Quick Answers / 'Newbie' Questions

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sanabas said:
Raze or abandon a city with a great wonder in it, and that wonder is gone forever. Can't destroy it via bombardment though.

What about nuclear bomberdment? nuclear meltdown?


2 questions:
1. Could someone explain favorite and shunned government, i've never seen it work in my games

2. whats the risk of nuclear meltdown with the nuclear power plant?
 
No amount of nukes will destroy a city and that is the only way to destroy a wonder.

A meltdown of a nuke plant won't due it either. They are fairly rare as far as I know. I don't build them.

Shunned/Fav is just a small tweak on relationships. If you are in a favored government, they civs that favor it will be slightly more approving. NOt worht considering.
 
vmxa said:
Shunned/Fav is just a small tweak on relationships. If you are in a favored government, they civs that favor it will be slightly more approving. NOt worht considering.

I thought that an AI won't revolt to a shunned govt either. Those with despotism as their shunned govt have no choice but to start there, but the others won't change to their shunned type. Could be wrong though. I tend to find if a game gets to the IA, most AIs will be democracies, unless they're in heavy war. I only tend to notice because it means no propaganda from the spies.
 
Hi there CFC

I was wondering if somebody could tell me how to earn more points. I look the GOTM section and there are scores like 11,000 points:eek: and the highest score i've got was playing with the americans and i got like 800 points! a pity... :( :( :(
could anybody tell me HOW DO YOU EARN MORE POINTS?!?! :mad:

Moderator Action: Language edited out. Ahem. --Padma
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
First, let me state that points are relatively meaningless. Maybe the best way to earn more points is to play on a higher difficulty level - there is a points multipler for each level - the higher the level, the higher the multiplier.

Besides, points only refer to how many happy people you have, and how much landmass you own.

Anyway: A Culture Victory is when you build a city with 20 000 Culture points, or an entire Civ with 100 000 points. You have to start building for those early.

And a "victory by points at retirement" is called a Histographic Victory.
 
Le Woof said:
Hi there CFC

I was wondering if somebody could tell me how to earn more points. I look the GOTM section and there are scores like 11,000 points:eek: and the highest score i've got was playing with the americans and i got like 800 points! a pity... :( :( :(
could anybody tell me HOW DO YOU EARN MORE POINTS?!?! :mad:

Moderator Action: Language edited out. Ahem. --Padma
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889


1. Conquer lots of land very quickly. Conquer so much land that you just do not hit the domination limit.
2. Turn at least those regions of your empire that are corrupt into specialist farm land, i.e. settle tightly and irrigate + RR everything that is possible.
3. Make sure your citizens are happy.
(4. Join your workers into cities where possible)
Watch the score roll in.

For example, in one of my last games on emp on large pangaea with fully improved terrain I was able to make 95+ points per turn in 1300 AD-ish.

 
Ok, i got it. No me obscenities or such on my posts...
Thank you very much! So, if I want more points, I have to play at a harder skill... What's next of Chieftain? (sorry, i've got Civ3 in Spanish) I mostly played in Chieftain because you could always had a negative net income and you could still have research in 90% (that way i passed to Modern Times in 1700, and having wines in Washington really helped)

After which skill you really start LOSING gold? Skill number 3,4? (again, i don't know the skill names in english)
 
Lord Emsworth said:
1. Conquer lots of land very quickly. Conquer so much land that you just do not hit the domination limit.
2. Turn at least those regions of your empire that are corrupt into specialist farm land, i.e. settle tightly and irrigate + RR everything that is possible.



Well, reading now I realize i'm a newbie.
What do you mean with the domination limit? And corrupt regions? Do you mean cities with high corruption and waste? Specialist farmland? Ah? :confused:
I think I'm going to piss you off sooner or later with so many questions :crazyeye:
 
You *can* start losing gold at any level. On anything above Chieftain, if you get a negative balance, your advisors will start selling off units to make up the shortfall. :eek:

I'll let Lord Emsworth explain his post in more detail. ;)

And don't worry about the questions. Look at the title of this thread - we *expect* it. :D
 
Le Woof said:
Well, reading now I realize i'm a newbie.
[1.] What do you mean with the domination limit? [2.] And corrupt regions? Do you mean cities with high corruption and waste? [3.] Specialist farmland? Ah? :confused:


(numbers in [] mine)

1. Domination is a victory condition. If you manage to bring 66 % of the land into your cultural borders you win. Now in order to make the real high scores you probably do not want to trigger any victory condition, you rather want to milk the game. I.e. 'play' lots of turns where lots of score is generated.

2. Yes, exactly that.

3. The way corruption works in Civ there will be cities where corruption is just hopeless and no matter what you do you will not get more than one commerce/shield out of them. What you can do now is turn them into so-called specialist farms, i.e. you see that there is enough food available so that you can turn some of your citizens into tax collectors or scientists. (Note that IMO you don't need any improvements there at all.) For example, a city on a river working 5 railroaded and irrigated grassland tiles will generate 22 food and be able to grow to size 11. Now that you have only 5 tiles worked you can hire 6 specialists. In vanilla each tax collector or scientist will give you one gold/beaker each, so that you could get 6 gpt from 6 tax collectors there. In Conquests this is more.

 
Thank you very much Lord Emsworth!
Now I understand what to do with those "resource island cities" (once i've got electricity or a lake nearby)

Another question... Why sometimes resources deplete pretty much after you discovered them? (happens to me a lot with oil and saltpeter) Are resources cyclical? I mean, if they deplete where you extracted them, do they reappear somewhere else or they deplete forever?
 
Resources deplete at random - if one depletes in the world, another one will be discovered somewhere on the map. They keep cycling like that forever...

BTW, the GOTM scores use a modified scoring system called "Jason scoring".
 
Le Woof said:
Hi there CFC

I was wondering if somebody could tell me how to earn more points. I look the GOTM section and there are scores like 11,000 points:eek: and the highest score i've got was playing with the americans and i got like 800 points! a pity... :( :( :(
could anybody tell me HOW DO YOU EARN MORE POINTS?!?! :mad:

Moderator Action: Language edited out. Ahem. --Padma
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
1. As Ginger Ale said, GOTM uses a modified scoring system.........higher than the actual score in a game.

2. However, to get a higher score:
A. Set your map to Archipelago 60% Water
B. Warm, wet, 5 Billion years
C. Use the Mayans and build as many cities in as much space as you can occupy without going over the Domination Limit
D. Milk the game to 2050AD
E. The Highest score is on Sid Level........so play on the highest level you think you can win on! ;)
F. Check Moonsinger's 88553 game in the HOF, and writeup in the HOF Forum.
G. Use utility programs MapFinder, CRpMapStat/CivAssist II, SirPleb's DateScore Calculator
H. Have Fun!! ;)
 
Just playing on a bigger map is enough to increase your score, especially if you can get the game to play to 2050AD or end it extremely fast.

The larger map allows more land and hence more pop.
 
Lord Emsworth said:
I remember reading somewhere that for a nuclear plant to meltdown there has to be civil disorder for multiple turns.


so there is no risk if you have a happy population in that city?


one more question, if through global warming you destroy all the terrain that a resource can be found in, then where will it go when it dissappears? will it dissappear in that case?
 
EMan said:
1. As Ginger Ale said, GOTM uses a modified scoring system.........higher than the actual score in a game.

2. However, to get a higher score:
C. Use the Mayans and build as many cities in as much space as you can occupy without going over the Domination Limit
F. Check Moonsinger's 88553 game in the HOF, and writeup in the HOF Forum.
G. Use utility programs MapFinder, CRpMapStat/CivAssist II, SirPleb's DateScore Calculator

Thanks a lot, but i have some questions...

C. I've only got vanilla, so I can't use Mayans... Which civ wuld be the approach for Mayans in vanilla (I often use Americans, my highest score was using them)
F. I already have checked HOF but that game is for C3C, so I downloaded a game (for vanilla) in Chieftain that for me looked pretty good.
G. What are these programs for? Are they here for download? Let me check...
 
RoboPig said:
so there is no risk if you have a happy population in that city?

Nope, no risk as long as they're happy. Like Lord Elmsworth of Italica (;)) said, the city needs to be in Civil disorder.
RoboPig said:
one more question, if through global warming you destroy all the terrain that a resource can be found in, then where will it go when it dissappears? will it dissappear in that case?

Once a resource is placed on a tile at the beginning of the game, it stays there, period. Unless you run out of it, and then it moves to another spot. However, if the tile gets changed for whatever reason (like uranium being found in Forests) then it can't spawn there. So if you have rubber hooked up, but chop the forest, rubber will stay there.
 
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