global warming turns the sea or coast to land do they adapt to become land animals?
 
I never seen coast or sea tiles changed. I once played scores of turns with at least 10 or more global warning msg each turn and never noticed that occur.
 
Thanks vmxa!

Now the only thing I have left is training in Chieftain until I can go up to the next level... Thanks to everyone here! :goodjob:
 
vmxa said:
I never seen coast or sea tiles changed. I once played scores of turns with at least 10 or more global warning msg each turn and never noticed that occur.
I once had a game with over 100 msgs each turn and the seas receded leaving many cities that use to be on the coast landlocked.
 
Wow in the game I used something like 500 nukes, well counting the AI's. Most I had was 23 msgs in a turn or something like that. It was a huge map, so I do not know what the impact of that may be.
 
Is it just my impression, or are those true:
When I am attacking the last city of a civ it falls way harder than the others.
When I'm attacking the capital of someone it falls harder also.
 
Mirc said:
Is it just my impression, or are those true:
When I am attacking the last city of a civ it falls way harder than the others.
When I'm attacking the capital of someone it falls harder also.


1. Cannot say that at all. Just as easy/hard as the rest.
2. Capitals tend to be larger, and hence are more likely to get a defense bonus. And more likely have 'rax, up-to-date units etc.

 
Now that you mention it, I seem to recall something simular as well. Been a long time tho since I heard it.
 
If I'm researching one tech, but then change strategies in the game to another one and change the tech I'm researching, if I go back to it later do I have to start my researching over?
 
Is it me, or sometimes when I switch to another tech, I lose no beakers and the turns left on researching stay the same= no wasted beakers?
 
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