Interesting points being made here!Is there no other way to find out...I mean, by clues in-game?
Of course, if you didn't have civ assist and wanted to know, you could always just forest it and cut it anyway...
I don't think there are any ways to know whether the AI has chopped the tile, except by doing your own chop or checking CA II. (Unless you have a unit watching the AI's action.....pretty unlikely.)
The premise of Civ Assist II is that the information it supplies could theoretically be calculated manually. There must be a flag/indicator that shows a tile has had its 10-shield forest bonus collected.........But, I doubt the flag would show which civ collected the bonus. However, in the scheme of things, this knowledge is not going to determine the outcome of the game. But in a competitive game, it's a bit of a bummer planting & chopping a forest and then finding out the bonus has already been collected! (And maybe then having to re-irrigate/re-mine the tile....to return it to normal production.)
The biggest acceptable exploit in the HOF, which I fully support, is being allowed to know the Domination Limit at the start of the game. The reason this is so necessary is to allow people to accept only high DL maps from MapFinder for an attempt at a High-Scoring Histographic Victory. (Viz. Win in 2050AD.)
As long as all the competitors play by the same rules, including (debatable) exploits & the Honor system, the Playing Field is level.
Agreed. Playing in the HOF is like playing Poker holding a Royal Flush: You know you're going to win the game but how much you win (viz. your final score or finish date) depends on how you play the game. The fun for me is the reward against ones peers (viz. placement in the HOF Table) for a game played as well as you can, every turn!...I like to micromanage, but not that much, and especially not if I'm winning anyway (ie your circumstance in the game shown). However, I guess if it's for the HOF and GOTM then that's understandable.
It's okay to be a Civ Fanatic at this site, no?