Quick Answers / 'Newbie' Questions

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Why in Elimination, when you capture a enemy city, SOMETIMES the enemy didn't disappears?
 
How you can put a unit inside a helicopter?
 
What does all this mean with "Fill next turn" and don't let your city reach population limit.

And what does the extra food in your granary box mean? What if there is no more room to expand, what should I do then?

And when should I start building military? And how many should i make?
 
Romber said:
What does all this mean with "Fill next turn" and don't let your city reach population limit.

I don't understand what you are taking about here.

Romber said:
And what does the extra food in your granary box mean?

You mean if your city has a granary? the food box is cut in half, the upper half will function as the old food box, only half the size. The lower half is the actual granary, it will empty if you city is starving, giving you a small extra buffer before its pop is reduced.

Romber said:
What if there is no more room to expand, what should I do then?

Depends on what you want. Though the usual thing to do is to make room. (read: conquer land from the other civ)

If you are talking about city growth: usually you'd let your city sit at its growth cap while maximizing production.
if you want to maximize science, (at the cost of production) you could opt to build hospitals (in your core and semi-core) and irrigate all the land, then let your cities grow as much as food allows. The citizens that can't work the land will be specialist.

Romber said:
And when should I start building military?

This is difficult. At the early part of the game, you want to build some regular warriors in-between settlers and workers.
You should start at your serious military somewhere before the point where all the free land it taken. Ideally so that you can switch to expansion by conquest almost right after you found the last city on free land.
You'll have to develop an eye for it, to see this point coming.

Romber said:
And how many should i make?

For war, you should just devote all core and semi core towns to building vet units non stop, except for your settlers pumps, and those should eventually start on units too, because at some point settler production should go to the hopelessly corrupt outer towns.
Do not stop building units until the war is over. (focus on your goal)

If you want to be a peaceful builder, the question is going to be more difficult. There are at least 2 things I can tell you you should NOT do:
Do not build an X number of units per city, instead, only build enough units to defend your borders, if you have a huge empire but you are on your own continent all alone, you can do with a very small army.

Do not build defensive units, instead build horseman/knights/cavalry and tanks/modern armor. (mix with artillery later on)
 
thanks

For the first question, this is what I meant

You could have a citizen die, but the food box fill in the same turn and not actually have the pop go down, but you lose the growth.
 
I meant, if your food box fills it makes a new pop or citizen. Then, if a citizend dies from disease, the context of the quote above, then the net pop change is Zero( +1-1=0) so one pop dies and one is added on the same turn. Working jungles and flood plains can cause disease that kills pop. Every time your city's food box fills, a new pop point is created and empties the box, or half the box if the city has a granery.
 
Are you sure you actually have to "work" a jungle or floodplain square to lose a city pop?

My recollection is that I've been working only 2 cows on plains and still lost 1 to disease!? :)
 
If the city centre tile is floodplain, you can also suffer disease.
 
Bartleby said:
Magnificent is the top ranking; you need to score a few thousand to get it.

I didn't know this. I thought that if you got the top ranking, the globe above the ladder would light up.
 
Does anyone know how to reduce the speed units move on the map? I think shift increases the speed but how do you get it back to normal speed?
 
Do you mean switch on the animation (which slows it down)? If so, this option is in preferences.
 
Blue Boy said:
Does anyone know how to reduce the speed units move on the map? I think shift increases the speed but how do you get it back to normal speed?

Let go of shift? Check that you haven't got Caps Lock on? Otherwise there are options in the Preferences menu (press ctrl - P) that allow you to speed up and slow down enemy / friend / your own movement.

Ooh, triple cross post. :D
 
Alright, thanks.

And how imperitive would it be to get your 1st city on a river. I notice that having one on a river makes you very strong in early combat because of all the exrta pop, you can make an army very fast
 
Romber said:
how imperitive would it be to get your 1st city on a river. I notice that having one on a river makes you very strong in early combat because of all the exrta pop, you can make an army very fast
If argi, very important. If not, it's a marginal consideration. Probably worth it but food bonuses are certainly higher priority.
 
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