againsttheflow
unpolitically uncorrect
Perhaps you could elaborate a little more on what exactly happened?
I'm not sure where to post this question, but it relates to micromanaging. I have a hard time mm-ing, just get caught up in the game and want to go to the next turn. Also lack patience to compare plans for the vital opening moves. So today I started a random game and wrote out the first 21 moves, planning the builds, the worker moves and writing down how many F, S, and T I would get each turn. Trying to adjust correctly for the worker's finishing a project and the city growing to another citizen. Then I played those 21 moves to see if I was right about the number of resourses produced each turn. Actually I figured it pretty well until turn 21. On turn 20 I was poised for the grand climax. I had two food coming in to grow to size 3. I had 4 shields coming in and I needed 6 to finish my first settler. But the worker was going to finish a mine to give me a fifth and I expected the new citizen to be put on a forest giving me 7. I had opened the manager previously and directed him to emphasize production (shields). But when I opened the city on turn 21 I beheld one of the ugliest sights in the game: a 29 shield settler build. The new citizen had been placed on an unimproved river grassland! I have never seen that. Most of the time when I have operated a settler factory it depended on a new citizen hopping onto a forest and it has always worked. Does anyone know what went wrong here? http://forums.civfanatics.com/uploads/93635/Xerxes_of_the_Persians_3000_BC.SAV
Yeah, I know what's going on:
To make the governor work a forest tile upon growth (instead of 2-food tile,) you have to have more than 2 surplus food per turn. The only time the governor will select a 1-food tile instead of a 2-food tile upon growth is if it is size five and grows to size six without an aqueduct, or size 11 to 12 without a hospital.
Yeah, I know what's going on:
To make the governor work a forest tile upon growth (instead of 2-food tile,) you have to have more than 2 surplus food per turn. The only time the governor will select a 1-food tile instead of a 2-food tile upon growth is if it is size five and grows to size six without an aqueduct, or size 11 to 12 without a hospital.
I play Hall Of Fame (HOF) competition only and use MapFinder to get my start positions.........usually with 2 grassland cows and fresh water, minimum.